Difference between revisions of "Glock (Evolution)"

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== Version 2: 0.61 Alpha/SDK ==
 
== Version 2: 0.61 Alpha/SDK ==
0.52 Pistol given a reload
+
More low poly hands, different textures set, new reload animation.
  
 
== Version 3: Beta ==
 
== Version 3: Beta ==
 
New blocky grey mesh that looks closer to a real Glock.
 
New blocky grey mesh that looks closer to a real Glock.
Red arms, reload is much more elaborate.
+
Red HEV arms, reload is much more elaborate. This iteration was used for animating the Glocks later animations.
  
 
== Version 4: E3 1998 ==
 
== Version 4: E3 1998 ==
Orange arms.
+
Orange arms and rounded mesh. This version can be found in SDK under "new_rounded glock.max"
  
 
== Version 5: Retail ==
 
== Version 5: Retail ==
More realistic textures, higher polygon mesh
+
More realistic textures, now uses new hands mesh.
  
 
== Version 5.5: Gearbox ==
 
== Version 5.5: Gearbox ==

Revision as of 15:57, 16 April 2024

The Glock is a weapon in Half-Life, also referred to as the "9mm Handgun" internally. Throughout the development of Half-Life, it got its own fair share of changes. While throughout development the weapon was always a Glock, visually it's one of the weapons that was changed the most.

Version 1: 0.52 Alpha

The earliest version of the weapon appeared in the 0.52 Alpha, being held by a scientist's sleeve.


Version 2: 0.61 Alpha/SDK

More low poly hands, different textures set, new reload animation.

Version 3: Beta

New blocky grey mesh that looks closer to a real Glock. Red HEV arms, reload is much more elaborate. This iteration was used for animating the Glocks later animations.

Version 4: E3 1998

Orange arms and rounded mesh. This version can be found in SDK under "new_rounded glock.max"

Version 5: Retail

More realistic textures, now uses new hands mesh.

Version 5.5: Gearbox

-Messed up UVs, raised on Adrian and Barney's rigs


(todo: article needs more work)