Difference between revisions of "Combine "Sniper" Elite"

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__NOEDITSECTION__
 
__NOEDITSECTION__
''Crazybubba64 gave me a fixed variation of this model with less broken anims. Sidebar's image uses it''
 
 
{{Cut Enemies
 
{{Cut Enemies
 
|image1=Ghost front01.png
 
|image1=Ghost front01.png
|caption1=The torso and face of the model using the original textures.
+
|caption1=The torso and face of the model using the original textures.<ref>Crazybubba's fixed version used here</ref>
|image2=Bigguy.jpg
+
|image2=Bigguy.jpg<!-- PUT THIS IN -->
 
|caption2=Concept
 
|caption2=Concept
|model=Low model ver within v31-35; animations partially corrupt.
+
|model=Low model ver within v31-35; animations broken.
 
|texture=All present; multiple unused.
 
|texture=All present; multiple unused.
|ai=Low; only to make it exist
+
|ai=None; only stands in one spot
 
}}
 
}}
The Combine Elite (aka the Monkeyman) is a leftover of earlier eras, still (mostly) in anon-hl2 by the time it was leaked.
+
The <b>Combine "Sniper" Elite</b> is a "elite" enemy that was cut by the time of the [[The_2003_Leak | Half-Life 2 Leak]], but still has leftovers in the files.
 
+
==Overview==
It is, however, in poor shape. The AI does not exist in any form but to make the enemy exist, the model's animations are broken, the model is outdated, the VMT and shaders to make it "shimmer" are broken, etc.
+
The Combine Elite was, as the name implies, an elite Combine foe the player was presumably to meet. In the Leak, the model for this NPC exists (in an outdated model version), but has some severe issues with the rigging.  
 
 
 
<gallery hideaddbutton=true>
 
<gallery hideaddbutton=true>
animation_break_example (1).gif|Example of anim issues - "ragdoll" to "cower"
+
animation_break_example (1).gif|[https://vcc.wiki/internal/w/images/1/1c/Animation_break_example_%281%29.gif (Click to see) Example of animation issues - "ragdoll" to "cower"]
 
</gallery>
 
</gallery>
 +
A few different weapons have been apparently intended to be in the "Sniper" Elite's hands, from the [[Heavy_Machine_Gun_(HMG1) | HMG1]]<ref>See the second sidebar image. Though it is not clearly the [[Heavy_Machine_Gun_(HMG1) | HMG1]], the silhouette is very similar.</ref>, to the Sniper Rifle, to even the shotgun.
  
The leak's skill1.cfg mentions it having 100 hp, which says something for how dangerous this enemy may have been in its heyday.
+
The leak's skill.cfg mentions it having 100 hp in comparison to the final Elite's 70.
 
 
An NPC pointing to the model, npc_combineelite, exists in the leak's source code, but it has the same functionality as the combine soldier with the only difference being the model.
 
 
 
However, while it is an interesting curiosity, it is not much beyond.
 
 
 
== 2016 Leaks ==
 
 
 
That would be the end of the story, but this curious model found its sources released during the 2016 Facepunch Leak.
 
 
 
The version present in the source files is functional rigging-wise, aside from an animation oversight where his left hand does not reach his gun. It contains bodygroups for the shotgun and sniper rifle. (The Zappa from [[Those_Rowdy_Bastards|TRB]] is based on this.)
 
 
 
Aside from the model files, however, two pieces of source art were released.
 
<gallery hideaddbutton="true" position="center" widths="175" captionalign="center" columns="2">
 
Soldiertex_png.png|Sniper face tex source
 
M7cm0.png|Sniper unused pouch source
 
</gallery>
 
While M7cm0 is not of note (higher-quality version of an unused pouch), the facemap is much more interesting.
 
 
 
It is a full-size version of a very early Ted facemap, well before any of its later incarnations in the Conscript and leak Citizen folders. Interestingly, the two unused facemaps in the Conscript folder seem to be based on it.
 
<gallery type="slideshow" widths="300" position="left" hideaddbutton=true>
 
face composite.png|Face composite
 
soldiertex2.png|Soldiertex2
 
Soldiertex_png_comparison.png|Combine Elite Source Facemap (resized)
 
</gallery>
 
<gallery type="slideshow" position="right">
 
Soldiertex_png_comparison.png|Combine Elite Source Facemap (resized)
 
Ted_facemap_r.png|Leak "Ted" facemap (resized)
 
File:Soldierface2r.png|Conscript used facemap (resized)
 
</gallery>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 +
An NPC pointing to the model, npc_combineelite, exists in the leak's source code, but it has the same functionality as the [[Combine_Soldier_(Evolution) | combine soldier]] with the only difference being the model. Aditionally, this NPC appears in very few maps from the [[Oasiz%27s_Map_Documentation | WC mappack]] - most notably vert_04_001, where four appear in some sort of courtyard arena in the level.
 +
===Shimmer Camo===
 +
<youtube align="right" height="260" width="400">-cbiD2uFvo8</youtube>
  
 +
Interestingly, this NPC was to use a "shimmer camo" type of gear, which is no longer functional by the time of [[The_2003_Leak | the Leak]]. However, this was restored by user VXP for the [[LeakNet]] patch.
 +
A copy of its "shimmer" armor texture lives on in the <code>/materials/dev/dev_camo</code> as an example, however.
 +
<!-- thing to do later:
 +
- refer to the exact /dev/ material, include a comparison for "homework value"
 +
-->
 
== Textures ==
 
== Textures ==
Aside from the recent leaks, the Combine Elite's materials folder is fairly interesting, mainly due how dirty it is.
+
The Combine Elite's materials folder has a large number of unused textures in it.
  
There is a complete set of low-res white textures of the Sniper's face plate, with a white version of the unused pouch, 2 unused brownish textures, and three unused "invisible" camos.
+
There is a complete set of unused bumpmaps, including one for the unused pouch, 2 unused brownish textures, and three unused "invisible" camos.
 
=== Used Textures ===
 
=== Used Textures ===
<gallery widths=96 hideaddbutton=true position="left" captionsize="small" captionalign="center" spacing="small" bordersize="none">
+
<gallery widths="96" hideaddbutton="true" position="left" captionsize="small" captionalign="center" spacing="small" bordersize="none">
 
belt_test.png|"belt_test.vtf"
 
belt_test.png|"belt_test.vtf"
 
buttpack.png|"buttpack.vtf"
 
buttpack.png|"buttpack.vtf"
 
camo7small.png|"camo7small.vtf"
 
camo7small.png|"camo7small.vtf"
 
canteen.png|"canteen.vtf"
 
canteen.png|"canteen.vtf"
clippouch.png|"clippouch.vtf"
+
clippouch.png|"clippouch.vtf" (notice the U.S. text)
 
doubleclip.png|"doubleclip.vtf"
 
doubleclip.png|"doubleclip.vtf"
 
glove.png|"gloves.vtf"
 
glove.png|"gloves.vtf"
Line 83: Line 47:
 
sideholediffuse.png|"sideholediffuse.vtf"
 
sideholediffuse.png|"sideholediffuse.vtf"
 
</gallery>
 
</gallery>
=== Unused Textures ===
+
=== Unused Textures<ref>Not including the unused textures in the section below</ref> ===
(not including the unused textures in the section below)
+
 
 
<gallery hideaddbutton="true" widths="96" spacing="small" captionsize="small" captionalign="center" bordersize="none">
 
<gallery hideaddbutton="true" widths="96" spacing="small" captionsize="small" captionalign="center" bordersize="none">
 
belt strap.png|"belt strap.vtf"
 
belt strap.png|"belt strap.vtf"
Line 96: Line 60:
 
pouchbump.png|"pouchbump.vtf"
 
pouchbump.png|"pouchbump.vtf"
 
sideholebump.png|"sideholebump.vtf"
 
sideholebump.png|"sideholebump.vtf"
Sniper_white_helm.png|Elite's face with white textures
+
Sniper_white_helm.png|Elite's face textured with bumpmaps
 
</gallery>
 
</gallery>
=== Alternate "Camo" textures ===
+
=== Alternate Camo textures ===
 
Included in the Combine Elite's folder are 2 textures seemingly before it was supposed to be in an "invisible" suit:
 
Included in the Combine Elite's folder are 2 textures seemingly before it was supposed to be in an "invisible" suit:
 
<gallery hideaddbutton=true position="left" widths="128" captionalign="center">
 
<gallery hideaddbutton=true position="left" widths="128" captionalign="center">
Line 104: Line 68:
 
Tex_camo7.png|"camo7.vtf"
 
Tex_camo7.png|"camo7.vtf"
 
</gallery>
 
</gallery>
A few renders of a combine sniper using these:
+
How it looks on the model:
 
<gallery hideaddbutton=true position="center" columns="3" widths="200" captionalign="center">
 
<gallery hideaddbutton=true position="center" columns="3" widths="200" captionalign="center">
 
vomitsniper_front.png|"camo2" Front
 
vomitsniper_front.png|"camo2" Front
Line 113: Line 77:
 
Elite fullrender behind.png| "camo7" Behind
 
Elite fullrender behind.png| "camo7" Behind
 
</gallery>
 
</gallery>
 +
== Relation with [[Sniper Rifle]] ==
 +
The Combine Elite has a HL1-esque<ref>In HL1, weapons were attached directly to the models, as an extension of the hand. This is carried over in HL1Ports, where the weapons are still attached in the ragdoll's rig, being seemingly glued to their hand.</ref> relationship with the Sniper Rifle.
 +
*An SMD of it is included in the 2016 leak's source files of it, posed to fit in the sniper's hand.
 +
*The texture of it is included in the Elite's texture folder, despite the .vmt pointing to the normal worldmodel's texture.
 +
*The sniper rifle is loaded alongside the normal model, without any additional loading required.
 +
== 2016 Leaks ==
 +
This model found its sources released during the [[Timeline_of_Leaks_(Facepunch-Era) | 2016 Facepunch Leak]].
 +
 +
The version present in the source files is functional rigging-wise, aside from an animation oversight where his left hand does not reach his gun. It contains bodygroups for the shotgun and sniper rifle.
 +
 +
=== Source Art ===
 +
Aside from the model files, two pieces of source art were released.
 +
<gallery hideaddbutton="true" position="center" widths="175" captionalign="center" columns="2">
 +
Soldiertex_png.png|Sniper face tex source
 +
M7cm0_sourcefiles.png|Sniper unused pouch source
 +
</gallery>
 +
While M7cm0 is not of note (higher-quality version of an unused pouch texture), the facemap is much more interesting.
 +
 +
It is a full-size version of a very early Ted facemap, well before any of its later incarnations in the Conscript and leak Citizen folders. The two unused facemaps in the [[Conscripts | Conscript]] folder seem to be later versions of it.
 +
<gallery mode="slideshow" widths="300" position="center" hideaddbutton=true>
 +
File:Ted_cylmap_resize512.png|ted_cylmap (resized)
 +
File:Soldierface2_resize512.png|Soldierface2
 +
face composite.png|Face composite
 +
soldiertex2.png|Soldiertex2
 +
File:Combine_elite_downscale2x.png|Combine Elite Source Facemap (resized)
 +
</gallery>{{Clear}}
 +
==VRM Reference==
 +
[[File:Notepad_2018-06-11_18-27-59.png|left]]{{clear}}
 +
Within <code>ragdoll.qci</code>, a reference to "<code>ragdoll.VRM</code>" is made, which implies that the VRM format, which was otherwise used by TF2: Brotherhood of Arms<ref>As a Valve-made adaptation of advertised "MRM" technology, more information at [https://valvearchive.com/articles/vrm/ ValveArchive]</ref>, was in use in Half-Life 2 at some point. The referenced VRM model is not present.
 
== Files ==
 
== Files ==
 
Crazybubba's fix-up with cleaned material folder: [https://www.dropbox.com/s/7lc41zaklxjp0x9/Combine_Elite.zip?dl=0 (Dropbox)] [https://www.mediafire.com/?6yjtvbjyox1e24d (Mediafire)]
 
Crazybubba's fix-up with cleaned material folder: [https://www.dropbox.com/s/7lc41zaklxjp0x9/Combine_Elite.zip?dl=0 (Dropbox)] [https://www.mediafire.com/?6yjtvbjyox1e24d (Mediafire)]
 +
== References ==
 +
<references/>
 +
[[Category:2016 Leaks]]
 +
[[Category:Combine]]
 +
[[Category:2003 Leaks]]
 +
[[Category:Half-Life 2]]

Latest revision as of 00:18, 15 September 2022

Combine "Sniper" Elite
Ghost front01.png
The torso and face of the model using the original textures.[1]
Bigguy.jpg
Concept
Condition
Model Low model ver within v31-35; animations broken.
Texture All present; multiple unused.
AI None; only stands in one spot

The Combine "Sniper" Elite is a "elite" enemy that was cut by the time of the Half-Life 2 Leak, but still has leftovers in the files.

Overview

The Combine Elite was, as the name implies, an elite Combine foe the player was presumably to meet. In the Leak, the model for this NPC exists (in an outdated model version), but has some severe issues with the rigging.

A few different weapons have been apparently intended to be in the "Sniper" Elite's hands, from the HMG1[2], to the Sniper Rifle, to even the shotgun.

The leak's skill.cfg mentions it having 100 hp in comparison to the final Elite's 70.

An NPC pointing to the model, npc_combineelite, exists in the leak's source code, but it has the same functionality as the combine soldier with the only difference being the model. Aditionally, this NPC appears in very few maps from the WC mappack - most notably vert_04_001, where four appear in some sort of courtyard arena in the level.

Shimmer Camo

Interestingly, this NPC was to use a "shimmer camo" type of gear, which is no longer functional by the time of the Leak. However, this was restored by user VXP for the LeakNet patch. A copy of its "shimmer" armor texture lives on in the /materials/dev/dev_camo as an example, however.

Textures

The Combine Elite's materials folder has a large number of unused textures in it.

There is a complete set of unused bumpmaps, including one for the unused pouch, 2 unused brownish textures, and three unused "invisible" camos.

Used Textures

Unused Textures[3]

Alternate Camo textures

Included in the Combine Elite's folder are 2 textures seemingly before it was supposed to be in an "invisible" suit:

How it looks on the model:

Relation with Sniper Rifle

The Combine Elite has a HL1-esque[4] relationship with the Sniper Rifle.

  • An SMD of it is included in the 2016 leak's source files of it, posed to fit in the sniper's hand.
  • The texture of it is included in the Elite's texture folder, despite the .vmt pointing to the normal worldmodel's texture.
  • The sniper rifle is loaded alongside the normal model, without any additional loading required.

2016 Leaks

This model found its sources released during the 2016 Facepunch Leak.

The version present in the source files is functional rigging-wise, aside from an animation oversight where his left hand does not reach his gun. It contains bodygroups for the shotgun and sniper rifle.

Source Art

Aside from the model files, two pieces of source art were released.

While M7cm0 is not of note (higher-quality version of an unused pouch texture), the facemap is much more interesting.

It is a full-size version of a very early Ted facemap, well before any of its later incarnations in the Conscript and leak Citizen folders. The two unused facemaps in the Conscript folder seem to be later versions of it.

VRM Reference

Notepad 2018-06-11 18-27-59.png

Within ragdoll.qci, a reference to "ragdoll.VRM" is made, which implies that the VRM format, which was otherwise used by TF2: Brotherhood of Arms[5], was in use in Half-Life 2 at some point. The referenced VRM model is not present.

Files

Crazybubba's fix-up with cleaned material folder: (Dropbox) (Mediafire)

References

  1. Crazybubba's fixed version used here
  2. See the second sidebar image. Though it is not clearly the HMG1, the silhouette is very similar.
  3. Not including the unused textures in the section below
  4. In HL1, weapons were attached directly to the models, as an extension of the hand. This is carried over in HL1Ports, where the weapons are still attached in the ragdoll's rig, being seemingly glued to their hand.
  5. As a Valve-made adaptation of advertised "MRM" technology, more information at ValveArchive