Glock (Evolution)

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The Glock is a weapon in Half-Life, also referred to as the "9mm Handgun" internally. Throughout the development of Half-Life, it got its own fair share of changes. While throughout development the weapon was always a Glock, visually it's one of the weapons that was changed the most.

Version 1: 0.52 Alpha

HLAlphaGLOCK.png

The earliest version of the weapon appeared in the 0.52 Alpha, being held by a scientist's sleeve. The pistol itself is noticably different from it's later revisions, having a more rounded slide, being coloured a faint metallic blue and having a prominent duck's tail.

Gallery









Version 2: 0.61 Alpha

237.jpg

This version of the weapon was slightly different from it's predecessor, having slightly different textures. However, it's notable for having the first reload animation out of all of the pistols.









Version 3: SDK

237.jpg

In the Half-Life SDK, there are leftovers suggesting the Glock initially had gloveless hands with red HEV sleeves before the choice was made to make the hands chromed.









Version 4: Beta

Magazine office02.jpg

Likely being very much identical to the SDK pistol, this iteration introduces a new blocky grey mesh that looks closer to a real Glock. A new animation set was introduced, and would stick around for the remainder of the pistol's development, barring the reload, which is much more elaborate than previous and later versions. This iteration was used for animating the Glock's later animations.









Version 5: E3 1998

Silo early02.jpg

Orange arms and rounded mesh. This version can be found in SDK under "new_rounded glock.max"










Version 6: Day One

HL1DayoneGLOCK.png

Slight mesh differences and higher quality textures for the pistol.











Version 7: Retail

HL1RetailGLOCK.png

More realistic textures, different origin, now uses new hands mesh.











Version 7.5: Gearbox

HLOpForceGLOCK.png

-Messed up UVs, raised on Adrian and Barney's rigs, no longer aligned with the silencer.


(todo: article needs more work)