Difference between revisions of "Crab (WC)"

From Valve Cut Content
Jump to: navigation, search
(Created page with "__NOEDITSECTION__ {{MapInfoBox |title1=crab.vmf <!-- the map name with .vmf --> <!-- Sidebar images --> |image1=crab1.png <!-- Use these to show what the map is, with some swe...")
 
(Added links to used assets)
 
(7 intermediate revisions by 5 users not shown)
Line 20: Line 20:
 
===Appearances===
 
===Appearances===
 
*Base directory
 
*Base directory
 +
 +
==Referenced Assets==
 +
===Entities===
 +
*[[cycler_flex]]
 +
*[[info_player_start]]
 +
*[[light_spot]]
 +
 +
===Materials===
 +
*[[hl2/materials/dev/twenty]]
 +
*[[hl2/materials/skybox/sky_urb01]]
 +
 +
===Models===
 +
*[[hl2/models/zombie/classic]]
 +
 
==Gallery==
 
==Gallery==
===In-Game===
+
===Hammer===
 
<gallery widths="150" bordersize="none" spacing="small">
 
<gallery widths="150" bordersize="none" spacing="small">
 
crab.png
 
crab.png
 
</gallery>
 
</gallery>
===Hammer===
+
===In-game===
 
<gallery widths="150" bordersize="none" spacing="small">
 
<gallery widths="150" bordersize="none" spacing="small">
 
crab1.png
 
crab1.png

Latest revision as of 23:25, 28 October 2023

Crab (WC)
Crab1.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date August 20, 2002
Editor Build 2122
Map Date (NET) August 16, 2002

20% Crab. Why is it named crab?

Overview

Crab is a box with a cycler_flex zombie and some lights in it. The room is textured in 20%. That is all. Possibly a test-map?

Appearances

  • Base directory

Referenced Assets

Entities

Materials

Models

Gallery

Hammer

In-game