Difference between revisions of "Combine Soldier (Evolution)"

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澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。
+
__NOEDITSECTION__
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
 
他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”
+
The Combine Soldier is a transhuman enemy fought in Half-Life 2 and its episodes. Being the successor to Half-Life's Human Grunt, it is one of the earliest enemies conceived for the game and subsequently has one of the longest revision histories.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
 
基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”
+
== Concepts ==
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
There is a large amount of art of the Combine Soldier, much of it is radically different from any versions we see in-game.
“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”
+
=== Early Suit Designs ===
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
A few early concepts show different ideas for the Combine Soldier's design. For example, the "flames" soldiers reuse the head from some metrocop concept art.
在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。
+
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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fire.jpg
“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。
+
fire_alt.jpg
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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helmet.jpg
根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。
+
sketch.jpg
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
weirdguy.jpg
“試著想想另一個國家會做任何如此順從的事情,”他寫道。
+
Hyperborea_opening.jpg
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
</gallery>
此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。
+
=== Early Color Schemes ===
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
These are from a later point, when the general design of the Combine Soldier was decided on. Some of the concepts here experiment with a different head, along with coloration and smaller body details.
基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”
+
 
<pre style="color: yellow">ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.</pre>
+
It's worth noting that in Half-Life 2 Survivor, the Combine medic models make some use of the alternate head designs.
 +
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
soldier2.jpg
 +
soldier1.jpg
 +
soldier3.jpg
 +
soldier4.jpg
 +
soldier5.jpg
 +
soldier6.jpg
 +
soldier7.jpg
 +
soldier10.jpg
 +
</gallery>
 +
Alternate head
 +
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
soldier8.jpg
 +
soldier9.jpg
 +
soldier11.jpg
 +
soldier12.jpg
 +
</gallery>
 +
<i>Versions 1 and 2's order is speculation. If proof comes around, change 'em!</i>
 +
== Version 1: 2000 ==
 +
[[File:CombineCloseup.png|thumb|left|350px]]
 +
 
 +
This single screenshot of two Combine Soldiers located in the map c1a3a_port is the earliest known in-game screenshot of Combine Soldiers. This image was found in one of Lars Linden's presentations by c.marti on 18th November 2020. This version of the Soldier bares somewhat of a similar appearance to the Pre-2002 version, but having an overall browner coloration to it, as well as a unique armband that seems to have the number 5 on it. There seems to be magazine pouches on the waist of the model similar to those of the [[Combine_"Sniper"_Elite | Combine Elite]], hinting that this model may have derived from the Elite or vice versa.
 +
===Screenshots===
 +
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
2000combine_original.png|Original image used in the presentation.
 +
2000combineb&w.png|Alternate clearer Black & White version.
 +
FPSCombineRecovered.png|Colored restoration of the Black & White image.
 +
</gallery>
 +
 
 +
 
 +
{{clear}}
 +
== Version 2: Pre-2002 ==
 +
[[File:Version_1_borealis_zoomin.png|thumb|left|350px]]
 +
 
 +
This is no longer the earliest version of the Combine Soldier that there are screenshots of. It still features the visibly red eyes from Version 1, and has a red arm-patch also seen later on Version 3. It has a visible finger on its hand which appears to come from an early version of Counter-Strike: Source.<ref>[https://facepunch.com/showthread.php?t=1521400&p=50895922&viewfull=1#post50895922 "those are hands from an early CS:S model slammed into the combine soldier for E3"]</ref> The helmet appears white in its e3_hydra screenshot.
 +
===Screenshots===
 +
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
soldiers.jpg
 +
hydra.jpg
 +
</gallery><!-- get the frame from the 2002 trailer showing it off-->
 +
{{clear}}
 +
 
 +
== Version 3: 2002 ==
 +
[[File:Version_3_zoomin_new_1.png|thumb|left|350px]] [[File:Version_3_zoomin_new_2.png|thumb|right|350px]]
 +
 
 +
The earliest version of the Combine Soldier we have the texture for. Unlike the earlier versions, this one has a navy blue helmet, and yellow eyes.
 +
 
 +
The <code>Soldier_Stripped</code> from the Leak appears to be from this version. The pants textures from this version are identical, and the boot textures while moderately different, are still fairly similar. Oddly, the hand textures here are recycled directly from the [[Gasmask Citizen]].
 +
 
 +
{{Clear}}
 +
===Screenshots===
 +
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
Prison_battle2.jpg
 +
</gallery>
 +
 
 +
===Textures===
 +
<gallery hideaddbutton=true widths="125" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
Combinesoldiersheet_2002.png
 +
Soldier 02 leg2.png|Left leg texture (Soldier_Stripped)
 +
Soldier 02 leg.png|Right leg texture (Soldier_Stripped)
 +
Soldier 02 boots.png|Boot texture (Soldier_Stripped)
 +
 
 +
</gallery>
 +
{{clear}}
 +
== Version 4: Leak ==
 +
[[File:V4 zoomin.png|thumb|left|350px]]
 +
 
 +
The first (and last) early combine soldier we have the full model of. The helmet color has been changed to black, the emblem has changed to a blue-and-brown 314, and the eyes are now a darker, reddish brown.
 +
===Screenshots===
 +
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
gdepot_prison1.jpg
 +
gdepot_prison2.jpg
 +
gdepot_prison3.jpg
 +
gdepot_prison4.jpg
 +
gdepot_prison5.jpg
 +
citadel_soldier.jpg
 +
prison_battle.jpg
 +
prison_orange2.jpg
 +
</gallery>
 +
 
 +
{{Clear}}
 +
===Textures===
 +
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
Combinesoldiersheet_2003_leak_noalpha.png|(Alpha channel removed)
 +
</gallery>
 +
{{clear}}
 +
== Version 5: Early 2004 ==
 +
[[File:Version_5_zoomin.png|thumb|left|350px]]
 +
 
 +
Far further along, this version of the Combine Soldier is nearly the final, but with some differences. The armor plates are the same color as the rest of the suit, and when comparing this to the final version, it has noticeably less shading.
 +
 
 +
===Trivia===
 +
*Stangely, it is used instead of the final texture for the Zombine and GMod player version of the Combine Soldier.
 +
===Screenshots===
 +
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
bridge_point.jpg
 +
antlions1.jpg
 +
antlions1_2.jpg
 +
antlions1_3.jpg
 +
antlions1_1.jpg
 +
Antlions1_4.png
 +
</gallery>
 +
 
 +
{{Clear}}
 +
===Textures===
 +
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Late_beta_sheet.png|Original sheet
 +
combinesoldiersheet_2004_early_zombine.png|Zombine sheet
 +
combinesoldiersheet_2004_early_gmod.png|GMod Combine Soldier player sheet
 +
</gallery>
 +
 
 +
{{clear}}
 +
==Version 6: Retail==
 +
<!-- the main reason I didn't already include it is that it's really hard to find stuff to write about -->
 +
[[File:Combinesolder_render1.png|thumb|left|175px]]
 +
 
 +
This is the finalized version of the Combine Soldier in Half-Life 2, varying primarily in shading and plate color from Version 5. No official screenshots are known to exist of this, as the Combine Soldier changed to Version 6 fairly late in development.
 +
===Textures===
 +
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
combinesoldiersheet_final.png
 +
</gallery>{{Clear}}
 +
==Version 7: Episode 2 Retail==
 +
This is final known version of the Combine Soldier in the Half-Life series. The the only difference between version 6 and version 7 is that version 8 has a dirt overlay in the texture sheet, to fit the outland theme of Episode 2. Apart from that, much is the same, even the shading is the same.
 +
===Textures===
 +
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
combinesoldiersheet_ep2.jpg
 +
</gallery>{{Clear}}
 +
==Miscellaneous==
 +
[[File:Ep1 c17 020023.png|thumb|left|350px]]
 +
This early Combine Shotgunner texture was used while Episode 1 was still undergoing development under the name of "Half-Life 2: Aftermath."
 +
{{clear}}
 +
==Texture Sheet Comparison==
 +
We have 5 revisions in total.
 +
<gallery mode="slideshow" widths="650" position="center">
 +
Combinesoldiersheet_2002.png
 +
Combinesoldiersheet_2003_leak_noalpha.png
 +
Late_beta_sheet.png
 +
combinesoldiersheet_final.png
 +
combinesoldiersheet_ep2.jpg
 +
</gallery>
 +
 
 +
== Sounds ==
 +
The voice of the Combine Soldier also went through several iterations during the game's development.
 +
===/test/ folder===
 +
Long theorized to be the earliest set of voice lines for the Combine Soldier, these use original voice acting with a simpler, more muffled vocoder. Their pain and death sounds appear to be processed Human Grunt sounds. Interestingly, they are split into the subfolders "far" and "near", with the only difference between them being their volume. This may be an early example of Valve experimenting with direction based sound.
 +
===2003 Leak===
 +
These are the set of sounds used for the Combine Soldier in the 2003 leak. They appear to be Human Grunt sounds ran through a vocoder similar to the one used on the old Metropolice lines.
 +
 
 +
[[File:Affirmative.WAV]]
 +
 
 +
[[File:Maintain.WAV]]
 +
 
 +
[[File:Gr idle1.wav]]
 +
 
 +
The Human Grunt for comparison:
 +
 
 +
[[File:Affirmative (Human Grunt).wav]]
 +
 
 +
[[File:Maintain (Human Grunt).wav]]
 +
 
 +
[[File:Gr idle1 (Human Grunt).wav]]
 +
 
 +
===Hydra demo===
 +
Within the Combine Soldier sound folder in the leak are a set of lines that appear to be voiced by John Patrick Lowrie, the voice of the Citizen in the final game. They can be identified by the prefix "cs_". These lines are the earliest example of the Combine Soldier using coded terminology, referring to "Morts" and "Scratchers" (Presumably Zombies and Antlions) among others. Although they lack any sort of processing and are unused, the line "cs_holditthere" was to be used in the E3 2002 Hydra demo, with a simple high-pass filter applied over it.
 +
 
 +
===Retail===
 +
Aside from their pain and death sounds, which are from the 2003 leak's set, the retail Combine Soldier's voice acting is entirely re-recorded. Presumably voiced by Kelly Bailey, their vocoder and terminology is also different from any previous iteration (Most notably, they now name and answer directly to the Overwatch).
 +
==References==
 +
<references/>
 +
[[Category:Combine]]
 +
[[Category:Evolution]]
 +
[[Category:Half-Life 2]]
 +
[[Category:Recommended Reads]]
 +
[[Category:2003 Leaks]]

Revision as of 01:04, 9 October 2021


The Combine Soldier is a transhuman enemy fought in Half-Life 2 and its episodes. Being the successor to Half-Life's Human Grunt, it is one of the earliest enemies conceived for the game and subsequently has one of the longest revision histories.

Concepts

There is a large amount of art of the Combine Soldier, much of it is radically different from any versions we see in-game.

Early Suit Designs

A few early concepts show different ideas for the Combine Soldier's design. For example, the "flames" soldiers reuse the head from some metrocop concept art.

Early Color Schemes

These are from a later point, when the general design of the Combine Soldier was decided on. Some of the concepts here experiment with a different head, along with coloration and smaller body details.

It's worth noting that in Half-Life 2 Survivor, the Combine medic models make some use of the alternate head designs.

Alternate head

Versions 1 and 2's order is speculation. If proof comes around, change 'em!

Version 1: 2000

CombineCloseup.png

This single screenshot of two Combine Soldiers located in the map c1a3a_port is the earliest known in-game screenshot of Combine Soldiers. This image was found in one of Lars Linden's presentations by c.marti on 18th November 2020. This version of the Soldier bares somewhat of a similar appearance to the Pre-2002 version, but having an overall browner coloration to it, as well as a unique armband that seems to have the number 5 on it. There seems to be magazine pouches on the waist of the model similar to those of the Combine Elite, hinting that this model may have derived from the Elite or vice versa.

Screenshots


Version 2: Pre-2002

Version 1 borealis zoomin.png

This is no longer the earliest version of the Combine Soldier that there are screenshots of. It still features the visibly red eyes from Version 1, and has a red arm-patch also seen later on Version 3. It has a visible finger on its hand which appears to come from an early version of Counter-Strike: Source.[1] The helmet appears white in its e3_hydra screenshot.

Screenshots

Version 3: 2002

Version 3 zoomin new 1.png
Version 3 zoomin new 2.png

The earliest version of the Combine Soldier we have the texture for. Unlike the earlier versions, this one has a navy blue helmet, and yellow eyes.

The Soldier_Stripped from the Leak appears to be from this version. The pants textures from this version are identical, and the boot textures while moderately different, are still fairly similar. Oddly, the hand textures here are recycled directly from the Gasmask Citizen.

Screenshots

Textures

Version 4: Leak

V4 zoomin.png

The first (and last) early combine soldier we have the full model of. The helmet color has been changed to black, the emblem has changed to a blue-and-brown 314, and the eyes are now a darker, reddish brown.

Screenshots

Textures

Version 5: Early 2004

Version 5 zoomin.png

Far further along, this version of the Combine Soldier is nearly the final, but with some differences. The armor plates are the same color as the rest of the suit, and when comparing this to the final version, it has noticeably less shading.

Trivia

  • Stangely, it is used instead of the final texture for the Zombine and GMod player version of the Combine Soldier.

Screenshots

Textures

Version 6: Retail

Combinesolder render1.png

This is the finalized version of the Combine Soldier in Half-Life 2, varying primarily in shading and plate color from Version 5. No official screenshots are known to exist of this, as the Combine Soldier changed to Version 6 fairly late in development.

Textures

Version 7: Episode 2 Retail

This is final known version of the Combine Soldier in the Half-Life series. The the only difference between version 6 and version 7 is that version 8 has a dirt overlay in the texture sheet, to fit the outland theme of Episode 2. Apart from that, much is the same, even the shading is the same.

Textures

Miscellaneous

Ep1 c17 020023.png

This early Combine Shotgunner texture was used while Episode 1 was still undergoing development under the name of "Half-Life 2: Aftermath."

Texture Sheet Comparison

We have 5 revisions in total.

Sounds

The voice of the Combine Soldier also went through several iterations during the game's development.

/test/ folder

Long theorized to be the earliest set of voice lines for the Combine Soldier, these use original voice acting with a simpler, more muffled vocoder. Their pain and death sounds appear to be processed Human Grunt sounds. Interestingly, they are split into the subfolders "far" and "near", with the only difference between them being their volume. This may be an early example of Valve experimenting with direction based sound.

2003 Leak

These are the set of sounds used for the Combine Soldier in the 2003 leak. They appear to be Human Grunt sounds ran through a vocoder similar to the one used on the old Metropolice lines.

The Human Grunt for comparison:

Hydra demo

Within the Combine Soldier sound folder in the leak are a set of lines that appear to be voiced by John Patrick Lowrie, the voice of the Citizen in the final game. They can be identified by the prefix "cs_". These lines are the earliest example of the Combine Soldier using coded terminology, referring to "Morts" and "Scratchers" (Presumably Zombies and Antlions) among others. Although they lack any sort of processing and are unused, the line "cs_holditthere" was to be used in the E3 2002 Hydra demo, with a simple high-pass filter applied over it.

Retail

Aside from their pain and death sounds, which are from the 2003 leak's set, the retail Combine Soldier's voice acting is entirely re-recorded. Presumably voiced by Kelly Bailey, their vocoder and terminology is also different from any previous iteration (Most notably, they now name and answer directly to the Overwatch).

References