Difference between revisions of "Half Life 2 Model Recreation"
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− | + | __TOC__ | |
− | < | + | <!-- |
− | + | ||
− | + | FORWARD | |
− | + | Hello hello hello! My apologies for copy-pasting this page directly from the texture recreation thing, but this seemed like the most logical thing to do. Gets things done quicker. | |
− | + | ||
− | + | NAVIGATION | |
− | + | I HIGHLY advise using Find (Ctrl + F) to get to what you wish to edit. | |
− | + | ||
− | + | In absence of this, gigantic unicode-block headers make scrolling through the source more effective. | |
− | + | TUTORIAL | |
− | + | Hello, prospective editors. I will tell you how to edit this page. | |
− | + | ||
− | + | - HOW THESE TEMPLATES WORK | |
− | + | The page is made out of templates, which create tables. These tables, as they typically span texture series, have a start and an end. The starts and ends must be indicated in the table, and thus must be indicated in the templates. | |
− | + | ||
− | + | For this reason, there are two parameters which indicate when it starts, and where it ends. The middle state is the default and indicated without anything extra. | |
− | + | ||
− | + | The header indicates the table starts, adds the first "info row", and also places in the header (which appears in the table of contents). This is why we put the series' name here: | |
− | + | |HeaderName=Brickwall012 | |
− | + | ||
− | + | The last indicates this is the last entry, and doesn't need any further information. Anything can be put in: | |
− | + | |Last=y or | |
− | + | |Last=bla bla bla | |
− | + | ||
− | + | If you have a series of 5 textures, you would, for each: | |
− | + | - 1:Have a header, but not a last. | |
− | + | - 2:Have neither a header or a last. | |
− | + | - 3:Have neither a header or a last. | |
+ | - 4:Have neither a header or a last. | ||
+ | - 5:Don't have a header, but have a last. | ||
+ | |||
+ | BUG FINDING: | ||
+ | If you mess up the HeaderName, the table WILL NOT DISPLAY. The images will go to the right of the screen, well past the table. | ||
+ | - Check your texture series header for this broken table and make sure it's set. | ||
+ | - Also make sure the template's double-brackets are present on both sides. | ||
+ | - Check the last entry, if it's not the whole table affected, then you may have a last prematurely placed in the table. | ||
+ | If you mess up the Last, the tables will start eating each other. This is rather conspicuous. | ||
+ | - Check the table that "eats" the others, it most likely doesn't have a |Last=y parameter where it should. | ||
+ | |||
+ | I HATE COMPRESSED VTFS | ||
+ | Many of these are direct conversions from VTF. These can be found by having "vtf" in their name, or by not being edited by paint.net (im the image metadata). I unfortunately wasn't thinking ahead. | ||
+ | |||
+ | However, if you have the original sources, feel free to upload them. They'll most likely be better quality than the current ones, especially if your name isn't Bun. | ||
+ | PAGE STARTS HERE | ||
+ | --> | ||
+ | |||
+ | Purpose: This section exists to help provide a comprehensive list of models that are referenced in any number of maps/code or are otherwise known to exist/have existed but are not inside any build of Half-Life 2 by default and provide any and all information, including whether or not the model has leftover textures, any known screenshots, etc. | ||
+ | |||
+ | Please note that any section containing a Mystery Combat Man as opposed to a proper prop screenshot appears as such on account of the fact that an original for a model missing in this section could not be located. That is not to say it is disallowed for these image sections to be populated with recreations in the future, but simply that this is what is available for the time being. | ||
+ | |||
+ | Click a link below to begin. | ||
+ | |||
+ | {{Subpage|Root | ||
+ | |Name=[[Half_Life_2_Model_Recreation/Root|Root]] | ||
+ | |text= Models that are referenced to exist in the root folder. | ||
+ | |image=airvent01.jpg | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Bathroom | ||
+ | |Name=[[Half_Life_2_Model_Recreation/Bathroom|Bathroom]] | ||
+ | |text=Don't you need to go potty? | ||
+ | |image=toilet01_dirty.jpg | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Building_details | ||
+ | |Name=[[Half_Life_2_Model_Recreation/Building_details|Building_details]] | ||
+ | |text=It's all about those details. | ||
+ | |image=Rebar_MedNorm01a.jpg | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|C17_Props | ||
+ | |Name=[[Half_Life_2_Model_Recreation/C17_Props|C17_Props]] | ||
+ | |text=Whether you are here to stay or passing through on your way to parts unknown, welcome, to City 17. | ||
+ | |image=themysterycombatman.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Combine_turrets | ||
+ | |Name=[[Half_Life_2_Model_Recreation/Combine_turrets|Combine_turrets]] | ||
+ | |text=They got a sentry up there! | ||
+ | |image=themysterycombatman.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Furniture | ||
+ | |Name=[[Half_Life_2_Model_Recreation/Furniture|Furniture]] | ||
+ | |text=Have a seat on this luxurious chair. | ||
+ | |image=chair02a.jpg | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Gibs | ||
+ | |Name=[[Half_Life_2_Model_Recreation/Gibs|Gibs]] | ||
+ | |text= Splat. | ||
+ | |image=themysterycombatman.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Lighting | ||
+ | |Name=[[Half_Life_2_Model_Recreation/Lighting|Lighting]] | ||
+ | |text= Let there be light! ...That was God, quoting God... | ||
+ | |image=light_cagelight02_on.jpg | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Pipes | ||
+ | |Name=[[Half_Life_2_Model_Recreation/Pipes|Pipes]] | ||
+ | |text= In some other games, you'd be climbing in and out of these. | ||
+ | |image=pipe03_90degree01.jpg | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Propeller | ||
+ | |Name=[[Half_Life_2_Model_Recreation/Propeller|Propeller]] | ||
+ | |text= Yeah, can't come up with a pun for this one. Sorry! | ||
+ | |image=themysterycombatman.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|props_borealis | ||
+ | |Name=[[Half_Life_2_Model_Recreation/props_borealis|props_borealis]] | ||
+ | |text= Even part of the dry dock! | ||
+ | |image=Iceberg01d.jpg | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|props_c17 | ||
+ | |Name=[[Half_Life_2_Model_Recreation/props_c17|props_c17]] | ||
+ | |text= This will very likely be merged with c17_props later. Oh well! | ||
+ | |image=TrapPropeller_Engine.jpg | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|props_combine | ||
+ | |Name=[[Half_Life_2_Model_Recreation/props_combine|props_combine]] | ||
+ | |text= Combine! | ||
+ | |image=suit_charger001.jpg | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|props_debris | ||
+ | |Name=[[Half_Life_2_Model_Recreation/props_debris|props_debris]] | ||
+ | |text= So much trash in here. | ||
+ | |image=concrete_chunk01a.jpg | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|props_foliage | ||
+ | |Name=[[Half_Life_2_Model_Recreation/props_foliage|props_foliage]] | ||
+ | |text= Never quite figured out how this word is pronounced... oh well! | ||
+ | |image=themysterycombatman.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|props_junk | ||
+ | |Name=[[Half_Life_2_Model_Recreation/props_junk|props_junk]] | ||
+ | |text= All this junk is getting this place quite cluttered, you know? | ||
+ | |image=themysterycombatman.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|props_pipes | ||
+ | |Name=[[Half_Life_2_Model_Recreation/props_pipes|props_pipes]] | ||
+ | |text= Again, probably going to be merged. Too bad! | ||
+ | |image=themysterycombatman.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|props_wasteland | ||
+ | |Name=[[Half_Life_2_Model_Recreation/props_wasteland|props_wasteland]] | ||
+ | |text= Such a shame all these models went to waste. | ||
+ | |image=laundry_cart001.jpg | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Trees | ||
+ | |Name=[[Half_Life_2_Model_Recreation/Trees|Trees]] | ||
+ | |text= Yep. They're trees. | ||
+ | |image=themysterycombatman.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Vehicles | ||
+ | |Name=[[Half_Life_2_Model_Recreation/Vehicles|Vehicles]] | ||
+ | |text= Vroom vroom! | ||
+ | |image=themysterycombatman.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Zombie | ||
+ | |Name=[[Half_Life_2_Model_Recreation/Zombie|Zombie]] | ||
+ | |text= Writing this page out has had me dead. | ||
+ | |image=themysterycombatman.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} |
Revision as of 08:04, 8 October 2021
Purpose: This section exists to help provide a comprehensive list of models that are referenced in any number of maps/code or are otherwise known to exist/have existed but are not inside any build of Half-Life 2 by default and provide any and all information, including whether or not the model has leftover textures, any known screenshots, etc.
Please note that any section containing a Mystery Combat Man as opposed to a proper prop screenshot appears as such on account of the fact that an original for a model missing in this section could not be located. That is not to say it is disallowed for these image sections to be populated with recreations in the future, but simply that this is what is available for the time being.
Click a link below to begin.
Root Models that are referenced to exist in the root folder. |
Bathroom Don't you need to go potty? |
Building_details It's all about those details. |
C17_Props Whether you are here to stay or passing through on your way to parts unknown, welcome, to City 17. |
Combine_turrets They got a sentry up there! |
Furniture Have a seat on this luxurious chair. |
Gibs Splat. |
Lighting Let there be light! ...That was God, quoting God... |
Pipes In some other games, you'd be climbing in and out of these. |
Propeller Yeah, can't come up with a pun for this one. Sorry! |
props_borealis Even part of the dry dock! |
props_c17 This will very likely be merged with c17_props later. Oh well! |
props_combine Combine! |
props_debris So much trash in here. |
props_foliage Never quite figured out how this word is pronounced... oh well! |
props_junk All this junk is getting this place quite cluttered, you know? |
props_pipes Again, probably going to be merged. Too bad! |
props_wasteland Such a shame all these models went to waste. |
Trees Yep. They're trees. |
Vehicles Vroom vroom! |
Zombie Writing this page out has had me dead. |