Difference between revisions of "Mdl2 (WC)"

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===Appearances===
 
===Appearances===
 
*Base directory
 
*Base directory
 +
 +
==Referenced Assets==
 +
===Entities===
 +
*[[ambient_generic]]
 +
*[[env_cubemap]]
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*[[env_fire]]
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*[[env_physexplosion]]
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*[[env_physimpact]]
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*[[env_shake]]
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*[[env_shooter]]
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*[[env_sprite]]
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*[[func_areaportal]]
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*[[func_button]]
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*[[func_detail]]
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*[[func_door]]
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*[[func_door_rotating]]
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*[[func_rotating]]
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*[[func_smokevolume]]
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*[[func_tracktrain]]
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*[[info_landmark]]
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*[[info_lighting]]
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*[[info_node]]
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*[[info_node_climb]]
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*[[info_player_start]]
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*[[info_target]]
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*[[infodecal]]
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*[[item_healthkit]]
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*[[keyframe_rope]]
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*[[light]]
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*[[light_spot]]
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*[[logic_navigation]]
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*[[logic_relay]]
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*[[logic_timer]]
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*[[move_rope]]
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*[[npc_maker]]
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*[[phys_hinge]]
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*[[phys_motor]]
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*[[physics_prop]]
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*[[point_angularvelocitysensor]]
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*[[prop_dynamic]]
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*[[prop_physics]]
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*[[prop_static]]
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*[[shadow_control]]
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*[[trigger_changelevel]]
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*[[trigger_hurt]]
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*[[trigger_multiple]]
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*[[trigger_once]]
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*[[trigger_playermovement]]
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*[[weapon_pistol]]
 +
 +
===Materials===
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*[[hl2/materials/brick/brickwall014a]]
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*[[hl2/materials/brick/brickwall014b]]
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*[[hl2/materials/brick/brickwall014c]]
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*[[hl2/materials/brick/brickwall014e]]
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*[[hl2/materials/brick/brickwall014f]]
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*[[hl2/materials/brick/brickwall014g]]
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*[[hl2/materials/brick/brickwall047a]]
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*[[hl2/materials/brick/brickwall048a]]
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*[[hl2/materials/brick/brickwall048b]]
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*[[hl2/materials/brick/brickwall048d]]
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*[[hl2/materials/brick/brickwall048f]]
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*[[hl2/materials/brick/brickwall048i]]
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*[[hl2/materials/cable/cable]]
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*[[hl2/materials/concrete/concretefloor013c]]
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*[[hl2/materials/concrete/concretefloor031a]]
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*[[hl2/materials/concrete/concretefloor034a]]
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*[[hl2/materials/concrete/concretestair001a]]
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*[[hl2/materials/concrete/concretestair005a]]
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*[[hl2/materials/concrete/concretewall026d]]
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*[[hl2/materials/concrete/concretewall032a]]
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*[[hl2/materials/decals/bloodstain_001]]
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*[[hl2/materials/decals/bloodstain_002]]
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*[[hl2/materials/decals/bloodstain_003b]]
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*[[hl2/materials/decals/decal_posters002a]]
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*[[hl2/materials/decals/decalgraffiti001b]]
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*[[hl2/materials/decals/decalgraffiti001c]]
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*[[hl2/materials/decals/decalrug002a]]
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*[[hl2/materials/decals/decalshipsign001f]]
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*[[hl2/materials/glass/glasswindow010a]]
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*[[hl2/materials/glass/glasswindow010b]]
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*[[hl2/materials/glass/glasswindow010c]]
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*[[hl2/materials/materials/sprites/light_glow01]]
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*[[hl2/materials/materials/sprites/steam1]]
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*[[hl2/materials/metal/metaldoor045a]]
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*[[hl2/materials/metal/metalfence001a]]
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*[[hl2/materials/metal/metalfloor001a]]
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*[[hl2/materials/metal/metalfloor007a]]
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*[[hl2/materials/metal/metalgrate013b]]
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*[[hl2/materials/metal/metalroof005a]]
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*[[hl2/materials/metal/metaltruss002a]]
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*[[hl2/materials/metal/metaltruss003a]]
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*[[hl2/materials/metal/metaltruss017a]]
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*[[hl2/materials/metal/metaltruss022c]]
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*[[hl2/materials/metal/metalwall001a]]
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*[[hl2/materials/metal/metalwall001b]]
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*[[hl2/materials/metal/metalwall004a]]
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*[[hl2/materials/metal/metalwall004b]]
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*[[hl2/materials/metal/metalwall004c]]
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*[[hl2/materials/metal/metalwall017a]]
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*[[hl2/materials/metal/metalwall085a]]
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*[[hl2/materials/nature/blenddirtmud001a]]
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*[[hl2/materials/nature/blendgrassdirt001a]]
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*[[hl2/materials/nature/dirtfloor005b]]
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*[[hl2/materials/particle/particle_smokegrenade1]]
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*[[hl2/materials/plaster/plasterwall003d]]
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*[[hl2/materials/plaster/plasterwall007a]]
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*[[hl2/materials/plaster/plasterwall007c]]
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*[[hl2/materials/plaster/plasterwall007d]]
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*[[hl2/materials/plaster/plasterwall007h]]
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*[[hl2/materials/plaster/plasterwall047a]]
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*[[hl2/materials/plaster/plasterwall047b]]
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*[[hl2/materials/props/elevatorbutton003a]]
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*[[hl2/materials/props/rubberroof002a]]
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*[[hl2/materials/props/woodcrate001a]]
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*[[hl2/materials/props/woodcrate003a]]
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*[[hl2/materials/props/woodcrate003d]]
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*[[hl2/materials/skybox/sky_quarry03]]
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*[[hl2/materials/stone/stonefloor006d]]
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*[[hl2/materials/stone/stonefloor006e]]
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*[[hl2/materials/stone/stonefloor006f]]
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*[[hl2/materials/stone/stonewall004a]]
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*[[hl2/materials/stone/stonewall016a]]
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*[[hl2/materials/stone/stonewall025a]]
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*[[hl2/materials/stone/stonewall025c]]
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*[[hl2/materials/stone/stonewall025d]]
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*[[hl2/materials/tools/toolsareaportal]]
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*[[hl2/materials/tools/toolsinvisibleladder]]
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*[[hl2/materials/tools/toolsnodraw]]
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*[[hl2/materials/tools/toolsskybox]]
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*[[hl2/materials/tools/toolstrigger]]
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*[[hl2/materials/wood/wooddoor002a]]
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*[[hl2/materials/wood/wooddoor015a]]
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*[[hl2/materials/wood/woodfloor001a]]
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*[[hl2/materials/wood/woodfloor005a]]
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*[[hl2/materials/wood/woodshingles001a]]
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*[[hl2/materials/wood/woodshingles002a]]
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*[[hl2/materials/wood/woodwall027b]]
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*[[hl2/materials/wood/woodwall027c]]
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 +
===Models===
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*[[hl2/models/junk/w_garb_tire(heavy)]]
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*[[hl2/models/props_c17/car_mini01]]
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*[[hl2/models/props_c17/fence01b]]
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*[[hl2/models/props_c17/fence03a]]
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*[[hl2/models/props_c17/furnituredrawer001a]]
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*[[hl2/models/props_c17/furniturefireplace001a]]
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*[[hl2/models/props_c17/furnitureradiator001a]]
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*[[hl2/models/props_c17/furnitureshelf001a]]
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*[[hl2/models/props_c17/furnitureshelf001b]]
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*[[hl2/models/props_c17/furniturestove001a]]
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*[[hl2/models/props_c17/furniturestoveburner001a]]
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*[[hl2/models/props_c17/furnituretable002a]]
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*[[hl2/models/props_c17/gasmeter002a]]
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*[[hl2/models/props_c17/light_domelight02_on]]
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*[[hl2/models/props_c17/light_lightbare01_on]]
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*[[hl2/models/props_c17/metalladder002]]
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*[[hl2/models/props_c17/oildrum001]]
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*[[hl2/models/props_c17/pulleyhook01]]
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*[[hl2/models/props_c17/pulleywheels_small01]]
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*[[hl2/models/props_c17/trappropeller_blade]]
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*[[hl2/models/props_c17/trappropeller_engine]]
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*[[hl2/models/props_c17/utilityconnecter005]]
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*[[hl2/models/props_c17/utilitypole01b]]
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*[[hl2/models/props_citizen_tech/windmill_blade006a]]
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*[[hl2/models/props_debris/wood_board02a]]
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*[[hl2/models/props_debris/wood_board05a]]
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*[[hl2/models/props_debris/wood_board06a]]
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*[[hl2/models/props_foliage/treemaple01a]]
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*[[hl2/models/props_junk/cardboard_box001a]]
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*[[hl2/models/props_junk/cardboard_box001b]]
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*[[hl2/models/props_junk/cardboard_box002a]]
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*[[hl2/models/props_junk/cardboard_box003a]]
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*[[hl2/models/props_junk/metal_paintcan001a]]
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*[[hl2/models/props_lab/bindergraylabel01a]]
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*[[hl2/models/props_lab/bindergreenlabel]]
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*[[hl2/models/props_lab/jar01a]]
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*[[hl2/models/props_lab/reciever01b]]
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*[[hl2/models/props_lab/reciever01c]]
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*[[hl2/models/props_wasteland/chimneystone01]]
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*[[hl2/models/props_wasteland/pipe01_90degree01]]
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*[[hl2/models/props_wasteland/pipe01_connector01]]
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*[[hl2/models/props_wasteland/pipe01_straight01_long]]
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*[[hl2/models/props_wasteland/pipe01_straight01_short]]
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*[[hl2/models/props_wasteland/pipe02_45degree01]]
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*[[hl2/models/props_wasteland/pipe02_90degree01]]
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*[[hl2/models/props_wasteland/pipe02_connector01]]
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*[[hl2/models/props_wasteland/pipe02_straight01_long]]
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*[[hl2/models/props_wasteland/pipe02_straight01_short]]
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*[[hl2/models/props_wasteland/pipe03_straight01_long]]
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*[[hl2/models/props_wasteland/prison_throwswitchlever001]]
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 +
===Sounds===
 +
*[[hl2/sound/ambient/fx/wood_fx/wood_creak1]]
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*[[hl2/sound/ambient/objects/spin_trap/spin_loop]]
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*[[hl2/sound/ambient/objects/spin_trap/spindown]]
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*[[hl2/sound/ambient/objects/spin_trap/spinup]]
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*[[hl2/sound/ambient/objects/spin_trap/sputter1]]
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*[[hl2/sound/doors/func_door_rotating/gate_move1]]
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*[[hl2/sound/impact/explosions/script/explosion1]]
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*[[hl2/sound/player/footsteps/metalgrate3]]
 +
*[[hl2/sound/weapons/explode_9]]
 +
*[[hl2/sound/weapons/smg1/switch_burst]]
 +
 
==Gallery==
 
==Gallery==
 
===Hammer===
 
===Hammer===

Latest revision as of 23:43, 28 October 2023

Mdl2 (WC)
Mdl21.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date April 22, 2003
Editor Build 2370
Map Date (NET) April 21, 2003

Ambiguous names rock.

Overview

MDL2 is a map containing a very early and broken scriped sequence for the e3_phystown map. The engine trap still works, and stepping on a trigger-plate will flip a car, but the other sequences will not happen.

Appearances

  • Base directory

Referenced Assets

Entities

Materials

Models

Sounds

Gallery

Hammer

In-Game