Difference between revisions of "John/cremator/cremator 034 (WC)"

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(Initial submission of cremator_034)
 
 
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__NOEDITSECTION__
 
__NOEDITSECTION__
 
{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 -->
 
{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 -->
|image1=Placeholder phys.jpg
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|image1=Cremator_034_hammer.png
 
|game=Half-Life 2 <!-- What game is this made for?-->
 
|game=Half-Life 2 <!-- What game is this made for?-->
 
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.-->
 
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.-->
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The player would start out in a back alleyway with a limited set of weapons.
 
The player would start out in a back alleyway with a limited set of weapons.
 
Climbing into an early brush combine tower would allow the player to pull a lever and open a gate to the next area.
 
Climbing into an early brush combine tower would allow the player to pull a lever and open a gate to the next area.
Here a Cremator would be patrolling.
+
Here a [[Cremator]] would be patrolling.
  
 
The player would then need to weave through a building and climb into another combine sentry post in order to open another gate.
 
The player would then need to weave through a building and climb into another combine sentry post in order to open another gate.
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==Gallery==
 
==Gallery==
TODO
 
 
===Hammer===
 
===Hammer===
 
<gallery widths=300px heights=300px mode="packed">
 
<gallery widths=300px heights=300px mode="packed">
 
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Cremator_034_hammer.png|Overview of cremator_034 in 2003 leak hammer
 
</gallery>
 
</gallery>
  

Latest revision as of 00:42, 29 October 2023

John/cremator/cremator 034 (WC)
Cremator 034 hammer.png
Info
Game Half-Life 2
Leak WC Mappack
Map Date August 16, 2001
Editor Build 1756
Map Date (NET) August 15, 2001


cremator_034 is a masterpiece of an early Half-Life 2 map with many neat gameplay scenarios... assuming you can get any of them to work.

Overview

Gameplay Synopsis

The player would start out in a back alleyway with a limited set of weapons. Climbing into an early brush combine tower would allow the player to pull a lever and open a gate to the next area. Here a Cremator would be patrolling.

The player would then need to weave through a building and climb into another combine sentry post in order to open another gate. After passing this gate, the player would enter a simple tunnel system and follow a boarded-off hallway to the next area.

The player would then exit the tunnels and arrive in an open square where several metropolice and cremators begin an ambush. After dispatching the ambush, the player continues to open combine gates via the sentry posts until the map simply ends unceremoniously in another back alley.

Referenced Assets

Entities

Materials

Models

Sounds


Gallery

Hammer