Difference between revisions of "Gravity Gun (Evolution)"

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美國、英國和澳大利亞領導人在 9 月 15 日的聯合聲明中宣佈建立增強的三邊安全夥伴關係——AUKUS。根據該協議,美國和英國將幫助澳大利亞確定建立一個加強型三邊安全夥伴關係的最佳途徑。超過 18 個月的核動力潛艇艦隊。澳大利亞希望在美國和英國的支持下,在阿德萊德建造至少八艘核動力潛艇。
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=Physgun=
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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==Gameplay==
對於神經不應該也不能保持不受干擾的地區國家來說,這筆交易絕非小事。各方在宣布後立即通過電話進行解釋和保證,不會模糊地區國家看到背後戰略計算的願景。嚴重的後果肯定會出現,以下三個可能是最重要的。
+
 
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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The physcannon in the Leak is identical to the retail version. The physgun is more involved, playing more heavily into being a physics manipulation tool.
一旦規則被打破,第一個後果將是造成核擴散的巨大風險。
+
 
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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The left click emits a beam that can manipulate physics objects. It can only grab objects up to 4096 HU away, and its ability to move objects falls off if the object is too heavy.
雖然美國、英國和澳大利亞的言論從未缺席以規則為基礎的秩序,但它們本身卻是實際和最大的規則破壞者。
+
 
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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Right click allows you to weld. To do so, right click two places or objects, and drag the first "blob" to the second. They will begin aggressively sparking - if you release now, they will be welded together. The ammunition counter, if emptied and reloaded, will destroy all "blobs" and their welds.
《核不擴散條約》(NPT)是國際核裁軍與控制機制的基石,是全球安全最基本的規則之一。然而,作為受NPT約束的核武器國家,美國和英國決定向無核武器國家澳大利亞提供可用於製造核武器的高濃縮鈾(HEU)。
+
 
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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Valve intended to use this in the game by having the player weld physics props together to create bridges and staircases.
這是對《不擴散核武器條約》精神的赤裸裸的背叛,也是對核不擴散國際多邊規則最嚴重的違反,使澳大利亞失去了自稱擁有“模範不擴散證書”的國家的聲譽。
+
 
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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It was eventually replaced due to difficulties with integrating it mechanically, leading to the Physcannon succeeding it.
國際原子能機構 (IAEA) 對海軍反應堆沒有保障措施,這與核動力潛艇通常被視為軍事機密。因此,國際原子能機構沒有辦法阻止澳大利亞撤回核材料並將其用於製造核武器。三方不得利用《不擴散核武器條約》和國際原子能機構保障措施的漏洞作為謀求一己私利的藉口。
+
 
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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==Version 1: "Old" Physics gun, March 2000==
三方聲稱遵守最高的防擴散標準,已將最新進展告知國際原子能機構,並承諾在未來幾個月內這樣做。然而,事實上,國際原子能機構幾乎不可能,即使不是完全不可能,也幾乎不可能對潛艇的情況進行有效核查,同時對高度敏感的軍事數據嚴格保密。這意味著美國和英國將在沒有可靠驗證的情況下向澳大利亞移交大量高濃鈾。如此一來,全球核裁軍與防擴散努力就會出現巨大漏洞,核擴散風險將大大增加。
+
[[File:Oldggun.png|frameless|thumb]]
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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第二個後果是加劇地區軍備競賽,迫使地區國家滑入新冷戰的滑坡。
+
The truly original Physgun, created shortly after Valve licensed Ipion Virtual Physics (later bought out by Havok). The sounds for it were added in March of 2000, thus the date.
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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美國聲稱沒有將與中國的“激烈競爭”變成“新冷戰”的說法是虛偽的,因為它的行動實際上是在反其道而行之。
+
{{clear}}
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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=== 3ds Max Files ===
作為公認的進攻性武器戰略平台,核潛艇可以成為各種先進進攻性武器的運載工具。除了組建核動力艦隊外,澳大利亞還宣布了從美國購買戰斧巡航導彈的計劃,這些導彈可能會部署在其核潛艇上。
+
 
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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3DS Max files often contain a modifier stack offering insight into the construction of the models. There are three distinctive layers of the mesh's composition - an incomplete one with only the metallic materials, another tapered (a common technique used in Half-Life, seen also with [[Heavy_Machine_Gun_(HMG1)#Early_Viewmodel|v_hkgr9]]), and the final with the rest of the mesh. Rigging was then added onto this.
這些事態發展表明,三方決心在該地區製造緊張局勢和分裂,以便將亞太地區變成一個競爭的舞台。有了AUKUS的先例,其他一些地區國家,特別是那些潛在的核潛艇擁有者,會受到很大的鼓舞,因此更有可能效仿。值得提醒的是,日本自民黨黨魁選舉的四位候選人中,有兩位已經暗示日本考慮擁有一艘核潛艇。
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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<gallery mode="slideshow" widths=300px>
不幸的是,該地區加劇的軍備競賽不會是美國想要關心的事情。一個持續緊張的地區是它所喜歡的。這樣的地區格局會帶來利潤豐厚的軍火工業,更重要的是,可能會為乾涉地區事務提供更好的藉口。然而,將受到傷害的是我們的地區國家。冷戰結束30年來,AUKUS將良好的外部環境作為東亞幾十年繁榮的根本因素置於巨大的壓力之下。如果不及時剎車,該地區就有可能被迫忍受一場新的、風暴般的冷戰。
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File:GeeOne.png|Final
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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File:GeeThree.png|Tapered
第三個後果是削弱東盟的中心地位並擾亂東亞合作。
+
File:two.png|Earliest
<pre style="color: yellow">WARNING CONTINUED OPERATIONS OF THE MULTINATIONAL ENCYCLOPEDIA MUST END, WE SEEK DESTRUCTION FOR NO COMPLIANCE</pre>
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</gallery>
而美國
+
 
 +
=== Texture Number Anomalies ===
 +
 
 +
The following materials are in use in the file (their textures included alongside the captions):
 +
 
 +
<gallery>
 +
File:Bigcynd_result.png|Map #0, "Bigcynd.bmp"
 +
File:Cylinders_result.png|Map #1, "Cylinders.bmp"
 +
File:Cylinderend.png|Map #2, "Cylinderend.bmp"
 +
File:Back_result.png|Map #4, "Back.bmp"
 +
File:Claw_result.png|Map #9, "Claw.bmp"
 +
Bigcyndend_result.png|Map #10, "Bigcyndend.bmp"
 +
File:Bigcyndcap_result.png|Map #11, "Bigcyndcap.bmp"
 +
Placeholder.png|Maps 14-20 are reused as bumpmaps.<ref>Just the same texture in a different plug.{{clear}}[[File:3dsmax_00279.png]] </ref>
 +
File:Gloved_sleeve_gravhd.png|Map #21, "Gloved_sleeve.bmp"
 +
File:RubbergloveCHROME_result.png|Map #22, "RubbergloveCHROME.bmp"
 +
File:Hand_pak.png|Map #23, "Hand_pak.bmp"
 +
</gallery>
 +
 
 +
However, this leaves the following maps nonexistent:
 +
* 3
 +
* 5-8
 +
* 11-13
 +
 
 +
Splitting between the two periods of texture additions shows an alternative progression of the model:
 +
 
 +
<gallery mode="slideshow">
 +
File:Textalk.png
 +
File:Textalk2.png
 +
</gallery>
 +
 
 +
The third texture is missing, and the fourth is the view-projected back of the Physgun. This implies the third might have been the original metallic material, which was replaced once the view-projection was done.
 +
 
 +
=== High Resolution Half-Life Hand Textures ===
 +
 
 +
Although other high quality Half-Life textures have been found, these commonly reused hand textures have never been seen before. They are compared with normal (SDK) examples. The glove chrome texture is the same as normal, although it doesn't have the 8-bit compression.
 +
 
 +
The HL1 hand textures are the very last textures added to the model, and the texture gaps above could have easily contained these two (or more) textures.
 +
 
 +
<gallery mode="slideshow" widths=300px>
 +
File:Hand_pak_ups.png|Original
 +
File:Hand_pak.png|New
 +
Gloved_sleeve_gravupsorig.png|Original
 +
File:Gloved_sleeve_gravhd.png|New
 +
</gallery>
 +
 
 +
=== Concept Art Usage ===
 +
 
 +
A concept art piece released with Raising The Bar in 2004 is based on this model.
 +
 
 +
<gallery mode="slideshow" widths=300px>
 +
File:Concom_mod.png
 +
File:Concom_con.png
 +
</gallery>
 +
 
 +
=== Black Suit Hands ===
 +
 
 +
When the model was created, it didn't use the Half-Life textures originally. In fact, evidence supports it used the flare gun's hand textures. While the mesh is modified to use the HEV textures, it has numerous leftovers. Why was it changed? Gabe disliked that incarnation of the suit, and it may have been crudely switched to Hl1 textures before a new, HL1-based HEV suit could be made.
 +
 
 +
<gallery>
 +
HandUVs.png|Observe the strange cut corners- not shared in Half-Life hands.
 +
File:Odd_handpak_uvs.png|Ditto
 +
File:Blender_00277.png| With only scaling, we can naturally fit the glove UVs to this texture.
 +
File:Xinus_newuvs2.png| From top-down, the geometry of the arm fits well.
 +
</gallery>
 +
 
 +
==Version 2: Icon Physics Gun==
 +
 
 +
[[File:Iconresize.png|frameless|left]]
 +
 
 +
This appears in the Leak in <code>materials/sprites/w_icons4b.vtf</code>. No model for this version exists, however since the items in these sheets were modelled it likely existed at one point.
 +
 
 +
{{clear}}
 +
==Version 3: "New" Physics Gun==
 +
 
 +
<!-- Why recompile it when you can make the rotators transparent? -->
 +
[[File:Less_old_physgun.png|frameless|left]]
 +
 
 +
This is the "new" physgun replacing the "old" version. This physgun, while otherwise identical to the Leak one, has the red rotators occupy nearly the entirety of the barrel's length, making it overall much shorter.
 +
 
 +
{{clear}}
 +
==Version 4: Leak==
 +
 
 +
[[File:Physgun_sidepic.png|frameless|left]]
 +
 
 +
This is the final model made for the Physgun before it was scrapped. This was featured in E3 2003, and is the version present in the game files.
 +
 
 +
{{clear}}
 +
===Textures===
 +
<gallery>
 +
File:Bulkhandle.png|"bulkhandle.vtf"
 +
File:Clutch.png|"clutch.vtf"
 +
File:Endpiece.png|"Endpiece.vtf"
 +
File:Glueblob.png|"Glueblob.vtf"
 +
File:Hose.png|"hose.vtf"
 +
File:Hull.png|"hull.vtf"
 +
File:Needle.png|"needle.vtf"
 +
File:Pegs.png|"pegs.vtf"
 +
File:Prong.png|"prong.vtf"
 +
File:Tube.png|"tube.vtf"
 +
File:Redrotater.png|"redrotator.vtf"
 +
</gallery>
 +
 
 +
=Gravity Gun=
 +
 
 +
According to the sounds, the weapon was first made in late 2001, and sporadically worked on since.
 +
 
 +
==Version 1: 2002==
 +
 
 +
[[File:Physcannon_temp_render.png|750px]]
 +
 
 +
{{clear}}
 +
This is the earliest iteration of the physcannon. Although its current texture is in the Leak, Pelpix's render of it used a different earlier texture<ref>Remnants of the older tan texture can be seen at the bottom of ours.</ref>.
 +
 
 +
It was first shown off in the Steam Developer Conference in 2006. In the [[Timeline_of_Leaks_(Facepunch-Era) | 2016 leaks]], the model was initially shown by Pelpix, and the compiled model released later by the bean stealer. The sources appeared at a later unknown point.
 +
 
 +
It uses a very different mesh than what is seen in future iterations, resembling more of a rusted metal contraption provocative of the more dirty aesthetic seen in most beta weapons and concept art.
 +
 
 +
The texture used for this version is most likely made using the same method used for most [[Leak_Age_Identification_Techniques#Half-Life_1-esque_.22side-by-side.22_Texturing | Half-Life 1]] weapons.
 +
 
 +
===Steam Developer Conference Images===
 +
 
 +
<gallery mode="slideshow" widths="300" position="center">
 +
File:Ry3Gf sPnLY.jpg
 +
File:MY01Nv8SsTo.jpg
 +
File:MvqmgqRY xY.jpg
 +
File:MJAb6UP2Kvs.jpg
 +
File:J40pqTNtbLw.jpg
 +
File:Imageiamge.jpg
 +
File:4685hXuFj1U.jpg
 +
File:9eKhw67ZOOY.jpg
 +
File:5UCCncKcYYE.jpg
 +
File:3aTItGpp7U8.jpg
 +
</gallery>
 +
 
 +
===Other Images===
 +
 
 +
<gallery widths="300" position="center" spacing="small" bordersize="none" captionsize="medium" captionposition="below" captionalign="center" hideaddbutton="true">
 +
Gravity_odd.jpg|A different image using the Leak texture, released by OddDoc in response to PelPix.
 +
Placeholder_phys.jpg|A render of the Gravity Gun with a placeholder texture with the text "PLACE HOLDER MODEL", leaked by PelPix.
 +
</gallery>
 +
 
 +
===Textures===
 +
 
 +
<gallery widths="150" position="center" spacing="small" bordersize="none" captionsize="medium" captionposition="below" captionalign="center" hideaddbutton="true">
 +
Physcannon_temp_materialsrc.png|"physcannon_temp.vtf"
 +
Physcannon_temp_source.png|"physcannon_temp.tga" found in the "Source" folder within V_Physcannon model sources.
 +
</gallery>
 +
 
 +
==Version 2: Leak==
 +
 
 +
[[File:Leak_physcannon.png|frameless|thumb|left|300px]]
 +
 
 +
This version of the Gravity Gun is the one present in the [[The_2003_Leak | Leak]]. It changes from the entirely separate model used to a mixture of the older Physcannon with newer work on top of it.
 +
 
 +
Much like other weapons in the leak, it has a higher resolution texture but unlike other leaked weapons, the higher-res texture is actually used.
 +
 
 +
===Physgun Recycling===
 +
 
 +
<gallery mode="slideshow">
 +
File:Recycled_physsheet2.png
 +
File:Recycled_physsheet22.png
 +
</gallery>
 +
 
 +
===Texture Reference===
 +
 
 +
The orange area of the Physcannon is based on a stock photo of a jet engine. The exact image is unknown, but a very close one has been found:
 +
 
 +
[[File:J79-jet-engine-5639803 1.jpg|thumb]]
 +
<gallery mode="slideshow" widths="650" position="center">
 +
File:Uncanny_gravgun_reference2.png
 +
File:Uncanny_gravgun_reference.png
 +
</gallery>
 +
 
 +
==Version 3: Final==
 +
[[File:Retail_grav.png|frameless|thumb|left|300px]]
 +
 
 +
This is the final iteration of the Physcannon, used in Half-Life 2 and its episodes. The texture is unchanged, but like all weapons appearing in retail is made 512x from 1024x.
 +
 
 +
===Textures===
 +
 
 +
<gallery widths="150" position="center" spacing="small" bordersize="none" captionsize="medium" captionposition="below" captionalign="center" hideaddbutton="true">
 +
V_physcannon_sheet_2004.png|"v_physcannon_sheet.vtf"
 +
V_superphyscannon_sheet.png|"V_superphyscannon_sheet.vtf"
 +
V_physcannon_mask.png|"V_physcannon_mask.vtf"
 +
V_physcannon_normal.png|"V_physcannon_normal.vtf" added in Episode 1.
 +
V_physcannon_sheet_source.png|"v_physcannon_sheet.tga" found in the "Source" folder within V_Physcannon model sources.
 +
</gallery>
 +
 
 +
===Physcannon Sheet Comparison===
 +
 
 +
<gallery mode="slideshow" widths="650" position="center">
 +
V_physcannon_sheet_leak.png
 +
File:2004_gravity_gun_final_resize2x.png
 +
File:V_superphyscannon_sheet_resize2x.png
 +
File:V_physcannon_sheet_source.png
 +
</gallery>
 +
 
 +
=References=
 +
 
 +
[[Category:Evolution]]
 +
[[Category:Half-Life 2]]
 +
[[Category:2003 Leaks]]
 +
[[Category:2016 Leaks]]
 +
[[Category:Weapons]]

Latest revision as of 16:14, 17 August 2023

Physgun

Gameplay

The physcannon in the Leak is identical to the retail version. The physgun is more involved, playing more heavily into being a physics manipulation tool.

The left click emits a beam that can manipulate physics objects. It can only grab objects up to 4096 HU away, and its ability to move objects falls off if the object is too heavy.

Right click allows you to weld. To do so, right click two places or objects, and drag the first "blob" to the second. They will begin aggressively sparking - if you release now, they will be welded together. The ammunition counter, if emptied and reloaded, will destroy all "blobs" and their welds.

Valve intended to use this in the game by having the player weld physics props together to create bridges and staircases.

It was eventually replaced due to difficulties with integrating it mechanically, leading to the Physcannon succeeding it.

Version 1: "Old" Physics gun, March 2000

thumb

The truly original Physgun, created shortly after Valve licensed Ipion Virtual Physics (later bought out by Havok). The sounds for it were added in March of 2000, thus the date.

3ds Max Files

3DS Max files often contain a modifier stack offering insight into the construction of the models. There are three distinctive layers of the mesh's composition - an incomplete one with only the metallic materials, another tapered (a common technique used in Half-Life, seen also with v_hkgr9), and the final with the rest of the mesh. Rigging was then added onto this.

Texture Number Anomalies

The following materials are in use in the file (their textures included alongside the captions):

However, this leaves the following maps nonexistent:

  • 3
  • 5-8
  • 11-13

Splitting between the two periods of texture additions shows an alternative progression of the model:

The third texture is missing, and the fourth is the view-projected back of the Physgun. This implies the third might have been the original metallic material, which was replaced once the view-projection was done.

High Resolution Half-Life Hand Textures

Although other high quality Half-Life textures have been found, these commonly reused hand textures have never been seen before. They are compared with normal (SDK) examples. The glove chrome texture is the same as normal, although it doesn't have the 8-bit compression.

The HL1 hand textures are the very last textures added to the model, and the texture gaps above could have easily contained these two (or more) textures.

Concept Art Usage

A concept art piece released with Raising The Bar in 2004 is based on this model.

Black Suit Hands

When the model was created, it didn't use the Half-Life textures originally. In fact, evidence supports it used the flare gun's hand textures. While the mesh is modified to use the HEV textures, it has numerous leftovers. Why was it changed? Gabe disliked that incarnation of the suit, and it may have been crudely switched to Hl1 textures before a new, HL1-based HEV suit could be made.

Version 2: Icon Physics Gun

Iconresize.png

This appears in the Leak in materials/sprites/w_icons4b.vtf. No model for this version exists, however since the items in these sheets were modelled it likely existed at one point.

Version 3: "New" Physics Gun

Less old physgun.png

This is the "new" physgun replacing the "old" version. This physgun, while otherwise identical to the Leak one, has the red rotators occupy nearly the entirety of the barrel's length, making it overall much shorter.

Version 4: Leak

Physgun sidepic.png

This is the final model made for the Physgun before it was scrapped. This was featured in E3 2003, and is the version present in the game files.

Textures

Gravity Gun

According to the sounds, the weapon was first made in late 2001, and sporadically worked on since.

Version 1: 2002

Physcannon temp render.png

This is the earliest iteration of the physcannon. Although its current texture is in the Leak, Pelpix's render of it used a different earlier texture[2].

It was first shown off in the Steam Developer Conference in 2006. In the 2016 leaks, the model was initially shown by Pelpix, and the compiled model released later by the bean stealer. The sources appeared at a later unknown point.

It uses a very different mesh than what is seen in future iterations, resembling more of a rusted metal contraption provocative of the more dirty aesthetic seen in most beta weapons and concept art.

The texture used for this version is most likely made using the same method used for most Half-Life 1 weapons.

Steam Developer Conference Images

Other Images

Textures

Version 2: Leak

thumb

This version of the Gravity Gun is the one present in the Leak. It changes from the entirely separate model used to a mixture of the older Physcannon with newer work on top of it.

Much like other weapons in the leak, it has a higher resolution texture but unlike other leaked weapons, the higher-res texture is actually used.

Physgun Recycling

Texture Reference

The orange area of the Physcannon is based on a stock photo of a jet engine. The exact image is unknown, but a very close one has been found:

J79-jet-engine-5639803 1.jpg

Version 3: Final

thumb

This is the final iteration of the Physcannon, used in Half-Life 2 and its episodes. The texture is unchanged, but like all weapons appearing in retail is made 512x from 1024x.

Textures

Physcannon Sheet Comparison

References

  1. Just the same texture in a different plug.
    3dsmax 00279.png
  2. Remnants of the older tan texture can be seen at the bottom of ours.