John/cremator/cremator 039 (WC)

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John/cremator/cremator 039 (WC)
Cremator 039 hammer.png
Info
Game Half-Life 2
Leak WC Mappack
Map Date September 4, 2001
Editor Build 1769
Map Date (NET) August 28, 2001


cremator_039 builds on cremator_034 with a very similar layout, but adds in a collapsed tunnel section with extremely fragile map-logic-driven defense turrets.

This map makes extensive use of GoldSRC-style entity I/O and heavily utilizes many deprecated forms of I/O logic. In addition to the many obviously-replaced or outright missing textures and models, repairing this map to a playable state can be a daunting task.

Overview

Gameplay Synopsis

The player would start out in a back alleyway with a limited set of weapons. Climbing into an early brush combine tower would allow the player to pull a lever and open a gate to the next area. Here a Cremator would be patrolling.

The player would then need to weave through a building and climb into another combine sentry post in order to open another gate. After passing this gate, the player would enter a simple tunnel system and follow a boarded-off hallway that leads to a collapsed section of the tunnel.

In the collapsed tunnel, two unique fixed combine defense turrets scan the room. Upon sighting the player, an alarm plays and the turrets begin to open fire. Manhacks start swarming the tunnel and the player must weave between wrecked cars and vault over the roof of a van in order to reach the exit.

The player would then exit the tunnels and arrive in an open square where several metropolice and cremators begin an ambush. After dispatching the ambush, the player continues to open combine gates via the sentry posts until the map simply ends unceremoniously in another back alley.

Referenced Assets

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Materials

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Gallery

Hammer