Difference between revisions of "Early censored Models"

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澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。
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When Half-life was released in Germany it needed to be censored. But did you know that when valve was developing the game it was censored outside of the German build too? There were plenty more features programmed for Half-Life that were cut due to the game being too violent. In this article, we’ll be covering early versions of German censorship, early features that got censored in the base game, and what type of censorship made it into the released German build.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”
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== Features Censored From The Game==
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”
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Early versions of the game were much more violent than the retail build. For example, there was a cut headshot feature for the hgrunt. If the player shot a grunt in the head with a weapon that did at least 15 damage a shot, the top of his head would have gotten blown off, leaving only the jaw and neck. The model and textures for this exist in the Half-Life SDK along with leftover code defining how much damage the player would have to do in one shot. Scientist also used to have skins for corpses. The earlier versions of the scientist models would have shown organs spilling out of a stomach wound, and his back would have had exposed bone and a gaping hole. This feature was kept until right before release, as evidenced by there being variations of both retail Barney and scientist textures with wounds. On the retail wound texture, rather than a stomach wound, it looks like it has deep lacerations. The Barney textures have a big wound near the left side of the chest.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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<gallery>
“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”
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Bloodscientistretail.png|Retail version of the cut bloody scientist skin, found in Half-Life: Source
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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Barneyblood.png|Bloody skin for Barney, found in the SDK
在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。
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File:Deadsci.jpeg|screenshot of a dead scientist in “We’ve got hostiles”, displaying the early skin for corpses
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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File:Deadsci1.jpeg|Ditto, datacore
“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。
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File:Freezer_bullchicken.jpg|Ditto, with Barney in the freezer in office complex
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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Grunthead.png|SDK model of grunt after getting head shot off.
根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。
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</gallery>
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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“試著想想另一個國家會做任何如此順從的事情,”他寫道。
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== Early German Censorship  ==
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。
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In early builds of the game, German censorship was tackled differently. Due to Germany having stricter regulations for violence in video games, valve decided they would make all the human npcs robots for German builds. By doing this, they could keep the violence while still complying to the restrictions. The scientist were turned into red and white robots, while the security guards were blue and white. The grunts were green and white with red eyes. An interesting detail about the grunts is that a hassault version was made, but we don’t know what it looked like. One could presume it looked similar to the robot grunts. We have a qc file for both the heavyweapons version and the normal version. There is also a a max file referencing the German hassault, but the mesh is long gone and all that remains is an error message about its textures. There are a few leftover textures for the robot grunts, but we don’t have its mesh. The zombies also had German versions. They appeared like the scientist, except they had claws and appeared broken, with holes in their backs. Interestingly, the claws appear to have broken uv maps and use the texture for the side of the headcrab.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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<gallery>
基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”
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h1b.jpg|Screenshot of an early lab design, with the German Alpha's security guard in the background .
<pre style="color: yellow">ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.</pre>
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Houndeyepython.jpeg| screenshot featuring the German Alpha’s security guard model in the background.
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weird_sci.jpg|Pre-release German version of the scientist.
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gp6.jpg|Another image of the scientists.
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Ua_office01.jpg|German Alpha Zombies in an early version of Office Complex.
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RoboGruntStage1.jpg|A Grunt in the early version of Apprehension.
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Chopper gauss.jpg|A Grunt on the cliffside.
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Robosci.png| Scientist recreation, by the Cobalt-57 team
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Robobarn.png| Ditto, Security Guard
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Robogrunt.png| Ditto, grunt
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Robozom.png| Ditto, zombie
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</gallery>
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== Final German Censorship  ==
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In the final German build of Half-Life, they decided to keep the models of all friendly npcs, except they no longer had death animations. Instead, their animations were updated to feature an animation of the npc sitting down and shaking its head in disappointment. Npcs also no longer gib in this build of the game. They instead fade away upon getting blown up. Despite npcs not gibbing, the gib models are still replaced due to certain behaviors using them, like barnacled spewing out gibs after death. Npcs no longer bleed in this version, although corpses and blood already placed in levels still appear. The grunts are also robots in this build of the game, complete with robotic sounding voices. Their designs were updated from the last version though, as they now sport a heftier model. They also have very different textures. They still have a green color scheme, but they new textures have panels, screes, and are overall more complex. They have a single red eye and no equivalent of a mouth. Interestingly, this model appears in Half-Life: Deathmatch, as a player model. The female assassins were changed as well. The detail of their breast bouncing in certain animations was removed, as well as her breast sized reduced. The detail of her visor flipping up upon death is also removed, likely due to it showing she was in-fact a human.
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<gallery>
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German death.gif| German death animations for friendly npcs
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Assassin boobs.gif|comparison between retail and German walk animations
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Retail_rgrunt.png| Robot version of the hgrunt, used in the German build of Half-Life
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German_hgibs.png| German version of the gib models, replaced with gears and springs.
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</gallery>
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== Unused Gibs==
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Half-Life has many gib related files leftover in the released game. The vortigaunt, scientist, zombie, and the hgrunt had gib models in the game. Weirdly, these weren’t full sets of gibs. Rather, they were a single limb that was usually a leg. Interestingly, Half-Life: Source has even more leftover gib content. There’s a model for a severed alien grunt head that was cut in half and textures leftover for alien controller gibs. The textures for the alien controller gibs are higher res versions of the vortigaunt gib textures. Half-Life also had sticky gibs at some point. Sticky gibs are, like the name implies, gibs that would stick into surfaces. They are fully programmed, but aren’t used. The models for these are also leftover in the game files.

Latest revision as of 20:57, 8 September 2022

When Half-life was released in Germany it needed to be censored. But did you know that when valve was developing the game it was censored outside of the German build too? There were plenty more features programmed for Half-Life that were cut due to the game being too violent. In this article, we’ll be covering early versions of German censorship, early features that got censored in the base game, and what type of censorship made it into the released German build.

Features Censored From The Game

Early versions of the game were much more violent than the retail build. For example, there was a cut headshot feature for the hgrunt. If the player shot a grunt in the head with a weapon that did at least 15 damage a shot, the top of his head would have gotten blown off, leaving only the jaw and neck. The model and textures for this exist in the Half-Life SDK along with leftover code defining how much damage the player would have to do in one shot. Scientist also used to have skins for corpses. The earlier versions of the scientist models would have shown organs spilling out of a stomach wound, and his back would have had exposed bone and a gaping hole. This feature was kept until right before release, as evidenced by there being variations of both retail Barney and scientist textures with wounds. On the retail wound texture, rather than a stomach wound, it looks like it has deep lacerations. The Barney textures have a big wound near the left side of the chest.

Early German Censorship

In early builds of the game, German censorship was tackled differently. Due to Germany having stricter regulations for violence in video games, valve decided they would make all the human npcs robots for German builds. By doing this, they could keep the violence while still complying to the restrictions. The scientist were turned into red and white robots, while the security guards were blue and white. The grunts were green and white with red eyes. An interesting detail about the grunts is that a hassault version was made, but we don’t know what it looked like. One could presume it looked similar to the robot grunts. We have a qc file for both the heavyweapons version and the normal version. There is also a a max file referencing the German hassault, but the mesh is long gone and all that remains is an error message about its textures. There are a few leftover textures for the robot grunts, but we don’t have its mesh. The zombies also had German versions. They appeared like the scientist, except they had claws and appeared broken, with holes in their backs. Interestingly, the claws appear to have broken uv maps and use the texture for the side of the headcrab.

Final German Censorship

In the final German build of Half-Life, they decided to keep the models of all friendly npcs, except they no longer had death animations. Instead, their animations were updated to feature an animation of the npc sitting down and shaking its head in disappointment. Npcs also no longer gib in this build of the game. They instead fade away upon getting blown up. Despite npcs not gibbing, the gib models are still replaced due to certain behaviors using them, like barnacled spewing out gibs after death. Npcs no longer bleed in this version, although corpses and blood already placed in levels still appear. The grunts are also robots in this build of the game, complete with robotic sounding voices. Their designs were updated from the last version though, as they now sport a heftier model. They also have very different textures. They still have a green color scheme, but they new textures have panels, screes, and are overall more complex. They have a single red eye and no equivalent of a mouth. Interestingly, this model appears in Half-Life: Deathmatch, as a player model. The female assassins were changed as well. The detail of their breast bouncing in certain animations was removed, as well as her breast sized reduced. The detail of her visor flipping up upon death is also removed, likely due to it showing she was in-fact a human.

Unused Gibs

Half-Life has many gib related files leftover in the released game. The vortigaunt, scientist, zombie, and the hgrunt had gib models in the game. Weirdly, these weren’t full sets of gibs. Rather, they were a single limb that was usually a leg. Interestingly, Half-Life: Source has even more leftover gib content. There’s a model for a severed alien grunt head that was cut in half and textures leftover for alien controller gibs. The textures for the alien controller gibs are higher res versions of the vortigaunt gib textures. Half-Life also had sticky gibs at some point. Sticky gibs are, like the name implies, gibs that would stick into surfaces. They are fully programmed, but aren’t used. The models for these are also leftover in the game files.