Difference between revisions of "Editor's information/Map Documentation Guide/Template"
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− | + | __NOEDITSECTION__ | |
− | + | {{MapInfoBox | |
− | + | |title1=50antlions.vmf <!-- the map name with .vmf --> | |
− | + | <!-- Sidebar images --> | |
− | + | |image1=50antlions_ov.png | |
− | + | <!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> | |
− | + | <!-- Basic Info --> | |
− | + | |engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | |
− | + | |game=Half-Life 2 <!-- What game is this made for?--> | |
− | + | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |
− | + | |mapdate=September 25, 2001<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | |
− | + | |mapversion=43 | |
− | + | <!-- More advanced info --> | |
− | + | |editor_build=1795 | |
− | + | }} | |
− | + | Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. | |
− | + | I.E.: | |
− | | | + | |
− | + | <b>Ai_Hallwalk</b> is a testmap intended to test the ability of the AI to navigate a simple course. | |
− | + | ==Overview== | |
− | + | Describe the map, what its purpose is, how it was supposed to play out. | |
− | + | ===Appearances=== | |
− | + | Where this map appears. I.E. | |
− | + | *\ | |
− | + | *\john\ai_testmaps\ | |
− | + | ==Unused References== | |
− | + | List any erroneous texture/model/sound references. If there aren't any, don't include this section. | |
− | + | ===Textures=== | |
− | + | *Available in the Leak | |
− | + | **NATURE/ROCKWALL010G | |
− | + | **BRICK/BRICKWALL032C | |
− | + | **BRICK/BRICKWALL003D | |
− | + | **COMPOSITE/CITADELWALL002A | |
− | + | **BRICK/BRICKWALL009F | |
− | + | *Not Available | |
− | + | **temporary/example | |
− | + | ===Models=== | |
− | + | ==Unused Visgroups== | |
− | + | In subheaders, describe each unused visgroup in the map, including a picture. Again, if there aren't any, don't include this. | |
− | + | I.E. | |
− | + | ===Example=== | |
− | + | [[File:Crap_uv_1.png|thumb|310px]] | |
− | + | Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a. | |
− | + | {{Clear}} | |
− | + | ==Gallery== | |
− | + | ===In-Game=== | |
− | + | A minimum of three shots of various areas in the map. | |
− | + | <gallery widths="150" bordersize="none" spacing="small"> | |
− | + | crap_ig_2.png | |
− | + | crap_ig_1.png | |
− | + | crap_ig_3.png | |
− | + | </gallery> | |
− | + | ===Hammer=== | |
− | + | At least one shot of the map in hammer, and one from the 2-D grid above. | |
− | + | <gallery widths="150" bordersize="none" spacing="small">crap_ham_1.png | |
− | + | Crap_grid_1.png | |
− | + | </gallery> | |
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Revision as of 09:10, 18 July 2020
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | September 25, 2001 |
Editor Build | 1795 |
Map Date (NET) | September 23, 2001 |
Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. I.E.:
Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.
Contents
Overview
Describe the map, what its purpose is, how it was supposed to play out.
Appearances
Where this map appears. I.E.
- \
- \john\ai_testmaps\
Unused References
List any erroneous texture/model/sound references. If there aren't any, don't include this section.
Textures
- Available in the Leak
- NATURE/ROCKWALL010G
- BRICK/BRICKWALL032C
- BRICK/BRICKWALL003D
- COMPOSITE/CITADELWALL002A
- BRICK/BRICKWALL009F
- Not Available
- temporary/example
Models
Unused Visgroups
In subheaders, describe each unused visgroup in the map, including a picture. Again, if there aren't any, don't include this. I.E.
Example
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.
Gallery
In-Game
A minimum of three shots of various areas in the map.
Hammer
At least one shot of the map in hammer, and one from the 2-D grid above.