Difference between revisions of "Construction Worker"
From Valve Cut Content
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== Overview == | == Overview == | ||
The Construction Worker was essentially a reskin of an older Barney model, nicknamed 'Ted' among the Cut Content community. Every single animation is in the Half-Life SDK's Barney folder. When decompiled, every single bone will come up as 'unnamed' and will be normally renamed to 'MDLDEC_Bone*' (* as in what number bone it is.) | The Construction Worker was essentially a reskin of an older Barney model, nicknamed 'Ted' among the Cut Content community. Every single animation is in the Half-Life SDK's Barney folder. When decompiled, every single bone will come up as 'unnamed' and will be normally renamed to 'MDLDEC_Bone*' (* as in what number bone it is.) | ||
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[[Category:Unused]] | [[Category:Unused]] | ||
[[Category:Half-Life 1]] | [[Category:Half-Life 1]] |
Revision as of 01:48, 13 October 2018
Construction Worker | |
Condition | |
---|---|
Model | construction.mdl |
Texture | Ted Backman |
AI | N/A |
The Construction Worker is a cut NPC from the original Half-Life.
Overview
The Construction Worker was essentially a reskin of an older Barney model, nicknamed 'Ted' among the Cut Content community. Every single animation is in the Half-Life SDK's Barney folder. When decompiled, every single bone will come up as 'unnamed' and will be normally renamed to 'MDLDEC_Bone*' (* as in what number bone it is.)