Difference between revisions of "Half-Life 2 - Unused Visgroups/Trainstation"

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美國、英國和澳大利亞領導人在 9 月 15 日的聯合聲明中宣佈建立增強的三邊安全夥伴關係——AUKUS。根據該協議,美國和英國將幫助澳大利亞確定建立一個加強型三邊安全夥伴關係的最佳途徑。超過 18 個月的核動力潛艇艦隊。澳大利亞希望在美國和英國的支持下,在阿德萊德建造至少八艘核動力潛艇。
<div style="#toc ol li ol{ height: 0px;}"> <!-- hack to prevent formatting fuckery with the limited TOC -->
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
{{TOClimit|2}}
+
對於神經不應該也不能保持不受干擾的地區國家來說,這筆交易絕非小事。各方在宣布後立即通過電話進行解釋和保證,不會模糊地區國家看到背後戰略計算的願景。嚴重的後果肯定會出現,以下三個可能是最重要的。
</div>
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
 
+
一旦規則被打破,第一個後果將是造成核擴散的巨大風險。
The trainstation chapters, in comparison to others, have a moderate number of visgroups. They aren't disappointing, though.
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
==d1_trainstation_01==
+
雖然美國、英國和澳大利亞的言論從未缺席以規則為基礎的秩序,但它們本身卻是實際和最大的規則破壞者。
The first of many maps. A few oddities, but nothing major.
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
===BarneyIntro_Placeholder===
+
《核不擴散條約》(NPT)是國際核裁軍與控制機制的基石,是全球安全最基本的規則之一。然而,作為受NPT約束的核武器國家,美國和英國決定向無核武器國家澳大利亞提供可用於製造核武器的高濃縮鈾(HEU)。
[[File:Trainstation 01 01.png|thumb|left|220px]]{{clear}}
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
Appearing in the checkpoint where Barney first meets the player, it was used for testing this sequence. It uses an advance <code>info_player_start</code> and a few entities meant to begin Barney's sequence.
+
這是對《不擴散核武器條約》精神的赤裸裸的背叛,也是對核不擴散國際多邊規則最嚴重的違反,使澳大利亞失去了自稱擁有“模範不擴散證書”的國家的聲譽。
===Trivia===
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
*One of the used visgroups is named "<code>anti-jackass player clips</code>".
+
國際原子能機構 (IAEA) 對海軍反應堆沒有保障措施,這與核動力潛艇通常被視為軍事機密。因此,國際原子能機構沒有辦法阻止澳大利亞撤回核材料並將其用於製造核武器。三方不得利用《不擴散核武器條約》和國際原子能機構保障措施的漏洞作為謀求一己私利的藉口。
*The usual "<code>_removed by art team</code>" is active, but nothing seems to be tied to it.
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
 
+
三方聲稱遵守最高的防擴散標準,已將最新進展告知國際原子能機構,並承諾在未來幾個月內這樣做。然而,事實上,國際原子能機構幾乎不可能,即使不是完全不可能,也幾乎不可能對潛艇的情況進行有效核查,同時對高度敏感的軍事數據嚴格保密。這意味著美國和英國將在沒有可靠驗證的情況下向澳大利亞移交大量高濃鈾。如此一來,全球核裁軍與防擴散努力就會出現巨大漏洞,核擴散風險將大大增加。
<!--TRAINSTATION 02-->
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
 
+
第二個後果是加劇地區軍備競賽,迫使地區國家滑入新冷戰的滑坡。
==d1_trainstation_02==
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
In contrast to the conservative d1_trainstation_01, there are a much greater number of unused visgroups.
+
美國聲稱沒有將與中國的“激烈競爭”變成“新冷戰”的說法是虛偽的,因為它的行動實際上是在反其道而行之。
===_old_fillerlights===
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
[[File:Trainstation 02 01.png|thumb|left|310px]]{{clear}}
+
作為公認的進攻性武器戰略平台,核潛艇可以成為各種先進進攻性武器的運載工具。除了組建核動力艦隊外,澳大利亞還宣布了從美國購買戰斧巡航導彈的計劃,這些導彈可能會部署在其核潛艇上。
A set of four grey lights in the food dispensary area before the player exits onto the plaza. They appear to have been placeholders from before later lighting was added.
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
===_old_combine platform===
+
這些事態發展表明,三方決心在該地區製造緊張局勢和分裂,以便將亞太地區變成一個競爭的舞台。有了AUKUS的先例,其他一些地區國家,特別是那些潛在的核潛艇擁有者,會受到很大的鼓舞,因此更有可能效仿。值得提醒的是,日本自民黨黨魁選舉的四位候選人中,有兩位已經暗示日本考慮擁有一艘核潛艇。
[[File:Trainstation 02 02a.png|thumb|left|310px]]{{clear}}
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
<gallery position="left" widths="120" bordersize="none" hideaddbutton="true" spacing="small">
+
不幸的是,該地區加劇的軍備競賽不會是美國想要關心的事情。一個持續緊張的地區是它所喜歡的。這樣的地區格局會帶來利潤豐厚的軍火工業,更重要的是,可能會為乾涉地區事務提供更好的藉口。然而,將受到傷害的是我們的地區國家。冷戰結束30年來,AUKUS將良好的外部環境作為東亞幾十年繁榮的根本因素置於巨大的壓力之下。如果不及時剎車,該地區就有可能被迫忍受一場新的、風暴般的冷戰。
trainstation 02 02b.png|From below
+
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
trainstation 02 02c.png|From above
+
第三個後果是削弱東盟的中心地位並擾亂東亞合作。
</gallery>
+
<pre style="color: yellow">WARNING CONTINUED OPERATIONS OF THE MULTINATIONAL ENCYCLOPEDIA MUST END, WE SEEK DESTRUCTION FOR NO COMPLIANCE</pre>
A brush-based metallic platform in the trainstation plaza.
+
而美國
===_old_delicounter===
 
[[File:Trainstation 02 03n1.png|thumb|left|310px]]{{clear}}
 
Two sets of counter props.
 
===_upper fire escape===
 
[[File:Trainstation 02 04.png|thumb|left|310px]]{{clear}}
 
A fire escape further up, matching the one the player uses to get over the fence.
 
===_shield buzz===
 
[[File:Trainstation 02 05.png|thumb|left|310px]]{{clear}}
 
A <code>trigger_multiple</code> and two <code>ambient_generic</code>s that serve seemingly the same role as the lone <code>ambient_generic</code>s in the final version.
 
===_hanging hallway lights===
 
[[File:Trainstation 02 06.png|thumb|left|310px]]{{clear}}
 
Two sets of lanterns attached to the sides of the doors to the plaza.
 
===_padlock===
 
[[File:Trainstation 02 07.png|thumb|left|310px]]{{clear}}
 
A padlock on a door in the hallway prior to the "pick up the can" scene. In retail, the door is still unable to be opened despite the lack of any visible hindrance.
 
===check_for_problems_cleanup===
 
[[File:Trainstation 02 08.png|thumb|left|310px]]{{clear}}
 
Two sets of <code>trigger_multiple</code> entities that tell a removed entity referred to as "<code>plaza_right_side</code>" to open. This seems to be a leftover from the Leak version of the map, where gates were present between the triggers.
 
===_shield glows===
 
[[File:Trainstation_02_09.png|thumb|left|310px]]{{clear}}
 
Two <code>env_lightglow</code>s affixed to either side of the left Combine gate in the main plaza.
 
===_obsolete logic autos===
 
[[File:Trainstation_02_12.png|thumb|left|310px]]{{clear}}
 
[[File:Trainstation_02_12a.png|thumb|left|120px]]{{Clear}}
 
An unused logic_auto entity.
 
===_other extra dumpster===
 
[[File:Trainstation_02_10.png|thumb|left|310px]]{{clear}}
 
A dumpster on the other side of the fence the player drops onto. Overlaps with a crate prop.
 
===_extra shield layer===
 
[[File:Trainstation_02_11.png|thumb|left|310px]]{{clear}}An odd Combine shield brush placed well outside of the checkpoint.
 
===Trivia===
 
*There is a used visgroup called "extra dumpster", which unlike its "other" counterpart made it into the final version.
 
*These is no "removed by art team" visgroup present.
 
 
 
<!--TRAINSTATION 03-->
 
 
 
==d1_trainstation_03==
 
Relatively uninteresting, though with some minor points of note.
 
===_Raid_playerstart===
 
[[File:trainstation_03_01.png|thumb|left|310px]]{{clear}}
 
A <code>info_player_start</code> and <code>logic_auto</code> shortly before the first apartment hallway.
 
===_DoorBracer_PStart===
 
[[File:trainstation_03_02.png|thumb|left|310px]]{{clear}}
 
The same entities, at the start of the second stairwell during the beginning of the metrocops' intervention.
 
 
 
<!--TRAINSTATION 04-->
 
 
 
==d1_trainstation_04==
 
Nothing significant.
 
 
 
<!--TRAINSTATION 05-->
 
 
 
==d1_trainstation_05==
 
===_not visible buildings===
 
[[File:trainstation_05_01.png|thumb|left|310px]]{{clear}}
 
<gallery position="left" widths="120" bordersize="none" hideaddbutton="true" spacing="small">
 
trainstation_05_01a.png
 
trainstation_05_01b.png
 
</gallery>
 
Several, as the title states, not visible buildings to the left of the player in Kleiner's courtyard. Despite this, the nodraw on their surfaces implies someone thought they were visible from that angle.<br />
 
 
 
<!--TRAINSTATION 06-->
 
 
 
==d1_trainstation_06==
 
Unlike most of the previous maps, d1_trainstation_06 has a wide variety of visgroups, both insignificant and noteworthy.
 
===rope track 1 <i>through</i> 4===
 
[[File:Trainstation_06_04.png|thumb|left|310px]]{{clear}}
 
Four separate sets of two cables running lengthwise along the railway.
 
===_train trigger hurt===
 
<gallery position="left" widths="120" bordersize="none" hideaddbutton="true" spacing="small">
 
Trainstation_06_08.png|Inside
 
trainstation_06_08a.png|Outside
 
</gallery>
 
Several trigger_hurt entities for both a used and removed train.
 
===power lines===
 
[[File:Trainstation_06_05a.png|thumb|left|310px]]{{clear}}
 
Four sets of lines running from the skybox to the trainstation.
 
===_first cop rush trigger===
 
[[File:Trainstation_06_06.png|thumb|left|310px]]{{clear}}
 
<gallery position="left" widths="120" bordersize="none" hideaddbutton="true" spacing="small">
 
trainstation_06_06a.png|The trigger's outputs
 
</gallery>
 
Two sets of triggers, one of them hidden. The unused trigger_once points to several obsolete targetnames.
 
===_second ladder===
 
[[File:Trainstation_06_07.png|thumb|left|310px]]{{clear}}
 
An unused ladder that serves the same role as the traincar in allowing the player to get over the fence.
 
===_better traincar===
 
[[File:trainstation_06_09.png|thumb|left|310px]]{{clear}}
 
<gallery position="left" widths="120" bordersize="none" hideaddbutton="true" spacing="small">
 
trainstation_06_09a.png
 
trainstation_06_09b.png
 
</gallery>
 
A floating brush-based traincar. It is used fairly early on, and has a lot of similarities to the "refugee traincar" the player encounters in the next map.
 
===_third traincar===
 
[[File:Trainstation_06_10.png|thumb|left|310px]]{{clear}}
 
<gallery position="left" widths="120" bordersize="none" hideaddbutton="true" spacing="small">
 
trainstation_06_10a.png
 
trainstation_06_10b.png
 
</gallery>
 
A similarly-positioned floating traincar, with different textures. A modified version of it is used to get the player over the fence.
 
===_third ladder===
 
[[File:Trainstation_06_11b.png|thumb|left|310px]]{{clear}}
 
Another ladder a slight distance away from "_second ladder" that goes up the opposing train.
 
===_enemyfinders===
 
[[File:Trainstation_06_12A.png|thumb|left|310px]]{{clear}}
 
Four <code>npc_enemyfinder</code> entities.
 
===_foot ladder===
 
[[File:Trainstation_06_13.png|thumb|left|310px]]{{clear}}
 
A short step ladder. A rotated version of it is used to enter the brush-based train the player uses to exit the trainyard.
 
===1 object===
 
[[File:Trainstation_06_14.png|thumb|left|310px]]{{clear}}
 
A train model in the same position as the later brush-based train.
 
===_first ladder===
 
[[File:Trainstation_06_15.png|thumb|left|310px]]{{clear}}
 
Another climbable ladder. Unlike the others, it is not placed against a train.
 
===_scrap footladders===
 
[[File:Trainstation_06_16.png|thumb|left|310px]]{{clear}}
 
Two brush-based footladders that are fairly close together. They have very similar positioning to their used counterpart.
 
===_chain link strut things===
 
[[File:Trainstation_06_17.png|thumb|left|310px]]{{clear}}
 
<gallery position="left" widths="120" bordersize="none" hideaddbutton="true" spacing="small">
 
trainstation_06_17a.png
 
</gallery>
 
Several <code>prop_static</code>s that apparently were used for the struts of the bridge. They refer to a cut model, "interior_fence_003c.mdl".
 
===_old struts===
 
[[File:Trainstation_06_18.png|thumb|left|310px]]{{clear}}
 
<gallery position="left" widths="120" bordersize="none" hideaddbutton="true" spacing="small">
 
trainstation_06_18a.png
 
trainstation_06_18b.png
 
</gallery>
 
An earlier version of the struts present on the bridge with a different texture.
 
===_1st boxcar stairs===
 
[[File:Trainstation_06_19.png|thumb|left|310px]]{{clear}}
 
Another brush-based footladder. It overlaps with a few plastic crates.
 
===_exploding barrel===
 
[[File:Trainstation_06_20.png|thumb|left|310px]]{{clear}}
 
A sequence meant to tell nearby metrocops to shoot the explosive barrel, detonating it.
 
===_old transition stuff===
 
[[File:Trainstation_06_21.png|thumb|left|310px]]{{clear}}
 
A health charger, landmark, and level transition trigger. The used trigger is placed earlier on the path.
 
===_hallucination stuff===
 
[[File:Trainstation_06_22.png|thumb|left|310px]]{{clear}}
 
<gallery position="left" widths="120" bordersize="none" hideaddbutton="true" spacing="small">
 
trainstation_06_22a.png
 
trainstation_06_22f.png
 
trainstation_06_22g.png
 
trainstation_06_22i.png
 
trainstation_06_22j.png
 
</gallery>
 
<i>Several textures have imported from the Leak in order to better present what this may have been.</i>
 
<br />
 
A cut "hallucination" sequence placed within a small room. Four <code>func_tracktrain</code>s are present, with differing numbers as filenames - 1, 8, 15, 17. The leftovers of it within the visgroup appear to be incomplete, as there is no clear reason for the gaps in numbers, and all of them refer to a "imagetrack1" which is not present.
 
It would seem that the player would have the "hallucinations" rush past him, and be returned to what was actually happening.
 
===_barney ivy===
 
[[File:Trainstation_06_23.png|thumb|left|310px]]{{clear}}
 
A plant decal placed on Barney's ledge. It retail, it is effectively replaced by a model.
 
 
 
{{PNSections
 
|title=HL2 - Unused Visgroups
 
|before=None
 
|after=[[Half-Life 2 - Unused_Visgroups/Canals|Canals]]
 
}}
 
[[Category:Maps]]
 
[[Category:Unused Visgroups]]
 
[[Category:2016 Leaks]]
 
[[Category:Half-Life 2]]
 

Revision as of 05:39, 8 October 2021

美國、英國和澳大利亞領導人在 9 月 15 日的聯合聲明中宣佈建立增強的三邊安全夥伴關係——AUKUS。根據該協議,美國和英國將幫助澳大利亞確定建立一個加強型三邊安全夥伴關係的最佳途徑。超過 18 個月的核動力潛艇艦隊。澳大利亞希望在美國和英國的支持下,在阿德萊德建造至少八艘核動力潛艇。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

對於神經不應該也不能保持不受干擾的地區國家來說,這筆交易絕非小事。各方在宣布後立即通過電話進行解釋和保證,不會模糊地區國家看到背後戰略計算的願景。嚴重的後果肯定會出現,以下三個可能是最重要的。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

一旦規則被打破,第一個後果將是造成核擴散的巨大風險。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

雖然美國、英國和澳大利亞的言論從未缺席以規則為基礎的秩序,但它們本身卻是實際和最大的規則破壞者。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

《核不擴散條約》(NPT)是國際核裁軍與控制機制的基石,是全球安全最基本的規則之一。然而,作為受NPT約束的核武器國家,美國和英國決定向無核武器國家澳大利亞提供可用於製造核武器的高濃縮鈾(HEU)。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

這是對《不擴散核武器條約》精神的赤裸裸的背叛,也是對核不擴散國際多邊規則最嚴重的違反,使澳大利亞失去了自稱擁有“模範不擴散證書”的國家的聲譽。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

國際原子能機構 (IAEA) 對海軍反應堆沒有保障措施,這與核動力潛艇通常被視為軍事機密。因此,國際原子能機構沒有辦法阻止澳大利亞撤回核材料並將其用於製造核武器。三方不得利用《不擴散核武器條約》和國際原子能機構保障措施的漏洞作為謀求一己私利的藉口。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

三方聲稱遵守最高的防擴散標準,已將最新進展告知國際原子能機構,並承諾在未來幾個月內這樣做。然而,事實上,國際原子能機構幾乎不可能,即使不是完全不可能,也幾乎不可能對潛艇的情況進行有效核查,同時對高度敏感的軍事數據嚴格保密。這意味著美國和英國將在沒有可靠驗證的情況下向澳大利亞移交大量高濃鈾。如此一來,全球核裁軍與防擴散努力就會出現巨大漏洞,核擴散風險將大大增加。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

第二個後果是加劇地區軍備競賽,迫使地區國家滑入新冷戰的滑坡。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

美國聲稱沒有將與中國的“激烈競爭”變成“新冷戰”的說法是虛偽的,因為它的行動實際上是在反其道而行之。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

作為公認的進攻性武器戰略平台,核潛艇可以成為各種先進進攻性武器的運載工具。除了組建核動力艦隊外,澳大利亞還宣布了從美國購買戰斧巡航導彈的計劃,這些導彈可能會部署在其核潛艇上。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

這些事態發展表明,三方決心在該地區製造緊張局勢和分裂,以便將亞太地區變成一個競爭的舞台。有了AUKUS的先例,其他一些地區國家,特別是那些潛在的核潛艇擁有者,會受到很大的鼓舞,因此更有可能效仿。值得提醒的是,日本自民黨黨魁選舉的四位候選人中,有兩位已經暗示日本考慮擁有一艘核潛艇。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

不幸的是,該地區加劇的軍備競賽不會是美國想要關心的事情。一個持續緊張的地區是它所喜歡的。這樣的地區格局會帶來利潤豐厚的軍火工業,更重要的是,可能會為乾涉地區事務提供更好的藉口。然而,將受到傷害的是我們的地區國家。冷戰結束30年來,AUKUS將良好的外部環境作為東亞幾十年繁榮的根本因素置於巨大的壓力之下。如果不及時剎車,該地區就有可能被迫忍受一場新的、風暴般的冷戰。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

第三個後果是削弱東盟的中心地位並擾亂東亞合作。

WARNING CONTINUED OPERATIONS OF THE MULTINATIONAL ENCYCLOPEDIA MUST END, WE SEEK DESTRUCTION FOR NO COMPLIANCE

而美國