Difference between revisions of "Core Hub Era"

From Valve Cut Content
Jump to: navigation, search
(Created page with "The '''Core Hub Era''' was a period of ''Portal 2'''s development that demonstrated Valve's second attempt at creating a follow-up to ''Portal''. This period is characterized...")
 
Line 1: Line 1:
 +
[[File:Portal2 corehub fhours.jpg|thumb|A screenshot of the ''Core Hub'' and the Morgan Freeman Sphere]]
 
The '''Core Hub Era''' was a period of ''Portal 2'''s development that demonstrated Valve's second attempt at creating a follow-up to ''Portal''. This period is characterized by the Core Hub, a hub world that allowed for the player to progress through the game's six testing courses in any order.
 
The '''Core Hub Era''' was a period of ''Portal 2'''s development that demonstrated Valve's second attempt at creating a follow-up to ''Portal''. This period is characterized by the Core Hub, a hub world that allowed for the player to progress through the game's six testing courses in any order.
  
 
== Summary ==
 
== Summary ==
* The ''Core Hub Era'' began sometime in 2009
+
The ''Core Hub Era'' began in January 2009 and displays Valve's earliest efforts to write a story for ''Portal 2'' that took place after the events of ''Portal''. Though Valve had succeeded in creating a large number of new features and test chambers for ''Portal 2'' during the [[Experimental Era|'''Experimental Era''']], the writers still had no solid foundations for the game's story. That was until they were inspired to base the game around the personality cores and their interactions with the player.
 
* Mel was replaced by Chell after playtesters disliked that GLaDOS did not remember them
 
* Mel was replaced by Chell after playtesters disliked that GLaDOS did not remember them
 +
* The team behind ''Tag: The Power of Paint'' joined Valve during this era
  
 
== Gameplay ==
 
== Gameplay ==
 +
* Collecting personality cores
 
* Slowfields
 
* Slowfields
  
 
== Story ==
 
== Story ==
 +
[[File:Portal2 glados carcass01.jpg|thumb|A screenshot of the destroyed GLaDOS]]
 
* The player awakens inside the relaxation vault<ref>[https://youtu.be/yHyVSEW80d0?si=bSwQoCSvqxJbWnf1&t=642 ''Portal 2 - Post Mortem'', Early Test Intro (10:42)]</ref>
 
* The player awakens inside the relaxation vault<ref>[https://youtu.be/yHyVSEW80d0?si=bSwQoCSvqxJbWnf1&t=642 ''Portal 2 - Post Mortem'', Early Test Intro (10:42)]</ref>
 
* Prerecorded GLaDOS voicelines guide the player through destroyed, overgrown test chambers from ''Portal''
 
* Prerecorded GLaDOS voicelines guide the player through destroyed, overgrown test chambers from ''Portal''
 
* When reaching GLaDOS's chamber, the player is urged to reactivate her
 
* When reaching GLaDOS's chamber, the player is urged to reactivate her
 
* The player is tasked with finding different personality cores to repair her
 
* The player is tasked with finding different personality cores to repair her
 +
* Personality cores are "battling" for control of Aperture
 +
* "Roast beef dinner" sequence where a jealous GLaDOS scolds the player for "cheating on her" with one of the personality cores
  
 
== Characters ==
 
== Characters ==
Line 24: Line 30:
 
== Gallery ==
 
== Gallery ==
  
 +
== References ==
 
<references />
 
<references />
  

Revision as of 00:28, 13 September 2023

A screenshot of the Core Hub and the Morgan Freeman Sphere

The Core Hub Era was a period of Portal 2's development that demonstrated Valve's second attempt at creating a follow-up to Portal. This period is characterized by the Core Hub, a hub world that allowed for the player to progress through the game's six testing courses in any order.

Summary

The Core Hub Era began in January 2009 and displays Valve's earliest efforts to write a story for Portal 2 that took place after the events of Portal. Though Valve had succeeded in creating a large number of new features and test chambers for Portal 2 during the Experimental Era, the writers still had no solid foundations for the game's story. That was until they were inspired to base the game around the personality cores and their interactions with the player.

  • Mel was replaced by Chell after playtesters disliked that GLaDOS did not remember them
  • The team behind Tag: The Power of Paint joined Valve during this era

Gameplay

  • Collecting personality cores
  • Slowfields

Story

A screenshot of the destroyed GLaDOS
  • The player awakens inside the relaxation vault[1]
  • Prerecorded GLaDOS voicelines guide the player through destroyed, overgrown test chambers from Portal
  • When reaching GLaDOS's chamber, the player is urged to reactivate her
  • The player is tasked with finding different personality cores to repair her
  • Personality cores are "battling" for control of Aperture
  • "Roast beef dinner" sequence where a jealous GLaDOS scolds the player for "cheating on her" with one of the personality cores

Characters

  • Mel (early) / Chell (late)
  • GLaDOS
  • Aquarium Sphere
  • Paranoid Sphere (early) / Morgan Freeman Sphere (late)
  • Pendleton
  • Quint Sphere

Gallery

References

Previous section:
Experimental Era
Portal 2 - Eras Next section:
Multi-Core Era