Difference between revisions of "Half Life 2 Texture Recreation"
From Valve Cut Content
(Tag: Rollback) |
|||
Line 1: | Line 1: | ||
− | + | __TOC__ | |
− | < | + | <!-- |
− | + | NAVIGATION | |
− | + | I HIGHLY advise using Find (Ctrl + F) to get to what you wish to edit. | |
− | + | ||
− | + | In absence of this, gigantic unicode-block headers make scrolling through the source more effective. | |
− | + | TUTORIAL | |
− | + | Hello, prospective editors. I will tell you how to edit this page. | |
− | + | ||
− | + | - HOW THESE TEMPLATES WORK | |
− | + | The page is made out of templates, which create tables. These tables, as they typically span texture series, have a start and an end. The starts and ends must be indicated in the table, and thus must be indicated in the templates. | |
− | + | ||
− | + | For this reason, there are two parameters which indicate when it starts, and where it ends. The middle state is the default and indicated without anything extra. | |
− | + | ||
− | + | The header indicates the table starts, adds the first "info row", and also places in the header (which appears in the table of contents). This is why we put the series' name here: | |
− | + | |HeaderName=Brickwall012 | |
− | + | ||
− | + | The last indicates this is the last entry, and doesn't need any further information. Anything can be put in: | |
− | + | |Last=y or | |
− | + | |Last=bla bla bla | |
− | + | ||
− | + | If you have a series of 5 textures, you would, for each: | |
− | + | - 1:Have a header, but not a last. | |
− | + | - 2:Have neither a header or a last. | |
− | + | - 3:Have neither a header or a last. | |
− | + | - 4:Have neither a header or a last. | |
− | + | - 5:Don't have a header, but have a last. | |
− | + | ||
− | + | BUG FINDING: | |
+ | If you mess up the HeaderName, the table WILL NOT DISPLAY. The images will go to the right of the screen, well past the table. | ||
+ | - Check your texture series header for this broken table and make sure it's set. | ||
+ | - Also make sure the template's double-brackets are present on both sides. | ||
+ | - Check the last entry, if it's not the whole table affected, then you may have a last prematurely placed in the table. | ||
+ | If you mess up the Last, the tables will start eating each other. This is rather conspicuous. | ||
+ | - Check the table that "eats" the others, it most likely doesn't have a |Last=y parameter where it should. | ||
+ | |||
+ | I HATE COMPRESSED VTFS | ||
+ | Many of these are direct conversions from VTF. These can be found by having "vtf" in their name, or by not being edited by paint.net (im the image metadata). I unfortunately wasn't thinking ahead. | ||
+ | |||
+ | However, if you have the original sources, feel free to upload them. They'll most likely be better quality than the current ones, especially if your name isn't Bun. | ||
+ | PAGE STARTS HERE | ||
+ | --> | ||
+ | |||
+ | Purpose: Provide a composite gallery of textures that could be recreated, what information is available to help doing that (xed or modified textures, envmaps, etc), and previous attempts. | ||
+ | |||
+ | That's also what the three rows are about in order. | ||
+ | |||
+ | Click a link below to begin. | ||
+ | |||
+ | {{Subpage|Brick | ||
+ | |Name=[[Half_Life_2_Texture_Recreation/Brick|Brick]] | ||
+ | |text= Brick and wall. Or rather, "A" and "All". | ||
+ | |image=dev_brickwall012d.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Concrete | ||
+ | |Name=[[Half_Life_2_Texture_Recreation/Concrete|Concrete]] | ||
+ | |text=From concrete and rebar, discreetly lasting an era. | ||
+ | |image=Concretefloor003d_old_klow.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Metal | ||
+ | |Name=[[Half_Life_2_Texture_Recreation/Metal|Metal]] | ||
+ | |text=The world relies on his word, so who would test the mettle of metal? | ||
+ | |image=Metalroof006a_old_mp4_vtf.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Plaster | ||
+ | |Name=[[Half_Life_2_Texture_Recreation/Plaster|Plaster]] | ||
+ | |text=Plaster, an alabaster disaster. | ||
+ | |image=Plasterwall010i_old_mp4_vtf.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Stone | ||
+ | |Name=[[Half_Life_2_Texture_Recreation/Stone|Stone]] | ||
+ | |text=Who is raised further, the sculptor's stone, or the whittler's wood? | ||
+ | |image=Marblewall003a_mp4_vtf.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Tile | ||
+ | |Name=[[Half_Life_2_Texture_Recreation/Tile|Tile]] | ||
+ | |text=Tile tells tales, though taught through tessellated tendencies. | ||
+ | |image=Tilewall007a_old_bun.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} | ||
+ | {{Subpage|Wood | ||
+ | |Name=[[Half_Life_2_Texture_Recreation/Wood|Wood]] | ||
+ | |text= From the soil, through the toil, who could, but wood? | ||
+ | |image=Wooddoor008a_old_klow.png | ||
+ | |width=75 | ||
+ | |pic-align=left | ||
+ | |min-width=75px | ||
+ | }} |
Latest revision as of 07:58, 8 October 2021
Purpose: Provide a composite gallery of textures that could be recreated, what information is available to help doing that (xed or modified textures, envmaps, etc), and previous attempts.
That's also what the three rows are about in order.
Click a link below to begin.
Brick Brick and wall. Or rather, "A" and "All". |
Concrete From concrete and rebar, discreetly lasting an era. |
Metal The world relies on his word, so who would test the mettle of metal? |
Plaster Plaster, an alabaster disaster. |
Stone Who is raised further, the sculptor's stone, or the whittler's wood? |
Tile Tile tells tales, though taught through tessellated tendencies. |
Wood From the soil, through the toil, who could, but wood? |