C17/proto c17map (WC)
From Valve Cut Content
Revision as of 23:22, 28 October 2023 by CrazyBubba64 (talk | contribs) (Added links to used assets)
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | June 9, 2003 |
Editor Build | 2419 |
Map Date (NET) | June 09, 2003 |
Prototype labyrinth.
Contents
Overview
A behemoth sized map with multiple streets, bridges, and buildings, and a Citadel. The player starts in a street with 2 jeeps in front of them. They drive the jeep to the end of the map through the city, and reach the Citadel. There are multiple other paths to traverse through, though most are a dead end. This maps design has been seen in other C17 maps. What else is there left to say?
Appearances
Referenced Assets
Entities
- cycler
- func_detail
- info_player_start
- keyframe_rope
- light_environment
- move_rope
- prop_vehicle_jeep
- sky_camera
Materials
- hl2/materials/building_template/building_template002a
- hl2/materials/building_template/building_template002b
- hl2/materials/building_template/building_template002c
- hl2/materials/building_template/building_template002d
- hl2/materials/building_template/building_template002e
- hl2/materials/building_template/building_template002f
- hl2/materials/building_template/building_template002g
- hl2/materials/building_template/building_template002h
- hl2/materials/building_template/building_template002i
- hl2/materials/building_template/building_template002j
- hl2/materials/building_template/building_template002k
- hl2/materials/building_template/building_template003b
- hl2/materials/building_template/building_template003c
- hl2/materials/building_template/building_template003d
- hl2/materials/building_template/building_template003f
- hl2/materials/building_template/building_template003g
- hl2/materials/building_template/building_template003h
- hl2/materials/building_template/building_template003i
- hl2/materials/building_template/building_template003j
- hl2/materials/building_template/building_template003k
- hl2/materials/building_template/building_template004a
- hl2/materials/building_template/building_template004b
- hl2/materials/building_template/building_template004c
- hl2/materials/building_template/building_template004d
- hl2/materials/building_template/building_template004e
- hl2/materials/building_template/building_template004g
- hl2/materials/building_template/building_template004h
- hl2/materials/building_template/building_template004i
- hl2/materials/building_template/building_template005a
- hl2/materials/building_template/building_template005b
- hl2/materials/building_template/building_template005c
- hl2/materials/building_template/building_template005d
- hl2/materials/building_template/building_template005e
- hl2/materials/building_template/building_template005f
- hl2/materials/building_template/building_template005g
- hl2/materials/building_template/building_template005h
- hl2/materials/building_template/building_template006a
- hl2/materials/building_template/building_template006b
- hl2/materials/building_template/building_template007a
- hl2/materials/building_template/building_template007b
- hl2/materials/building_template/building_template007c
- hl2/materials/building_template/building_template007d
- hl2/materials/building_template/building_template007e
- hl2/materials/building_template/building_template007f
- hl2/materials/building_template/building_template007g
- hl2/materials/building_template/building_template010a
- hl2/materials/building_template/building_template010b
- hl2/materials/building_template/building_template010c
- hl2/materials/building_template/roof_template001a
- hl2/materials/cable/cable
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/reflectivity_50
- hl2/materials/skybox/sky_citadel02
- hl2/materials/storefront_template/storefront_template001a
- hl2/materials/storefront_template/storefront_template001b
- hl2/materials/storefront_template/storefront_template001c
- hl2/materials/tools/toolsblack
- hl2/materials/tools/toolsskybox