Difference between revisions of "John/ai testmaps/ai physroom1 (WC)"

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A small room used to test the Ai's interaction with physics based objects. A lone zombie in a room of furniture.
 
A small room used to test the Ai's interaction with physics based objects. A lone zombie in a room of furniture.
 
==Appearances==
 
==Appearances==
 +
[[John%27s_ai_testmaps_WC_folder|/john/ai_testmaps/]]
  
 
==Unused Visgroups==
 
==Unused Visgroups==
A lone visgroup featuring 320 objects is available. The viscroup makes up an entire house that was built with a skybox surrounding it.
+
A lone visgroup featuring 320 objects is available. The visgroup makes up an entire house that was built with a skybox surrounding it.
 +
 
 +
==Referenced Assets==
 +
===Entities===
 +
*[[func_detail]]
 +
*[[info_player_start]]
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*[[infodecal]]
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*[[light_environment]]
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*[[light_spot]]
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*[[logic_auto]]
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*[[npc_crow]]
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*[[npc_zombie]]
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*[[prop_physics]]
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*[[prop_static]]
 +
*[[shadow_control]]
 +
 
 +
===Materials===
 +
*[[hl2/materials/decals/decallightswitch001a]]
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*[[hl2/materials/decals/decalplaster001a]]
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*[[hl2/materials/decals/decalplaster002a]]
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*[[hl2/materials/decals/decalplaster003b]]
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*[[hl2/materials/decals/decalplaster003d]]
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*[[hl2/materials/decals/decalpoweroutlet001a]]
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*[[hl2/materials/decals/decalstain001a]]
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*[[hl2/materials/decals/decalstain002a]]
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*[[hl2/materials/decals/decalstain004a]]
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*[[hl2/materials/decals/decalstain005a]]
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*[[hl2/materials/decals/decalstain006a]]
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*[[hl2/materials/decals/decalstain013a]]
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*[[hl2/materials/glass/glasswindow053b]]
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*[[hl2/materials/nature/blendgrassdirt001a]]
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*[[hl2/materials/plaster/plasterwall013a]]
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*[[hl2/materials/plaster/plasterwall013c]]
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*[[hl2/materials/skybox/sky_wasteland02]]
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*[[hl2/materials/stone/stonewall033f]]
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*[[hl2/materials/tools/toolsnodraw]]
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*[[hl2/materials/tools/toolsskybox]]
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*[[hl2/materials/wood/wooddoor019a]]
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*[[hl2/materials/wood/wooddoor032a]]
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*[[hl2/materials/wood/woodfloor003a]]
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*[[hl2/materials/wood/woodshingles002a]]
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*[[hl2/materials/wood/woodwall030a]]
 +
 
 +
===Models===
 +
*[[hl2/models/junk/w_garb_newspaper]]
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*[[hl2/models/junk/w_garb_tire(heavy)]]
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*[[hl2/models/props_c17/barrel01a]]
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*[[hl2/models/props_c17/barrel10a]]
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*[[hl2/models/props_c17/furniturearmchair001a]]
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*[[hl2/models/props_c17/furniturebathtub001a]]
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*[[hl2/models/props_c17/furniturebed001a]]
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*[[hl2/models/props_c17/furniturechair001a]]
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*[[hl2/models/props_c17/furniturecouch002a]]
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*[[hl2/models/props_c17/furniturecouch003a]]
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*[[hl2/models/props_c17/furnituredresser001a]]
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*[[hl2/models/props_c17/furniturefireplace001a]]
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*[[hl2/models/props_c17/furnitureradiator001a]]
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*[[hl2/models/props_c17/furnituresink001a]]
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*[[hl2/models/props_c17/furnituretable001a]]
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*[[hl2/models/props_c17/furnituretable002a]]
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*[[hl2/models/props_c17/furnituretoilet001a]]
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*[[hl2/models/props_junk/cardboard_box002b]]
 +
*[[hl2/models/props_junk/cardboard_box003a]]
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*[[hl2/models/props_junk/cardboard_box004a]]
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*[[hl2/models/props_junk/metal_paintcan001b]]
 +
 
 
==Gallery==
 
==Gallery==
 
<gallery widths="150" bordersize="none" spacing="small">
 
<gallery widths="150" bordersize="none" spacing="small">
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<youtube width="640" height="480">GnVmuGDFS0o</youtube>
 
<youtube width="640" height="480">GnVmuGDFS0o</youtube>
 
<gallery widths="150" bordersize="none" spacing="small">
 
<gallery widths="150" bordersize="none" spacing="small">
 +
Ai_physroom1.png
 +
</gallery>
  
</gallery>
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[[Category:WC Mappack]]
 +
[[Category:Maps]]

Latest revision as of 01:07, 29 October 2023

John/ai testmaps/ai physroom1 (WC)
Ai physroom1 hammer.PNG
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date May 13, 2002
Editor Build 2026
Map Date (NET) May 12, 2002

Overview

A small room used to test the Ai's interaction with physics based objects. A lone zombie in a room of furniture.

Appearances

/john/ai_testmaps/

Unused Visgroups

A lone visgroup featuring 320 objects is available. The visgroup makes up an entire house that was built with a skybox surrounding it.

Referenced Assets

Entities

Materials

Models

Gallery

In Game