Difference between revisions of "Mdl2 (WC)"
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===Appearances=== | ===Appearances=== | ||
*Base directory | *Base directory | ||
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[ambient_generic]] | ||
+ | *[[env_cubemap]] | ||
+ | *[[env_fire]] | ||
+ | *[[env_physexplosion]] | ||
+ | *[[env_physimpact]] | ||
+ | *[[env_shake]] | ||
+ | *[[env_shooter]] | ||
+ | *[[env_sprite]] | ||
+ | *[[func_areaportal]] | ||
+ | *[[func_button]] | ||
+ | *[[func_detail]] | ||
+ | *[[func_door]] | ||
+ | *[[func_door_rotating]] | ||
+ | *[[func_rotating]] | ||
+ | *[[func_smokevolume]] | ||
+ | *[[func_tracktrain]] | ||
+ | *[[info_landmark]] | ||
+ | *[[info_lighting]] | ||
+ | *[[info_node]] | ||
+ | *[[info_node_climb]] | ||
+ | *[[info_player_start]] | ||
+ | *[[info_target]] | ||
+ | *[[infodecal]] | ||
+ | *[[item_healthkit]] | ||
+ | *[[keyframe_rope]] | ||
+ | *[[light]] | ||
+ | *[[light_spot]] | ||
+ | *[[logic_navigation]] | ||
+ | *[[logic_relay]] | ||
+ | *[[logic_timer]] | ||
+ | *[[move_rope]] | ||
+ | *[[npc_maker]] | ||
+ | *[[phys_hinge]] | ||
+ | *[[phys_motor]] | ||
+ | *[[physics_prop]] | ||
+ | *[[point_angularvelocitysensor]] | ||
+ | *[[prop_dynamic]] | ||
+ | *[[prop_physics]] | ||
+ | *[[prop_static]] | ||
+ | *[[shadow_control]] | ||
+ | *[[trigger_changelevel]] | ||
+ | *[[trigger_hurt]] | ||
+ | *[[trigger_multiple]] | ||
+ | *[[trigger_once]] | ||
+ | *[[trigger_playermovement]] | ||
+ | *[[weapon_pistol]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/brick/brickwall014a]] | ||
+ | *[[hl2/materials/brick/brickwall014b]] | ||
+ | *[[hl2/materials/brick/brickwall014c]] | ||
+ | *[[hl2/materials/brick/brickwall014e]] | ||
+ | *[[hl2/materials/brick/brickwall014f]] | ||
+ | *[[hl2/materials/brick/brickwall014g]] | ||
+ | *[[hl2/materials/brick/brickwall047a]] | ||
+ | *[[hl2/materials/brick/brickwall048a]] | ||
+ | *[[hl2/materials/brick/brickwall048b]] | ||
+ | *[[hl2/materials/brick/brickwall048d]] | ||
+ | *[[hl2/materials/brick/brickwall048f]] | ||
+ | *[[hl2/materials/brick/brickwall048i]] | ||
+ | *[[hl2/materials/cable/cable]] | ||
+ | *[[hl2/materials/concrete/concretefloor013c]] | ||
+ | *[[hl2/materials/concrete/concretefloor031a]] | ||
+ | *[[hl2/materials/concrete/concretefloor034a]] | ||
+ | *[[hl2/materials/concrete/concretestair001a]] | ||
+ | *[[hl2/materials/concrete/concretestair005a]] | ||
+ | *[[hl2/materials/concrete/concretewall026d]] | ||
+ | *[[hl2/materials/concrete/concretewall032a]] | ||
+ | *[[hl2/materials/decals/bloodstain_001]] | ||
+ | *[[hl2/materials/decals/bloodstain_002]] | ||
+ | *[[hl2/materials/decals/bloodstain_003b]] | ||
+ | *[[hl2/materials/decals/decal_posters002a]] | ||
+ | *[[hl2/materials/decals/decalgraffiti001b]] | ||
+ | *[[hl2/materials/decals/decalgraffiti001c]] | ||
+ | *[[hl2/materials/decals/decalrug002a]] | ||
+ | *[[hl2/materials/decals/decalshipsign001f]] | ||
+ | *[[hl2/materials/glass/glasswindow010a]] | ||
+ | *[[hl2/materials/glass/glasswindow010b]] | ||
+ | *[[hl2/materials/glass/glasswindow010c]] | ||
+ | *[[hl2/materials/materials/sprites/light_glow01]] | ||
+ | *[[hl2/materials/materials/sprites/steam1]] | ||
+ | *[[hl2/materials/metal/metaldoor045a]] | ||
+ | *[[hl2/materials/metal/metalfence001a]] | ||
+ | *[[hl2/materials/metal/metalfloor001a]] | ||
+ | *[[hl2/materials/metal/metalfloor007a]] | ||
+ | *[[hl2/materials/metal/metalgrate013b]] | ||
+ | *[[hl2/materials/metal/metalroof005a]] | ||
+ | *[[hl2/materials/metal/metaltruss002a]] | ||
+ | *[[hl2/materials/metal/metaltruss003a]] | ||
+ | *[[hl2/materials/metal/metaltruss017a]] | ||
+ | *[[hl2/materials/metal/metaltruss022c]] | ||
+ | *[[hl2/materials/metal/metalwall001a]] | ||
+ | *[[hl2/materials/metal/metalwall001b]] | ||
+ | *[[hl2/materials/metal/metalwall004a]] | ||
+ | *[[hl2/materials/metal/metalwall004b]] | ||
+ | *[[hl2/materials/metal/metalwall004c]] | ||
+ | *[[hl2/materials/metal/metalwall017a]] | ||
+ | *[[hl2/materials/metal/metalwall085a]] | ||
+ | *[[hl2/materials/nature/blenddirtmud001a]] | ||
+ | *[[hl2/materials/nature/blendgrassdirt001a]] | ||
+ | *[[hl2/materials/nature/dirtfloor005b]] | ||
+ | *[[hl2/materials/particle/particle_smokegrenade1]] | ||
+ | *[[hl2/materials/plaster/plasterwall003d]] | ||
+ | *[[hl2/materials/plaster/plasterwall007a]] | ||
+ | *[[hl2/materials/plaster/plasterwall007c]] | ||
+ | *[[hl2/materials/plaster/plasterwall007d]] | ||
+ | *[[hl2/materials/plaster/plasterwall007h]] | ||
+ | *[[hl2/materials/plaster/plasterwall047a]] | ||
+ | *[[hl2/materials/plaster/plasterwall047b]] | ||
+ | *[[hl2/materials/props/elevatorbutton003a]] | ||
+ | *[[hl2/materials/props/rubberroof002a]] | ||
+ | *[[hl2/materials/props/woodcrate001a]] | ||
+ | *[[hl2/materials/props/woodcrate003a]] | ||
+ | *[[hl2/materials/props/woodcrate003d]] | ||
+ | *[[hl2/materials/skybox/sky_quarry03]] | ||
+ | *[[hl2/materials/stone/stonefloor006d]] | ||
+ | *[[hl2/materials/stone/stonefloor006e]] | ||
+ | *[[hl2/materials/stone/stonefloor006f]] | ||
+ | *[[hl2/materials/stone/stonewall004a]] | ||
+ | *[[hl2/materials/stone/stonewall016a]] | ||
+ | *[[hl2/materials/stone/stonewall025a]] | ||
+ | *[[hl2/materials/stone/stonewall025c]] | ||
+ | *[[hl2/materials/stone/stonewall025d]] | ||
+ | *[[hl2/materials/tools/toolsareaportal]] | ||
+ | *[[hl2/materials/tools/toolsinvisibleladder]] | ||
+ | *[[hl2/materials/tools/toolsnodraw]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
+ | *[[hl2/materials/wood/wooddoor002a]] | ||
+ | *[[hl2/materials/wood/wooddoor015a]] | ||
+ | *[[hl2/materials/wood/woodfloor001a]] | ||
+ | *[[hl2/materials/wood/woodfloor005a]] | ||
+ | *[[hl2/materials/wood/woodshingles001a]] | ||
+ | *[[hl2/materials/wood/woodshingles002a]] | ||
+ | *[[hl2/materials/wood/woodwall027b]] | ||
+ | *[[hl2/materials/wood/woodwall027c]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/junk/w_garb_tire(heavy)]] | ||
+ | *[[hl2/models/props_c17/car_mini01]] | ||
+ | *[[hl2/models/props_c17/fence01b]] | ||
+ | *[[hl2/models/props_c17/fence03a]] | ||
+ | *[[hl2/models/props_c17/furnituredrawer001a]] | ||
+ | *[[hl2/models/props_c17/furniturefireplace001a]] | ||
+ | *[[hl2/models/props_c17/furnitureradiator001a]] | ||
+ | *[[hl2/models/props_c17/furnitureshelf001a]] | ||
+ | *[[hl2/models/props_c17/furnitureshelf001b]] | ||
+ | *[[hl2/models/props_c17/furniturestove001a]] | ||
+ | *[[hl2/models/props_c17/furniturestoveburner001a]] | ||
+ | *[[hl2/models/props_c17/furnituretable002a]] | ||
+ | *[[hl2/models/props_c17/gasmeter002a]] | ||
+ | *[[hl2/models/props_c17/light_domelight02_on]] | ||
+ | *[[hl2/models/props_c17/light_lightbare01_on]] | ||
+ | *[[hl2/models/props_c17/metalladder002]] | ||
+ | *[[hl2/models/props_c17/oildrum001]] | ||
+ | *[[hl2/models/props_c17/pulleyhook01]] | ||
+ | *[[hl2/models/props_c17/pulleywheels_small01]] | ||
+ | *[[hl2/models/props_c17/trappropeller_blade]] | ||
+ | *[[hl2/models/props_c17/trappropeller_engine]] | ||
+ | *[[hl2/models/props_c17/utilityconnecter005]] | ||
+ | *[[hl2/models/props_c17/utilitypole01b]] | ||
+ | *[[hl2/models/props_citizen_tech/windmill_blade006a]] | ||
+ | *[[hl2/models/props_debris/wood_board02a]] | ||
+ | *[[hl2/models/props_debris/wood_board05a]] | ||
+ | *[[hl2/models/props_debris/wood_board06a]] | ||
+ | *[[hl2/models/props_foliage/treemaple01a]] | ||
+ | *[[hl2/models/props_junk/cardboard_box001a]] | ||
+ | *[[hl2/models/props_junk/cardboard_box001b]] | ||
+ | *[[hl2/models/props_junk/cardboard_box002a]] | ||
+ | *[[hl2/models/props_junk/cardboard_box003a]] | ||
+ | *[[hl2/models/props_junk/metal_paintcan001a]] | ||
+ | *[[hl2/models/props_lab/bindergraylabel01a]] | ||
+ | *[[hl2/models/props_lab/bindergreenlabel]] | ||
+ | *[[hl2/models/props_lab/jar01a]] | ||
+ | *[[hl2/models/props_lab/reciever01b]] | ||
+ | *[[hl2/models/props_lab/reciever01c]] | ||
+ | *[[hl2/models/props_wasteland/chimneystone01]] | ||
+ | *[[hl2/models/props_wasteland/pipe01_90degree01]] | ||
+ | *[[hl2/models/props_wasteland/pipe01_connector01]] | ||
+ | *[[hl2/models/props_wasteland/pipe01_straight01_long]] | ||
+ | *[[hl2/models/props_wasteland/pipe01_straight01_short]] | ||
+ | *[[hl2/models/props_wasteland/pipe02_45degree01]] | ||
+ | *[[hl2/models/props_wasteland/pipe02_90degree01]] | ||
+ | *[[hl2/models/props_wasteland/pipe02_connector01]] | ||
+ | *[[hl2/models/props_wasteland/pipe02_straight01_long]] | ||
+ | *[[hl2/models/props_wasteland/pipe02_straight01_short]] | ||
+ | *[[hl2/models/props_wasteland/pipe03_straight01_long]] | ||
+ | *[[hl2/models/props_wasteland/prison_throwswitchlever001]] | ||
+ | |||
+ | ===Sounds=== | ||
+ | *[[hl2/sound/ambient/fx/wood_fx/wood_creak1]] | ||
+ | *[[hl2/sound/ambient/objects/spin_trap/spin_loop]] | ||
+ | *[[hl2/sound/ambient/objects/spin_trap/spindown]] | ||
+ | *[[hl2/sound/ambient/objects/spin_trap/spinup]] | ||
+ | *[[hl2/sound/ambient/objects/spin_trap/sputter1]] | ||
+ | *[[hl2/sound/doors/func_door_rotating/gate_move1]] | ||
+ | *[[hl2/sound/impact/explosions/script/explosion1]] | ||
+ | *[[hl2/sound/player/footsteps/metalgrate3]] | ||
+ | *[[hl2/sound/weapons/explode_9]] | ||
+ | *[[hl2/sound/weapons/smg1/switch_burst]] | ||
+ | |||
==Gallery== | ==Gallery== | ||
===Hammer=== | ===Hammer=== |
Latest revision as of 23:43, 28 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 22, 2003 |
Editor Build | 2370 |
Map Date (NET) | April 21, 2003 |
Ambiguous names rock.
Contents
Overview
MDL2 is a map containing a very early and broken scriped sequence for the e3_phystown map. The engine trap still works, and stepping on a trigger-plate will flip a car, but the other sequences will not happen.
Appearances
- Base directory
Referenced Assets
Entities
- ambient_generic
- env_cubemap
- env_fire
- env_physexplosion
- env_physimpact
- env_shake
- env_shooter
- env_sprite
- func_areaportal
- func_button
- func_detail
- func_door
- func_door_rotating
- func_rotating
- func_smokevolume
- func_tracktrain
- info_landmark
- info_lighting
- info_node
- info_node_climb
- info_player_start
- info_target
- infodecal
- item_healthkit
- keyframe_rope
- light
- light_spot
- logic_navigation
- logic_relay
- logic_timer
- move_rope
- npc_maker
- phys_hinge
- phys_motor
- physics_prop
- point_angularvelocitysensor
- prop_dynamic
- prop_physics
- prop_static
- shadow_control
- trigger_changelevel
- trigger_hurt
- trigger_multiple
- trigger_once
- trigger_playermovement
- weapon_pistol
Materials
- hl2/materials/brick/brickwall014a
- hl2/materials/brick/brickwall014b
- hl2/materials/brick/brickwall014c
- hl2/materials/brick/brickwall014e
- hl2/materials/brick/brickwall014f
- hl2/materials/brick/brickwall014g
- hl2/materials/brick/brickwall047a
- hl2/materials/brick/brickwall048a
- hl2/materials/brick/brickwall048b
- hl2/materials/brick/brickwall048d
- hl2/materials/brick/brickwall048f
- hl2/materials/brick/brickwall048i
- hl2/materials/cable/cable
- hl2/materials/concrete/concretefloor013c
- hl2/materials/concrete/concretefloor031a
- hl2/materials/concrete/concretefloor034a
- hl2/materials/concrete/concretestair001a
- hl2/materials/concrete/concretestair005a
- hl2/materials/concrete/concretewall026d
- hl2/materials/concrete/concretewall032a
- hl2/materials/decals/bloodstain_001
- hl2/materials/decals/bloodstain_002
- hl2/materials/decals/bloodstain_003b
- hl2/materials/decals/decal_posters002a
- hl2/materials/decals/decalgraffiti001b
- hl2/materials/decals/decalgraffiti001c
- hl2/materials/decals/decalrug002a
- hl2/materials/decals/decalshipsign001f
- hl2/materials/glass/glasswindow010a
- hl2/materials/glass/glasswindow010b
- hl2/materials/glass/glasswindow010c
- hl2/materials/materials/sprites/light_glow01
- hl2/materials/materials/sprites/steam1
- hl2/materials/metal/metaldoor045a
- hl2/materials/metal/metalfence001a
- hl2/materials/metal/metalfloor001a
- hl2/materials/metal/metalfloor007a
- hl2/materials/metal/metalgrate013b
- hl2/materials/metal/metalroof005a
- hl2/materials/metal/metaltruss002a
- hl2/materials/metal/metaltruss003a
- hl2/materials/metal/metaltruss017a
- hl2/materials/metal/metaltruss022c
- hl2/materials/metal/metalwall001a
- hl2/materials/metal/metalwall001b
- hl2/materials/metal/metalwall004a
- hl2/materials/metal/metalwall004b
- hl2/materials/metal/metalwall004c
- hl2/materials/metal/metalwall017a
- hl2/materials/metal/metalwall085a
- hl2/materials/nature/blenddirtmud001a
- hl2/materials/nature/blendgrassdirt001a
- hl2/materials/nature/dirtfloor005b
- hl2/materials/particle/particle_smokegrenade1
- hl2/materials/plaster/plasterwall003d
- hl2/materials/plaster/plasterwall007a
- hl2/materials/plaster/plasterwall007c
- hl2/materials/plaster/plasterwall007d
- hl2/materials/plaster/plasterwall007h
- hl2/materials/plaster/plasterwall047a
- hl2/materials/plaster/plasterwall047b
- hl2/materials/props/elevatorbutton003a
- hl2/materials/props/rubberroof002a
- hl2/materials/props/woodcrate001a
- hl2/materials/props/woodcrate003a
- hl2/materials/props/woodcrate003d
- hl2/materials/skybox/sky_quarry03
- hl2/materials/stone/stonefloor006d
- hl2/materials/stone/stonefloor006e
- hl2/materials/stone/stonefloor006f
- hl2/materials/stone/stonewall004a
- hl2/materials/stone/stonewall016a
- hl2/materials/stone/stonewall025a
- hl2/materials/stone/stonewall025c
- hl2/materials/stone/stonewall025d
- hl2/materials/tools/toolsareaportal
- hl2/materials/tools/toolsinvisibleladder
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
- hl2/materials/wood/wooddoor002a
- hl2/materials/wood/wooddoor015a
- hl2/materials/wood/woodfloor001a
- hl2/materials/wood/woodfloor005a
- hl2/materials/wood/woodshingles001a
- hl2/materials/wood/woodshingles002a
- hl2/materials/wood/woodwall027b
- hl2/materials/wood/woodwall027c
Models
- hl2/models/junk/w_garb_tire(heavy)
- hl2/models/props_c17/car_mini01
- hl2/models/props_c17/fence01b
- hl2/models/props_c17/fence03a
- hl2/models/props_c17/furnituredrawer001a
- hl2/models/props_c17/furniturefireplace001a
- hl2/models/props_c17/furnitureradiator001a
- hl2/models/props_c17/furnitureshelf001a
- hl2/models/props_c17/furnitureshelf001b
- hl2/models/props_c17/furniturestove001a
- hl2/models/props_c17/furniturestoveburner001a
- hl2/models/props_c17/furnituretable002a
- hl2/models/props_c17/gasmeter002a
- hl2/models/props_c17/light_domelight02_on
- hl2/models/props_c17/light_lightbare01_on
- hl2/models/props_c17/metalladder002
- hl2/models/props_c17/oildrum001
- hl2/models/props_c17/pulleyhook01
- hl2/models/props_c17/pulleywheels_small01
- hl2/models/props_c17/trappropeller_blade
- hl2/models/props_c17/trappropeller_engine
- hl2/models/props_c17/utilityconnecter005
- hl2/models/props_c17/utilitypole01b
- hl2/models/props_citizen_tech/windmill_blade006a
- hl2/models/props_debris/wood_board02a
- hl2/models/props_debris/wood_board05a
- hl2/models/props_debris/wood_board06a
- hl2/models/props_foliage/treemaple01a
- hl2/models/props_junk/cardboard_box001a
- hl2/models/props_junk/cardboard_box001b
- hl2/models/props_junk/cardboard_box002a
- hl2/models/props_junk/cardboard_box003a
- hl2/models/props_junk/metal_paintcan001a
- hl2/models/props_lab/bindergraylabel01a
- hl2/models/props_lab/bindergreenlabel
- hl2/models/props_lab/jar01a
- hl2/models/props_lab/reciever01b
- hl2/models/props_lab/reciever01c
- hl2/models/props_wasteland/chimneystone01
- hl2/models/props_wasteland/pipe01_90degree01
- hl2/models/props_wasteland/pipe01_connector01
- hl2/models/props_wasteland/pipe01_straight01_long
- hl2/models/props_wasteland/pipe01_straight01_short
- hl2/models/props_wasteland/pipe02_45degree01
- hl2/models/props_wasteland/pipe02_90degree01
- hl2/models/props_wasteland/pipe02_connector01
- hl2/models/props_wasteland/pipe02_straight01_long
- hl2/models/props_wasteland/pipe02_straight01_short
- hl2/models/props_wasteland/pipe03_straight01_long
- hl2/models/props_wasteland/prison_throwswitchlever001
Sounds
- hl2/sound/ambient/fx/wood_fx/wood_creak1
- hl2/sound/ambient/objects/spin_trap/spin_loop
- hl2/sound/ambient/objects/spin_trap/spindown
- hl2/sound/ambient/objects/spin_trap/spinup
- hl2/sound/ambient/objects/spin_trap/sputter1
- hl2/sound/doors/func_door_rotating/gate_move1
- hl2/sound/impact/explosions/script/explosion1
- hl2/sound/player/footsteps/metalgrate3
- hl2/sound/weapons/explode_9
- hl2/sound/weapons/smg1/switch_burst