Difference between revisions of "Glock (Evolution)"
m |
(Imags) |
||
Line 2: | Line 2: | ||
== Version 1: 0.52 Alpha == | == Version 1: 0.52 Alpha == | ||
+ | [[File:HLAlphaGLOCK.png|thumb|left|300px]] | ||
The earliest version of the weapon appeared in the 0.52 Alpha, being held by a scientist's sleeve. | The earliest version of the weapon appeared in the 0.52 Alpha, being held by a scientist's sleeve. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
== Version 2: 0.61 Alpha/SDK == | == Version 2: 0.61 Alpha/SDK == | ||
+ | [[File:237.jpg|thumb|left|300px]] | ||
More low poly hands, different textures set, new reload animation. | More low poly hands, different textures set, new reload animation. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
== Version 3: Beta == | == Version 3: Beta == | ||
+ | [[File:Magazine_office02.jpg|thumb|left|300px]] | ||
New blocky grey mesh that looks closer to a real Glock. | New blocky grey mesh that looks closer to a real Glock. | ||
Red HEV arms, reload is much more elaborate. This iteration was used for animating the Glocks later animations. | Red HEV arms, reload is much more elaborate. This iteration was used for animating the Glocks later animations. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
== Version 4: E3 1998 == | == Version 4: E3 1998 == | ||
+ | [[File:Silo_early02.jpg|thumb|left|300px]] | ||
Orange arms and rounded mesh. This version can be found in SDK under "new_rounded glock.max" | Orange arms and rounded mesh. This version can be found in SDK under "new_rounded glock.max" | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
== Version 5: Day One == | == Version 5: Day One == | ||
+ | [[File:HL1DayoneGLOCK.png|thumb|left|300px]] | ||
Slight mesh differences and higher quality textures for the pistol. | Slight mesh differences and higher quality textures for the pistol. | ||
− | |||
− | |||
− | == Version | + | |
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Version 5: Retail == | ||
+ | [[File:HL1RetailGLOCK.png|thumb|left|300px]] | ||
+ | More realistic textures, different origin, now uses new hands mesh. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Version 5.5: Gearbox == | ||
+ | [[File:HLOpForceGLOCK.png|thumb|left|300px]] | ||
-Messed up UVs, raised on Adrian and Barney's rigs | -Messed up UVs, raised on Adrian and Barney's rigs | ||
Revision as of 16:16, 16 April 2024
The Glock is a weapon in Half-Life, also referred to as the "9mm Handgun" internally. Throughout the development of Half-Life, it got its own fair share of changes. While throughout development the weapon was always a Glock, visually it's one of the weapons that was changed the most.
Contents
Version 1: 0.52 Alpha
The earliest version of the weapon appeared in the 0.52 Alpha, being held by a scientist's sleeve.
Version 2: 0.61 Alpha/SDK
More low poly hands, different textures set, new reload animation.
Version 3: Beta
New blocky grey mesh that looks closer to a real Glock. Red HEV arms, reload is much more elaborate. This iteration was used for animating the Glocks later animations.
Version 4: E3 1998
Orange arms and rounded mesh. This version can be found in SDK under "new_rounded glock.max"
Version 5: Day One
Slight mesh differences and higher quality textures for the pistol.
Version 5: Retail
More realistic textures, different origin, now uses new hands mesh.
Version 5.5: Gearbox
-Messed up UVs, raised on Adrian and Barney's rigs
(todo: article needs more work)