Difference between revisions of "Combine "Sniper" Elite"

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澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。
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__NOEDITSECTION__
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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{{Cut Enemies
他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”
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|image1=Ghost front01.png
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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|caption1=The torso and face of the model using the original textures.<ref>Crazybubba's fixed version used here</ref>
基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”
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|image2=Bigguy.jpg<!-- PUT THIS IN -->
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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|caption2=Concept
“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”
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|model=Low model ver within v31-35; animations broken.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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|texture=All present; multiple unused.
在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。
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|ai=None; only stands in one spot
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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}}
“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。
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The <b>Combine "Sniper" Elite</b> is a "elite" enemy that was cut by the time of the [[The_2003_Leak | Half-Life 2 Leak]], but still has leftovers in the files.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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==Overview==
根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。
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The Combine Elite was, as the name implies, an elite Combine foe the player was presumably to meet. In the Leak, the model for this NPC exists (in an outdated model version), but has some severe issues with the rigging.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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<gallery hideaddbutton=true>
“試著想想另一個國家會做任何如此順從的事情,”他寫道。
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animation_break_example (1).gif|[https://vcc.wiki/internal/w/images/1/1c/Animation_break_example_%281%29.gif (Click to see) Example of animation issues - "ragdoll" to "cower"]
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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</gallery>
此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。
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A few different weapons have been apparently intended to be in the "Sniper" Elite's hands, from the [[Heavy_Machine_Gun_(HMG1) | HMG1]]<ref>See the second sidebar image. Though it is not clearly the [[Heavy_Machine_Gun_(HMG1) | HMG1]], the silhouette is very similar.</ref>, to the Sniper Rifle, to even the shotgun.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”
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The leak's skill.cfg mentions it having 100 hp in comparison to the final Elite's 70.
<pre style="color: yellow">ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.</pre>
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 +
An NPC pointing to the model, npc_combineelite, exists in the leak's source code, but it has the same functionality as the [[Combine_Soldier_(Evolution) | combine soldier]] with the only difference being the model. Aditionally, this NPC appears in very few maps from the [[Oasiz%27s_Map_Documentation | WC mappack]] - most notably vert_04_001, where four appear in some sort of courtyard arena in the level.
 +
===Shimmer Camo===
 +
[[File:Half-Life 2 Beta (Leak) - Combine Elite NPC camouflage|left|thumb|250x250px]]
 +
Interestingly, this NPC was to use a "shimmer camo" type of gear, which is no longer functional by the time of [[The_2003_Leak | the Leak]]. However, this was restored by user VXP for the [[LeakNet]] patch.
 +
A copy of its "shimmer" armor texture lives on in the <code>/materials/dev/</code> as an example, however.
 +
<!-- thing to do later:
 +
- refer to the exact /dev/ material, include a comparison for "homework value"
 +
-->
 +
== Textures ==
 +
The Combine Elite's materials folder has a large number of unused textures in it.
 +
 
 +
There is a complete set of unused bumpmaps, including one for the unused pouch, 2 unused brownish textures, and three unused "invisible" camos.
 +
=== Used Textures ===
 +
<gallery widths="96" hideaddbutton="true" position="left" captionsize="small" captionalign="center" spacing="small" bordersize="none">
 +
belt_test.png|"belt_test.vtf"
 +
buttpack.png|"buttpack.vtf"
 +
camo7small.png|"camo7small.vtf"
 +
canteen.png|"canteen.vtf"
 +
clippouch.png|"clippouch.vtf" (notice the U.S. text)
 +
doubleclip.png|"doubleclip.vtf"
 +
glove.png|"gloves.vtf"
 +
halfmask.png|"halfmask.vtf"
 +
lens.png|"lens.vtf"
 +
lensrim_diff.png|"lens_diff.vtf"
 +
mouthdiff.png|"mouthdiff.vtf"
 +
sideholediffuse.png|"sideholediffuse.vtf"
 +
</gallery>
 +
=== Unused Textures<ref>Not including the unused textures in the section below</ref> ===
 +
 
 +
<gallery hideaddbutton="true" widths="96" spacing="small" captionsize="small" captionalign="center" bordersize="none">
 +
belt strap.png|"belt strap.vtf"
 +
camo7paletted.png|"camo7paletted.vtf"
 +
camo8paletted.png|"camo8paletted.vtf"
 +
camo8small.png|"camo8small.vtf"
 +
halfmaskbump.png|"halfmaskbump.vtf"
 +
lensrimbump.png|"lensrimbump.vtf"
 +
M7cm0_vtf.png|"M7cm0.vtf"
 +
mouth.png|"mouth.vtf"
 +
pouchbump.png|"pouchbump.vtf"
 +
sideholebump.png|"sideholebump.vtf"
 +
Sniper_white_helm.png|Elite's face textured with bumpmaps
 +
</gallery>
 +
=== Alternate Camo textures ===
 +
Included in the Combine Elite's folder are 2 textures seemingly before it was supposed to be in an "invisible" suit:
 +
<gallery hideaddbutton=true position="left" widths="128" captionalign="center">
 +
Tex_camo2.png|"camo2.vtf"
 +
Tex_camo7.png|"camo7.vtf"
 +
</gallery>
 +
How it looks on the model:
 +
<gallery hideaddbutton=true position="center" columns="3" widths="200" captionalign="center">
 +
vomitsniper_front.png|"camo2" Front
 +
vomitsniper_side.png|"camo2" Side
 +
vomitsniper_behind.png|"camo2" Behind
 +
Elite fullrender front.png|"camo7" Front
 +
Elite fullrender side.png|"camo7" Side
 +
Elite fullrender behind.png| "camo7" Behind
 +
</gallery>
 +
== Relation with [[Sniper Rifle]] ==
 +
The Combine Elite has a HL1-esque<ref>In HL1, weapons were attached directly to the models, as an extension of the hand. This is carried over in HL1Ports, where the weapons are still attached in the ragdoll's rig, being seemingly glued to their hand.</ref> relationship with the Sniper Rifle.
 +
*An SMD of it is included in the 2016 leak's source files of it, posed to fit in the sniper's hand.
 +
*The texture of it is included in the Elite's texture folder, despite the .vmt pointing to the normal worldmodel's texture.
 +
*The sniper rifle is loaded alongside the normal model, without any additional loading required.
 +
== 2016 Leaks ==
 +
This model found its sources released during the [[Timeline_of_Leaks_(Facepunch-Era) | 2016 Facepunch Leak]].
 +
 
 +
The version present in the source files is functional rigging-wise, aside from an animation oversight where his left hand does not reach his gun. It contains bodygroups for the shotgun and sniper rifle.
 +
 
 +
=== Source Art ===
 +
Aside from the model files, two pieces of source art were released.
 +
<gallery hideaddbutton="true" position="center" widths="175" captionalign="center" columns="2">
 +
Soldiertex_png.png|Sniper face tex source
 +
M7cm0_sourcefiles.png|Sniper unused pouch source
 +
</gallery>
 +
While M7cm0 is not of note (higher-quality version of an unused pouch texture), the facemap is much more interesting.
 +
 
 +
It is a full-size version of a very early Ted facemap, well before any of its later incarnations in the Conscript and leak Citizen folders. The two unused facemaps in the [[Conscripts | Conscript]] folder seem to be later versions of it.
 +
<gallery mode="slideshow" widths="300" position="center" hideaddbutton=true>
 +
face composite.png|Face composite
 +
soldiertex2.png|Soldiertex2
 +
Soldiertex_png_comparison.png|Combine Elite Source Facemap (resized)
 +
</gallery>{{Clear}}
 +
==VRM Reference==
 +
[[File:Notepad_2018-06-11_18-27-59.png|left]]{{clear}}
 +
Within <code>ragdoll.qci</code>, a reference to "<code>ragdoll.VRM</code>" is made, which implies that the VRM format, which was otherwise used by TF2: Brotherhood of Arms<ref>As a Valve-made adaptation of advertised "MRM" technology, more information at [https://valvearchive.com/articles/vrm/ ValveArchive]</ref>, was in use in Half-Life 2 at some point. The referenced VRM model is not present.
 +
== Files ==
 +
Crazybubba's fix-up with cleaned material folder: [https://www.dropbox.com/s/7lc41zaklxjp0x9/Combine_Elite.zip?dl=0 (Dropbox)] [https://www.mediafire.com/?6yjtvbjyox1e24d (Mediafire)]
 +
== References ==
 +
<references/>
 +
[[Category:2016 Leaks]]
 +
[[Category:Combine]]
 +
[[Category:2003 Leaks]]
 +
[[Category:Half-Life 2]]

Revision as of 01:04, 9 October 2021

Combine "Sniper" Elite
Ghost front01.png
The torso and face of the model using the original textures.[1]
Bigguy.jpg
Concept
Condition
Model Low model ver within v31-35; animations broken.
Texture All present; multiple unused.
AI None; only stands in one spot

The Combine "Sniper" Elite is a "elite" enemy that was cut by the time of the Half-Life 2 Leak, but still has leftovers in the files.

Overview

The Combine Elite was, as the name implies, an elite Combine foe the player was presumably to meet. In the Leak, the model for this NPC exists (in an outdated model version), but has some severe issues with the rigging.

A few different weapons have been apparently intended to be in the "Sniper" Elite's hands, from the HMG1[2], to the Sniper Rifle, to even the shotgun.

The leak's skill.cfg mentions it having 100 hp in comparison to the final Elite's 70.

An NPC pointing to the model, npc_combineelite, exists in the leak's source code, but it has the same functionality as the combine soldier with the only difference being the model. Aditionally, this NPC appears in very few maps from the WC mappack - most notably vert_04_001, where four appear in some sort of courtyard arena in the level.

Shimmer Camo

Interestingly, this NPC was to use a "shimmer camo" type of gear, which is no longer functional by the time of the Leak. However, this was restored by user VXP for the LeakNet patch. A copy of its "shimmer" armor texture lives on in the /materials/dev/ as an example, however.

Textures

The Combine Elite's materials folder has a large number of unused textures in it.

There is a complete set of unused bumpmaps, including one for the unused pouch, 2 unused brownish textures, and three unused "invisible" camos.

Used Textures

Unused Textures[3]

Alternate Camo textures

Included in the Combine Elite's folder are 2 textures seemingly before it was supposed to be in an "invisible" suit:

How it looks on the model:

Relation with Sniper Rifle

The Combine Elite has a HL1-esque[4] relationship with the Sniper Rifle.

  • An SMD of it is included in the 2016 leak's source files of it, posed to fit in the sniper's hand.
  • The texture of it is included in the Elite's texture folder, despite the .vmt pointing to the normal worldmodel's texture.
  • The sniper rifle is loaded alongside the normal model, without any additional loading required.

2016 Leaks

This model found its sources released during the 2016 Facepunch Leak.

The version present in the source files is functional rigging-wise, aside from an animation oversight where his left hand does not reach his gun. It contains bodygroups for the shotgun and sniper rifle.

Source Art

Aside from the model files, two pieces of source art were released.

While M7cm0 is not of note (higher-quality version of an unused pouch texture), the facemap is much more interesting.

It is a full-size version of a very early Ted facemap, well before any of its later incarnations in the Conscript and leak Citizen folders. The two unused facemaps in the Conscript folder seem to be later versions of it.

VRM Reference

Notepad 2018-06-11 18-27-59.png

Within ragdoll.qci, a reference to "ragdoll.VRM" is made, which implies that the VRM format, which was otherwise used by TF2: Brotherhood of Arms[5], was in use in Half-Life 2 at some point. The referenced VRM model is not present.

Files

Crazybubba's fix-up with cleaned material folder: (Dropbox) (Mediafire)

References

  1. Crazybubba's fixed version used here
  2. See the second sidebar image. Though it is not clearly the HMG1, the silhouette is very similar.
  3. Not including the unused textures in the section below
  4. In HL1, weapons were attached directly to the models, as an extension of the hand. This is carried over in HL1Ports, where the weapons are still attached in the ragdoll's rig, being seemingly glued to their hand.
  5. As a Valve-made adaptation of advertised "MRM" technology, more information at ValveArchive