Difference between revisions of "Get Your Free TVs (Demo)"

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毛泽东
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<B>Get Your Free Tvs</b> (also known as GYFTVs) is an early tech demo of Half-Life 2 which was privately shown at SIGGRAPH.
 +
==Overview==
 +
GYFTVs was shown at SIGGRAPH privately in 2000/2001<!--VERIFYTHIS-->, to show off the then-unnamed Half-Life 2 engine's new technologies. It took place in a <!-- pre-vmf? -->version of the city_test series of maps, and unknown others. The demo likely exists at least as a video file, judging by the compression artifacts in the screenshot we have. However, as of the time of writing<ref>4/17/2018</ref> it is unavailable to the public.
 +
===Conception===
 +
GYFTVS was an early effort to create a sequence in Half-Life 2 simulating a battle between rioting citizens and the metropolice. "There would be APCs and tanks rolling down the streets. Citizens would throw Molotov cocktails at the vehicles, which would then gloriously explode, thanks to the physics engine."
 +
===Sequence===
 +
The viewpoint begins in a dingy-looking slum (likely at the current beginning of city_test), where alarms are blaring in the background. Two gasmask citizens carrying TVs come from around the corner, one saying "TVs! Free TVs!" and the other, in a fast-paced mutter, "Get one. Get a TV. Get yourself a TV!". After rounding a corner, he would see a citizen throw a molotov at a building, and then get into a (reportedly hilarious-looking) fistfight against a metrocop. Afterwards, it is unknown exactly what happens.
  
毛泽东(1893年12月26日-1976年9月9日),字润之,湖南湘潭人[1]:3813。笔名子任,曾化名李德胜。中华民国大陆时期、中国共产党和中华人民共和国的重要政治家、军事家、战略家、外交家和诗人。自1945年中共七届一中全会出任中国共产党中央委员会主席至1976年逝世,是中华人民共和国历史上的第一代最高领导人[2]。
+
There are likely multiple maps used, as Laura Dubuk mentions "i think the citizens were fighting against the soldiers in the terminal square".
  
毛泽东出生于湖南湘潭韶山冲,幼年进入私塾读书,也务过农。1918年毕业于湖南省立第一师范学校。1921年参与建立中国共产党,后参与第一次国共合作。1927年-1949年间,参与第一次国共内战、第二次国共合作、抗日战争、第二次国共内战,并扮演重要角色。1945年中国共产党第七次全国代表大会后出任中央委员会主席和中央军事委员会主席,成为党的最高领导人。1949年出任中华人民共和国中央人民政府主席,1954年至1959年转为担任中华人民共和国主席。曾先后兼任人民革命军事委员会主席、国防委员会主席、中国人民政治协商会议全国委员会主席暨名誉主席等职。
+
Though the context is unknown, "an early incarnation of the Breencast monitors, scanners that moved more like fish (likely Combots), a red-haired Alyx, Odell, the cremator, and the crab synth" were shown at some point.
 +
===File Discoveries===
 +
[[File:FreeTV.png|thumb]]
 +
During mid 2019, VCC member, Security Officer The Fonz had found a texture as well as a model in the 2005 tactical FPS game, SWAT 4. It is very likely these could be exact files due to both Half-Life 2 and SWAT 4 being from around the same time, both being published by Sierra, and having relatively the same timeline of being developed after each other's last release (Half-Life releasing 1998 and SWAT 3 releasing 1999).
 +
 +
===Engine===
 +
The engine is a much earlier version of the one used in Half-Life 2.
  
毛泽东是中国共产党创始人之一,中国人民解放军和中华人民共和国的主要缔造者和领导人,其终身担任中国共产党中央委员会主席、中国共产党中央军事委员会主席,被尊称为毛泽东主席、毛主席。在经济社会等方面,毛泽东于1949年起逐渐推行计划经济[3],1950年起推进了扫盲运动,1953年起推动社会主义改造和工业化,1954年主导制定了第一部《中华人民共和国宪法》,1958年提出开展“两弹一星”工程;毛泽东时代的中国人口总数由5亿多增长到9亿多,人口生育率高于世界平均水平、人口死亡率呈波动式下降[4][5],期间中国政府并未严格实行计划生育、曾一度鼓励生育[6][7]。与此同时,在政治文化等方面,1949年至1976年间,毛泽东主导或发动了土地改革运动、镇压反革命运动、三反五反运动、肃反运动、反右运动、大跃进、人民公社、四清运动、文化大革命等一系列政治和社会运动,中国国民经济及科教学术受到巨大冲击[8][9][10][11][12],中华传统文化及道德沦亡[13][14][15][16][17],民主、法制及宪政遭到严重破坏[12][18][19][20][21],据各方估计造成了数千万中国人的非正常死亡[22][23][24][25][26][27][28][29],亦有数千万中国人受到批斗和迫害[30][31][32][33][34]。
+
Several details are apparent in the one shot given, including that the HUD used in Half-Life has not yet been replaced, that brush-based vehicles are still in use, and the noticeably hard-weighted citizen.
  
1976年9月9日,毛泽东在北京病逝,终年83岁,遗体安放在毛主席纪念堂至今。世界各地对毛泽东的評價历来褒貶不一、充满争议,而毛泽东时代的朝鲜战争、中苏交恶、越南战争、中美破冰、红色高棉夺权等也是冷战期间世界各国博弈的显现。中国共产党、中华人民共和国官方将毛泽东定位为党和国家的缔造者以及党和国家第一代领导集体的核心,毛泽东思想被列为中国共产党的主要指导思想之一。支持者认为毛泽东在中国工业化、反对帝国主义和霸权主义的运动中作出了重要贡献,降低了中国人口的文盲率,并促进了中国妇女地位的提升[35][36][37][38];反对者则批评毛泽东的独裁、极权和推行个人崇拜,谴责毛泽东时代的诸多运动造成了大量人员和财产损失、文物古迹的损毁以及给中国社会带来的浩劫和精神创伤
+
According to David Spreyer, the engine at this period also had (early) fire tech, displacements, physics-based destruction, the VMT system, and facial animation.
 +
==Sources==
 +
There are several different sources, each giving and reinforcing different pieces of the GYFTVs picture.
 +
===Marc Laidlaw 1===
 +
:<i>By Bun, April 19, 2016</i>
 +
 
 +
<!--<i>A basic description of the events of GYFTVs. It also includes a mention of it being at a "closed-room demo at SiGGRAPH", and Marc's unsuccessful effort to release the video.</i>-->
 +
<blockquote>
 +
It was just a test map with citizens running around in it simulating an uprising. A citizen holding a TV ran past you screaming "Free TVs!" Another would throw a Molotov at a building, then he and a metrocop would have a very terrible looking melee fight. That's about all there was as I recall. One of our devs ran it as part of a closed-room demo at SIGGRAPH so somebody must have seen it. I tried to hunt down a copy of the video to release to fans, but I never got an answer about whether it would be OK to let it out, so I didn't bother finding the video.<ref>http://valvearchive.com/archive/Other%20Files/Email%20Archive/Marc%20Laidlaw/Miscellaneous/Bun_FreeTVs.png</ref>
 +
</blockquote>
 +
 
 +
===Marc Laidlaw 2===
 +
:<i>By Free TV Warlord, April 13-14, 2018</i>
 +
 
 +
<!--<i>A more detailed description of the events of the demo, with two voicelines for the citizens mentioned.</i>-->
 +
<blockquote>
 +
I do not retain any files from my time at Valve.
 +
 
 +
The video as I recall was of the viewpoint character moving through some dingy buildings on a deserted street, when around the corner run two citizens carrying old-fashioned boxy television sets. The first one shouts, "TVs! Free TVs!" as he runs past. The second one says, a bit more of a fast mutter, "Get one. Get a TV. Get yourself a TV!" I think as the viewpoint keeps going, you round a corner and see a citizen and a cop in a very awkward scuffle, where the cop tries to konk the citizen with his nightstick and the citizen is trying to protect himself with this fists. Somewhere in here (maybe a different map?) another citizen hurls a molotov at a building and starts a small fire. I think there might be alarms going off the whole time? It was a pretty short clip, and I'm not even sure what it was supposed to demo considering it was SIGGRAPH and not a gameplay demo.
 +
 
 +
[Also, did they have eyes? In the screenshot the community have seen, they were just white voids.]
 +
 
 +
Can't recall. Sounds like the model is missing a texture. This was a long time ago so I wouldn't trust my memory. Except for the lines of audio which i remember pretty well. I recorded the lines for Kelly in about 10 seconds and then heard them for years afterward so they are burned in my memory.<ref>http://valvearchive.com/archive/Other%20Files/Email%20Archive/Marc%20Laidlaw/Miscellaneous/laidlaw_freetvs.png</ref><ref>http://valvearchive.com/archive/Other%20Files/Email%20Archive/Marc%20Laidlaw/Miscellaneous/laidlaw_freetvs2.png</ref>
 +
</blockquote>
 +
 
 +
===David Speyrer===
 +
:<i>By Bun, September 21, 2016</i>
 +
 
 +
<!--A detailed description of the various technologies showed off at the tech demo, which was apparently in 2000. It specifically mentions the hilarity of the citizens and metrocops fighting each other.-->
 +
<blockquote>
 +
We showed "Free TVs" at siggraph in 2000 as part of a tech demo video that featured early versions of fire tech, physics destruction, materials, displacements for terrain, and facial animation. Art-wise, it showed gas mask citizens, an early incarnation of the Breencast monitors, scanners that moved more like fish, a red-haired Alyx, Odell, the cremator, and the crab synth. It's particularly weird to see red-haired Alyx, but the most hilarious part is the fisticuffs combat sequence between citizens and metrocops.<ref>http://valvearchive.com/archive/Other%20Files/Email%20Archive/David%20Speyrer/Bun_FreeTVs.PNG</ref>
 +
</blockquote>
 +
 
 +
===Yahn Bernier===
 +
:<i>By PikaCommando, ~2016</i>
 +
:Yahn Bernier states that his presentation at SIGGRAPH is unrelated to GYFTVs.
 +
 
 +
<blockquote>
 +
No idea. Wasn't one of my images hah!
 +
 
 +
[What about this presentation?]
 +
 
 +
It's the same presentation from the Game Developers Conference<ref>Incomplete link, linked in the Facepunch post as: [https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization this]</ref>
 +
</blockquote>
 +
 
 +
Orig<ref>https://forum.facepunch.com/f/games/ujke/Half-Life-2-Cut-Content-V2-Drama-posts-are-week-ban/129/</ref>, VA<ref>http://valvearchive.com/archive/Other%20Files/Email%20Archive/Yahn%20Bernier/PikaCommando_siggraph2001.png</ref>
 +
 
 +
===OddDoc/Laura Chatlog===
 +
:<i>By OddDoc, May 4, 2016</i>
 +
<!--<i>While mostly giving known information, it also implies that part of the demo took place on "the terminal square", and mentions Laura's interest in seeing the video released.</i>-->
 +
<blockquote>
 +
Laura Dubuk: did he show you the video, or did he just mention it?
 +
<br>Laura Dubuk: i know that was one of his favorites!
 +
<br>Laura Dubuk: i don't think i'd be able to find the video if it's not on YouTube, though.
 +
<br>Laura Dubuk: but i am looking for it.
 +
<br>Maxim: He just wanted to help us to find it. And nothing more. (:
 +
<br>Laura Dubuk: ahh i see
 +
<br>Maxim: Yup, there are nothing on YT, unfortunately.)
 +
<br>Laura Dubuk: ahhh that's too bad
 +
<br>Laura Dubuk: yeah i remember there was an old version of city 17, and they showed the citizens living there, and one of them was running and shouting "free tv! free tv!" while holding a tv. it's just weird humor.
 +
<br>Maxim: He is also told us, that this video also demonstrated fist-fight assault between metrocops and rioting citizens. Is it true?
 +
<br>Laura Dubuk: if it were set in city 17, then that could be true, yes
 +
<br>Laura Dubuk: i wonder if it had a Cremator in it
 +
<br>Laura Dubuk: yeah i think the citizens were fighting against the soldiers in the terminal square
 +
<br>Maxim: Sounds interesting. It would be really cool to see it. :D
 +
<br>Laura Dubuk: yes it was really funny
 +
<br>Laura Dubuk: I'm trying to find it.
 +
<br>Laura Dubuk: there's this one, but i don't think that's it https://www.youtube.com/watch?v=5lB-Fv2EydY
 +
<br>Laura Dubuk: here it is
 +
<br>Laura Dubuk: that's a screenshot!
 +
<br>Maxim: Yep, we are know about that famous screenshot.)
 +
<br>Laura Dubuk: oh :( haha well i understand the problem now
 +
<br>Laura Dubuk: that was the old tv model. i modeled the version after that<ref>http://valvearchive.com/archive/Other%20Files/Email%20Archive/Laura%20Dubuk/laura_oddoc.txt</ref>
 +
</blockquote>
 +
===Gamespot Article===
 +
:<i>By Geoff Keighley, November 12, 2004</i>
 +
 
 +
<!--<i>The earliest source of information on GYFTVs, and also one that remains valuable, in part due to having the only released image of the presentation. It's worth noting that the description tends to avoid describing the "specifics" of the demo, instead focusing on the "intents".</i>-->
 +
[[File:Free_tvs.jpg|thumb|EXCLUSIVE: A never-before seen image from “Get Your Free TVs!” the first test level for Half-Life 2 created in 2001.]]
 +
<blockquote>
 +
Suddenly there seemed to be a lot of positive momentum on the project. So Valve decided to try something ambitious during the summer of 2001: The designers started working on a test sequence that would highlight all the new technology. The concept was to simulate a street war between rioting citizens and the Metrocops sent to contain them. Such a sequence would test the engine's ability to create a vast, believable world and lifelike characters. There would be APCs and tanks rolling down the streets. Citizens would throw Molotov cocktails at the vehicles, which would then gloriously explode, thanks to the physics engine. Other characters would start looting stores and yell, "Get your free TVs!" There was even a hand-to-hand fighting system so the Metrocops and citizens could get into fistfights.
 +
 
 +
No one actually thought the level would make it into the final game. "It was really just an early attempt at getting something--anything--in the game that used non-player characters and physics," Guthrie remembers. Still, the street-war sequence showed tremendous promise. So much promise that, after seeing the sequence, Newell asked the team to prepare a "proof of concept" reel for the actual game. The reel would contain about a dozen different snippets of gameplay. If it looked good, Half-Life 2 would be given the green light for full-scale production. In late 2001, the team started work on the reel, hoping to finish it in early 2002 and then unveil the game at E3 2002.<ref>https://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/</ref>
 +
</blockquote>
 +
===GYFTVs Shot===
 +
[[File:Free_tvs.jpg]]
 +
 
 +
==References==
 +
<references />
 +
 
 +
[[Category:Half-Life 2]]
 +
[[Category:Before The Leak]]

Revision as of 06:00, 19 June 2020

Get Your Free Tvs (also known as GYFTVs) is an early tech demo of Half-Life 2 which was privately shown at SIGGRAPH.

Overview

GYFTVs was shown at SIGGRAPH privately in 2000/2001, to show off the then-unnamed Half-Life 2 engine's new technologies. It took place in a version of the city_test series of maps, and unknown others. The demo likely exists at least as a video file, judging by the compression artifacts in the screenshot we have. However, as of the time of writing[1] it is unavailable to the public.

Conception

GYFTVS was an early effort to create a sequence in Half-Life 2 simulating a battle between rioting citizens and the metropolice. "There would be APCs and tanks rolling down the streets. Citizens would throw Molotov cocktails at the vehicles, which would then gloriously explode, thanks to the physics engine."

Sequence

The viewpoint begins in a dingy-looking slum (likely at the current beginning of city_test), where alarms are blaring in the background. Two gasmask citizens carrying TVs come from around the corner, one saying "TVs! Free TVs!" and the other, in a fast-paced mutter, "Get one. Get a TV. Get yourself a TV!". After rounding a corner, he would see a citizen throw a molotov at a building, and then get into a (reportedly hilarious-looking) fistfight against a metrocop. Afterwards, it is unknown exactly what happens.

There are likely multiple maps used, as Laura Dubuk mentions "i think the citizens were fighting against the soldiers in the terminal square".

Though the context is unknown, "an early incarnation of the Breencast monitors, scanners that moved more like fish (likely Combots), a red-haired Alyx, Odell, the cremator, and the crab synth" were shown at some point.

File Discoveries

FreeTV.png

During mid 2019, VCC member, Security Officer The Fonz had found a texture as well as a model in the 2005 tactical FPS game, SWAT 4. It is very likely these could be exact files due to both Half-Life 2 and SWAT 4 being from around the same time, both being published by Sierra, and having relatively the same timeline of being developed after each other's last release (Half-Life releasing 1998 and SWAT 3 releasing 1999).

Engine

The engine is a much earlier version of the one used in Half-Life 2.

Several details are apparent in the one shot given, including that the HUD used in Half-Life has not yet been replaced, that brush-based vehicles are still in use, and the noticeably hard-weighted citizen.

According to David Spreyer, the engine at this period also had (early) fire tech, displacements, physics-based destruction, the VMT system, and facial animation.

Sources

There are several different sources, each giving and reinforcing different pieces of the GYFTVs picture.

Marc Laidlaw 1

By Bun, April 19, 2016

It was just a test map with citizens running around in it simulating an uprising. A citizen holding a TV ran past you screaming "Free TVs!" Another would throw a Molotov at a building, then he and a metrocop would have a very terrible looking melee fight. That's about all there was as I recall. One of our devs ran it as part of a closed-room demo at SIGGRAPH so somebody must have seen it. I tried to hunt down a copy of the video to release to fans, but I never got an answer about whether it would be OK to let it out, so I didn't bother finding the video.[2]

Marc Laidlaw 2

By Free TV Warlord, April 13-14, 2018

I do not retain any files from my time at Valve.

The video as I recall was of the viewpoint character moving through some dingy buildings on a deserted street, when around the corner run two citizens carrying old-fashioned boxy television sets. The first one shouts, "TVs! Free TVs!" as he runs past. The second one says, a bit more of a fast mutter, "Get one. Get a TV. Get yourself a TV!" I think as the viewpoint keeps going, you round a corner and see a citizen and a cop in a very awkward scuffle, where the cop tries to konk the citizen with his nightstick and the citizen is trying to protect himself with this fists. Somewhere in here (maybe a different map?) another citizen hurls a molotov at a building and starts a small fire. I think there might be alarms going off the whole time? It was a pretty short clip, and I'm not even sure what it was supposed to demo considering it was SIGGRAPH and not a gameplay demo.

[Also, did they have eyes? In the screenshot the community have seen, they were just white voids.]

Can't recall. Sounds like the model is missing a texture. This was a long time ago so I wouldn't trust my memory. Except for the lines of audio which i remember pretty well. I recorded the lines for Kelly in about 10 seconds and then heard them for years afterward so they are burned in my memory.[3][4]

David Speyrer

By Bun, September 21, 2016

We showed "Free TVs" at siggraph in 2000 as part of a tech demo video that featured early versions of fire tech, physics destruction, materials, displacements for terrain, and facial animation. Art-wise, it showed gas mask citizens, an early incarnation of the Breencast monitors, scanners that moved more like fish, a red-haired Alyx, Odell, the cremator, and the crab synth. It's particularly weird to see red-haired Alyx, but the most hilarious part is the fisticuffs combat sequence between citizens and metrocops.[5]

Yahn Bernier

By PikaCommando, ~2016
Yahn Bernier states that his presentation at SIGGRAPH is unrelated to GYFTVs.

No idea. Wasn't one of my images hah!

[What about this presentation?]

It's the same presentation from the Game Developers Conference[6]

Orig[7], VA[8]

OddDoc/Laura Chatlog

By OddDoc, May 4, 2016

Laura Dubuk: did he show you the video, or did he just mention it?
Laura Dubuk: i know that was one of his favorites!
Laura Dubuk: i don't think i'd be able to find the video if it's not on YouTube, though.
Laura Dubuk: but i am looking for it.
Maxim: He just wanted to help us to find it. And nothing more. (:
Laura Dubuk: ahh i see
Maxim: Yup, there are nothing on YT, unfortunately.)
Laura Dubuk: ahhh that's too bad
Laura Dubuk: yeah i remember there was an old version of city 17, and they showed the citizens living there, and one of them was running and shouting "free tv! free tv!" while holding a tv. it's just weird humor.
Maxim: He is also told us, that this video also demonstrated fist-fight assault between metrocops and rioting citizens. Is it true?
Laura Dubuk: if it were set in city 17, then that could be true, yes
Laura Dubuk: i wonder if it had a Cremator in it
Laura Dubuk: yeah i think the citizens were fighting against the soldiers in the terminal square
Maxim: Sounds interesting. It would be really cool to see it. :D
Laura Dubuk: yes it was really funny
Laura Dubuk: I'm trying to find it.
Laura Dubuk: there's this one, but i don't think that's it https://www.youtube.com/watch?v=5lB-Fv2EydY
Laura Dubuk: here it is
Laura Dubuk: that's a screenshot!
Maxim: Yep, we are know about that famous screenshot.)
Laura Dubuk: oh :( haha well i understand the problem now
Laura Dubuk: that was the old tv model. i modeled the version after that[9]

Gamespot Article

By Geoff Keighley, November 12, 2004
EXCLUSIVE: A never-before seen image from “Get Your Free TVs!” the first test level for Half-Life 2 created in 2001.

Suddenly there seemed to be a lot of positive momentum on the project. So Valve decided to try something ambitious during the summer of 2001: The designers started working on a test sequence that would highlight all the new technology. The concept was to simulate a street war between rioting citizens and the Metrocops sent to contain them. Such a sequence would test the engine's ability to create a vast, believable world and lifelike characters. There would be APCs and tanks rolling down the streets. Citizens would throw Molotov cocktails at the vehicles, which would then gloriously explode, thanks to the physics engine. Other characters would start looting stores and yell, "Get your free TVs!" There was even a hand-to-hand fighting system so the Metrocops and citizens could get into fistfights.

No one actually thought the level would make it into the final game. "It was really just an early attempt at getting something--anything--in the game that used non-player characters and physics," Guthrie remembers. Still, the street-war sequence showed tremendous promise. So much promise that, after seeing the sequence, Newell asked the team to prepare a "proof of concept" reel for the actual game. The reel would contain about a dozen different snippets of gameplay. If it looked good, Half-Life 2 would be given the green light for full-scale production. In late 2001, the team started work on the reel, hoping to finish it in early 2002 and then unveil the game at E3 2002.[10]

GYFTVs Shot

Free tvs.jpg

References