Difference between revisions of "Blobulator"

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ब्रिटेन में सबसे शक्तिशाली अध्यात्मवादी
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==Task Fall 2000==
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[[File:TheOriginalBlobulator.png|thumb|right|100px]]
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Started as a uni project, the first working lava lamp demo of which was nicknamed the blobulator <ref name="lavalamp">[http://www.lavalamp3d.com/index.html lava lamp 3d website]</ref> <ref name="project">https://www.cs.princeton.edu/courses/archive/fall00/cs426/projects/projects.html#Results Uni Project Listing</ref>
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Quote:
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<blockquote>
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As a child, Ilya, the creator of LavaLamp3D was always fascinated with lava lamps. His first memory of seeing a lava lamp was at a restaurant in Kiev, Ukraine, where the patrons sat at cozy little tables, each of which was inside a huge wine-cask. Lava lamps with yellow liquid and red lava provided the illumination.
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The experience must have had some subconscious effect, since in 2001, as a senior at college, he decided to make a lava lamp for his final project in computer graphics. Although some people thought it would be impossible to do, he and his good friend Julien came up with the idea of simulating the lava with particles and rendering a smooth surface over them. This is how the first 3d lava lamp, which was originally called "the blobulator" looked:
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</blockquote>
  
:om_symbol::cross::star_and_crescent:ALL RELIGIONS में आपका स्वागत है
 
  
CWELL अनुभव, एक वापस लाया प्यार में विशेषज्ञता प्राप्त है
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==Screen saver August 20, 2004==
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Project was released online as shareware and as a paid piece of software.<ref name="lavalamp"></ref> Quote:
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<blockquote>
 +
A few years later, Ilya was feeling bored and aimless, and decided to resurrect the lava lamp project. His artistically inclined and observant friend Miru pointed out all the ways in which LavaLamp3D didn’t look like real lava lamp. With that constructive criticism in mind, and the desire to turn LavaLamp3D into high-quality software, Ilya went to work. After many, many sleepless nights, he was able to come up with algorithms that allowed simulating not just five or ten but hundreds of particles, and gave the lava lamp a more conventional shape with better lighting. When the program was ready, his old elementary school friend Charles helped build a professional web site, and today, we hope you are enjoying the result of our efforts on your own desktop.
 +
</blockquote>
  
अब कॉल करें ०६४६ ९९ ..४ पर IMMEDIATELY
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==Touch screen 2006==
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Project was ported onto a proof of concept touchscreen display.<ref name="multi1">[https://www.youtube.com/watch?v=89sz8ExZndc multitouch display]</ref><ref name="multi2">[https://www.ted.com/talks/jeff_han_the_radical_promise_of_the_multi_touch_interface?language=en#t-105931 multitouch display talk]</ref>
  
प्यार एक खूबसूरत एहसास है, जो जीवन में कई नई और रोमांचक घटनाएं लेकर आता है। आजकल अधिकांश लोगों ने अपने प्यार को खो दिया है या बहुत कम कारणों से अपने प्यार को तोड़ते हैं। हालाँकि, अगर आप ब्रेक अप के बाद दुखी महसूस करते हैं, अगर आपको अपने पूर्व प्रेमी को वापस पाने की इच्छा है या अपने प्यार के साथ वापस जाने की इच्छा है, तो पंडित दास प्रभाष जी से मिलें। उनका वशीकरण मंत्र आपको निश्चित रप स गठबधन करन म मदद करग। यद आप अपन पयर वयकत क सथ रहत ह य वह वयकत ज अपन जवन म अपन इचछत पयर क सथ रहत ह, वह दसर क तलन म सबस भगयशल वयकत ह।
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==Valve source particle benchmark late 2006==
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Picked up by valve, the technology used to power his lava lamp rendering project was morphed into a demonstration particle for the source particle benchmark and the library was named blobulator after the first working lava lamp above.
  
गरज फमल लव सइकक एड सपरचअलसट एड पम एड हड रडर, पडत ज न अचछ तरह स सटक रपरटग दन क अनभव कय
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==Directed design experiments November 2007 – February 2008==
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The library was used in the directed design experiments to power a creature that would morph into different shapes allowing it to climb, go into grates, split up and reform from damage and absorb enemies.
  
:om_symbol:9 व जयतष क पढ
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Thanks to an I3d presentation(February 15 - 17, 2008)<ref name="rtpie">[https://dl.acm.org/citation.cfm?id=1342250.1342256&coll=DL&dl=GUIDE&preflayout=tabs I3d Paper]</ref> and it’s release of a publication<ref name="rtpiepdf">[https://valvearchive.com/archive/Other%20Files/Publications/Blobulator%20%28Ilya%20Rosenberg%29/p35-rosenberg.pdf real time particle isosurface extraction pdf]</ref><ref name="rtpiepdf2">[https://valvearchive.com/archive/Other%20Files/Publications/Blobulator%20%28Ilya%20Rosenberg%29/Ilya_R.pdf natural interaction in a virtual world pdf]</ref>, we know what this Blob monster looked like and a little bit more about how it’s internals worked, unfortunately only the images are available and the “supplied files” for the video are not present.
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<gallery>
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Ilya_R_22-000.png
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Ilya_R_30-000.png
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Ilya_R_52-54-000.png
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Ilya_R_52-54-001.jpg
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Ilya_R_52-54-002.jpg
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</gallery>
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==ILava Phone app December 4th 2008==
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Project was updated to work on phones
  
कस भ परकर क समसयए गरज क हल कर सकत ह जस: परम, वयवसय, ववह, नकर, शकष, परवरक समसयए, पत पतन क समसयए, परव परम पठ, सवसथय और सकस समसयए, घर और नययलय ममल, Ect ....
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==Ep3==
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The technology seems to have gained some use in hl2 ep3 development  with the “weaponizer” being made reference to in portal 2, it’s sounds apparently being reused for the in-development paint gun.<ref name="p2paint">[https://youtu.be/ivyseNMVt-4?t=3074 portal 2 Paint gun]</ref> <ref name="Ep3Fgd">[https://valvearchive.com/archive/Half-Life/Half-Life%203%20%28Unreleased%29/2013%20-%20EP3%20FGD/ Episode 3 Fgd]</ref>
  
कय आप कस भ समसय क समधन कर रह ह?
 
  
*पयर क सममहन
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==Portal 2==
* परव लड बक
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The technology sees retail use to render the blobs forming the paint mechanic in portal 2, the library was updated and optimised a huge amount during this time allowing for efficient rendering on both pc and consoles through multithreading and other techniques.
* बलक मजक REMOVAL
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these blobs would have been first used with the paint gun while it was being developed before being dropped in favour of utilizing the paint itself with the portal gun rather than having a separate gun.
* वयपर समसय
 
*जब परमशन
 
* बमर
 
*भगय
 
*अदलत क ममल
 
* मरज परबलम
 
* ABROAD चरट
 
* ENENEMY
 
* बचच परबलम
 
*डपरशन,
 
*बर आतमओ
 
* Vodoo
 
* जद टन
 
* OBEA
 
* EVIL EYE PROBLEMS
 
* पत और जवन समसयए
 
* सकशअल परबलम ईटस
 
  
अपन परव, भवषय और भवषय क बर म जन
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==References==
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<references />
  
ADINGEXPERT क PALM REPORT, HOROSCOPE, PHOTO और DATE OF BIRTH
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[[Category:Directed_design_experiments]]
 
 
हम आपक घर क लए सरकष परदन करत ह - वयवसय और वयकतगत ममल।
 
 
 
P POWERFUL PRAYERS क परदरशन करक सभ परकर क कल जद और बर चज क दर कर
 
 
 
PRYOUR वजट क नज और गपनय रख जएग
 
 
 
EV100% नगटव ऊरज और ईवल सपरटस क अवशष
 
 
 
:small_blue_diamond:100% वसतवक और गरट परणम
 
अब कल कर ०६४६ ९९ .५ .४ पर IMMEDIATELY
 

Latest revision as of 01:03, 9 October 2021

Task Fall 2000

TheOriginalBlobulator.png

Started as a uni project, the first working lava lamp demo of which was nicknamed the blobulator [1] [2] Quote:

As a child, Ilya, the creator of LavaLamp3D was always fascinated with lava lamps. His first memory of seeing a lava lamp was at a restaurant in Kiev, Ukraine, where the patrons sat at cozy little tables, each of which was inside a huge wine-cask. Lava lamps with yellow liquid and red lava provided the illumination. The experience must have had some subconscious effect, since in 2001, as a senior at college, he decided to make a lava lamp for his final project in computer graphics. Although some people thought it would be impossible to do, he and his good friend Julien came up with the idea of simulating the lava with particles and rendering a smooth surface over them. This is how the first 3d lava lamp, which was originally called "the blobulator" looked:


Screen saver August 20, 2004

Project was released online as shareware and as a paid piece of software.[1] Quote:

A few years later, Ilya was feeling bored and aimless, and decided to resurrect the lava lamp project. His artistically inclined and observant friend Miru pointed out all the ways in which LavaLamp3D didn’t look like real lava lamp. With that constructive criticism in mind, and the desire to turn LavaLamp3D into high-quality software, Ilya went to work. After many, many sleepless nights, he was able to come up with algorithms that allowed simulating not just five or ten but hundreds of particles, and gave the lava lamp a more conventional shape with better lighting. When the program was ready, his old elementary school friend Charles helped build a professional web site, and today, we hope you are enjoying the result of our efforts on your own desktop.

Touch screen 2006

Project was ported onto a proof of concept touchscreen display.[3][4]

Valve source particle benchmark late 2006

Picked up by valve, the technology used to power his lava lamp rendering project was morphed into a demonstration particle for the source particle benchmark and the library was named blobulator after the first working lava lamp above.

Directed design experiments November 2007 – February 2008

The library was used in the directed design experiments to power a creature that would morph into different shapes allowing it to climb, go into grates, split up and reform from damage and absorb enemies.

Thanks to an I3d presentation(February 15 - 17, 2008)[5] and it’s release of a publication[6][7], we know what this Blob monster looked like and a little bit more about how it’s internals worked, unfortunately only the images are available and the “supplied files” for the video are not present.

ILava Phone app December 4th 2008

Project was updated to work on phones

Ep3

The technology seems to have gained some use in hl2 ep3 development with the “weaponizer” being made reference to in portal 2, it’s sounds apparently being reused for the in-development paint gun.[8] [9]


Portal 2

The technology sees retail use to render the blobs forming the paint mechanic in portal 2, the library was updated and optimised a huge amount during this time allowing for efficient rendering on both pc and consoles through multithreading and other techniques. these blobs would have been first used with the paint gun while it was being developed before being dropped in favour of utilizing the paint itself with the portal gun rather than having a separate gun.

References