Difference between revisions of "Blobulator"

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北京——中國國務委員兼外長王毅週三與馬來西亞和文萊外長通電話。
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==Task Fall 2000==
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[[File:TheOriginalBlobulator.png|thumb|right|100px]]
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Started as a uni project, the first working lava lamp demo of which was nicknamed the blobulator <ref name="lavalamp">[http://www.lavalamp3d.com/index.html lava lamp 3d website]</ref> <ref name="project">https://www.cs.princeton.edu/courses/archive/fall00/cs426/projects/projects.html#Results Uni Project Listing</ref>
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Quote:
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<blockquote>
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As a child, Ilya, the creator of LavaLamp3D was always fascinated with lava lamps. His first memory of seeing a lava lamp was at a restaurant in Kiev, Ukraine, where the patrons sat at cozy little tables, each of which was inside a huge wine-cask. Lava lamps with yellow liquid and red lava provided the illumination.
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The experience must have had some subconscious effect, since in 2001, as a senior at college, he decided to make a lava lamp for his final project in computer graphics. Although some people thought it would be impossible to do, he and his good friend Julien came up with the idea of simulating the lava with particles and rendering a smooth surface over them. This is how the first 3d lava lamp, which was originally called "the blobulator" looked:
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</blockquote>
  
會談中,外長們就澳英美新型安全夥伴關係以及兩國核潛艇合作計劃交換了意見,官員們對此表示嚴重關切。
 
  
王說,AUKUS的舉動可能會給該地區帶來五方面的危害。
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==Screen saver August 20, 2004==
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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Project was released online as shareware and as a paid piece of software.<ref name="lavalamp"></ref> Quote:
一是會造成核擴散風險。
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<blockquote>
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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A few years later, Ilya was feeling bored and aimless, and decided to resurrect the lava lamp project. His artistically inclined and observant friend Miru pointed out all the ways in which LavaLamp3D didn’t look like real lava lamp. With that constructive criticism in mind, and the desire to turn LavaLamp3D into high-quality software, Ilya went to work. After many, many sleepless nights, he was able to come up with algorithms that allowed simulating not just five or ten but hundreds of particles, and gave the lava lamp a more conventional shape with better lighting. When the program was ready, his old elementary school friend Charles helped build a professional web site, and today, we hope you are enjoying the result of our efforts on your own desktop.
根據《不擴散核武器條約》,無核武器國家只能在監督和保障下和平利用核能。
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</blockquote>
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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但核潛艇用於軍事目的,以高濃縮鈾為燃料,可直接用於製造核武器,而國際原子能機構無法對核潛艇進行有效及時的監管。
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==Touch screen 2006==
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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Project was ported onto a proof of concept touchscreen display.<ref name="multi1">[https://www.youtube.com/watch?v=89sz8ExZndc multitouch display]</ref><ref name="multi2">[https://www.ted.com/talks/jeff_han_the_radical_promise_of_the_multi_touch_interface?language=en#t-105931 multitouch display talk]</ref>
美國在單方面對開發濃縮鈾技術的國家實施制裁的同時,給澳大利亞開了綠燈,這勢必會引發更多核技術和核材料擴散的風險,影響全球核不擴散機制。
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<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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==Valve source particle benchmark late 2006==
二是引發新一輪軍備競賽。
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Picked up by valve, the technology used to power his lava lamp rendering project was morphed into a demonstration particle for the source particle benchmark and the library was named blobulator after the first working lava lamp above.
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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核潛艇是戰略安全力量,能夠攜帶核武器。
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==Directed design experiments November 2007 – February 2008==
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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The library was used in the directed design experiments to power a creature that would morph into different shapes allowing it to climb, go into grates, split up and reform from damage and absorb enemies.
澳大利亞此舉將打破地區戰略平衡,嘲諷澳大利亞簽署的《南太平洋無核區條約》,對地區國家構成真正威脅。
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<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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Thanks to an I3d presentation(February 15 - 17, 2008)<ref name="rtpie">[https://dl.acm.org/citation.cfm?id=1342250.1342256&coll=DL&dl=GUIDE&preflayout=tabs I3d Paper]</ref> and it’s release of a publication<ref name="rtpiepdf">[https://valvearchive.com/archive/Other%20Files/Publications/Blobulator%20%28Ilya%20Rosenberg%29/p35-rosenberg.pdf real time particle isosurface extraction pdf]</ref><ref name="rtpiepdf2">[https://valvearchive.com/archive/Other%20Files/Publications/Blobulator%20%28Ilya%20Rosenberg%29/Ilya_R.pdf natural interaction in a virtual world pdf]</ref>, we know what this Blob monster looked like and a little bit more about how it’s internals worked, unfortunately only the images are available and the “supplied files” for the video are not present.
不排除其他國家會跟風進行新一輪軍備競賽,甚至跨越核門檻。
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<gallery>
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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Ilya_R_22-000.png
三是破壞地區繁榮穩定。
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Ilya_R_30-000.png
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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Ilya_R_52-54-000.png
在中國和東盟多年來的共同努力下,該地區已成為世界上最具活力、發展最快的地區。這種局面來之不易,值得珍惜。
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Ilya_R_52-54-001.jpg
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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Ilya_R_52-54-002.jpg
然而,AUKUS必將製造緊張局勢,給地區的和平、穩定與發展蒙上陰影。
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</gallery>
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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==ILava Phone app December 4th 2008==
四是破壞東南亞無核武器區建設。
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Project was updated to work on phones
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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《東南亞無核武器區條約》體現了東南亞國家人民的共同意願,應該得到其他國家的理解和尊重。
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==Ep3==
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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The technology seems to have gained some use in hl2 ep3 development  with the “weaponizer” being made reference to in portal 2, it’s sounds apparently being reused for the in-development paint gun.<ref name="p2paint">[https://youtu.be/ivyseNMVt-4?t=3074 portal 2 Paint gun]</ref> <ref name="Ep3Fgd">[https://valvearchive.com/archive/Half-Life/Half-Life%203%20%28Unreleased%29/2013%20-%20EP3%20FGD/ Episode 3 Fgd]</ref>
在五個核武器國家中,中國是第一個宣布準備加入該條約並為此簽署議定書的國家。
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<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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美國和英國選擇不參加該條約。相反,他們以各種藉口向該地區轉讓軍事核技術,提供高濃縮鈾材料,與東盟國家建立無核武器區的努力背道而馳。
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==Portal 2==
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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The technology sees retail use to render the blobs forming the paint mechanic in portal 2, the library was updated and optimised a huge amount during this time allowing for efficient rendering on both pc and consoles through multithreading and other techniques.
五是重振冷戰思維。
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these blobs would have been first used with the paint gun while it was being developed before being dropped in favour of utilizing the paint itself with the portal gun rather than having a separate gun.
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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AUKUS與Quad一致,順應並服務於美國主導的印太戰略,力圖顛覆現狀,從頭再來,著眼於挑起地區集團間的對抗,迎來地緣政治的零。 - 總和遊戲。
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==References==
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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<references />
它與時代潮流背道而馳,是冷戰思維的複興,應引起地區國家和國際社會的警惕和反對。
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<pre style="color: yellow">YOUR CONTINUED OPERATIONS OF THE MULTI NATIONAL FRONT, AND THE TRILATERAL COMMISSION AUSUKUS OPERATIONS WILL END</pre>
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[[Category:Directed_design_experiments]]

Latest revision as of 01:03, 9 October 2021

Task Fall 2000

TheOriginalBlobulator.png

Started as a uni project, the first working lava lamp demo of which was nicknamed the blobulator [1] [2] Quote:

As a child, Ilya, the creator of LavaLamp3D was always fascinated with lava lamps. His first memory of seeing a lava lamp was at a restaurant in Kiev, Ukraine, where the patrons sat at cozy little tables, each of which was inside a huge wine-cask. Lava lamps with yellow liquid and red lava provided the illumination. The experience must have had some subconscious effect, since in 2001, as a senior at college, he decided to make a lava lamp for his final project in computer graphics. Although some people thought it would be impossible to do, he and his good friend Julien came up with the idea of simulating the lava with particles and rendering a smooth surface over them. This is how the first 3d lava lamp, which was originally called "the blobulator" looked:


Screen saver August 20, 2004

Project was released online as shareware and as a paid piece of software.[1] Quote:

A few years later, Ilya was feeling bored and aimless, and decided to resurrect the lava lamp project. His artistically inclined and observant friend Miru pointed out all the ways in which LavaLamp3D didn’t look like real lava lamp. With that constructive criticism in mind, and the desire to turn LavaLamp3D into high-quality software, Ilya went to work. After many, many sleepless nights, he was able to come up with algorithms that allowed simulating not just five or ten but hundreds of particles, and gave the lava lamp a more conventional shape with better lighting. When the program was ready, his old elementary school friend Charles helped build a professional web site, and today, we hope you are enjoying the result of our efforts on your own desktop.

Touch screen 2006

Project was ported onto a proof of concept touchscreen display.[3][4]

Valve source particle benchmark late 2006

Picked up by valve, the technology used to power his lava lamp rendering project was morphed into a demonstration particle for the source particle benchmark and the library was named blobulator after the first working lava lamp above.

Directed design experiments November 2007 – February 2008

The library was used in the directed design experiments to power a creature that would morph into different shapes allowing it to climb, go into grates, split up and reform from damage and absorb enemies.

Thanks to an I3d presentation(February 15 - 17, 2008)[5] and it’s release of a publication[6][7], we know what this Blob monster looked like and a little bit more about how it’s internals worked, unfortunately only the images are available and the “supplied files” for the video are not present.

ILava Phone app December 4th 2008

Project was updated to work on phones

Ep3

The technology seems to have gained some use in hl2 ep3 development with the “weaponizer” being made reference to in portal 2, it’s sounds apparently being reused for the in-development paint gun.[8] [9]


Portal 2

The technology sees retail use to render the blobs forming the paint mechanic in portal 2, the library was updated and optimised a huge amount during this time allowing for efficient rendering on both pc and consoles through multithreading and other techniques. these blobs would have been first used with the paint gun while it was being developed before being dropped in favour of utilizing the paint itself with the portal gun rather than having a separate gun.

References