Difference between revisions of "Oasiz's Map Documentation/SecTemplate"

From Valve Cut Content
Jump to: navigation, search
m (Reverted edits by Cmarti. (talk) to last revision by Jill)
(Tag: Rollback)
Line 1: Line 1:
毛泽东(1893年12月26日-1976年9月9日),字润之,湖南湘潭人[1]:3813。笔名子任,曾化名李德胜。中华民国大陆时期、中国共产党和中华人民共和国的重要政治家、军事家、战略家、外交家和诗人。自1945年中共七届一中全会出任中国共产党中央委员会主席至1976年逝世,是中华人民共和国历史上的第一代最高领导人[2]。
+
<onlyinclude> <!-- Yeah -- this is a bit of a mess. It stems from the inputs being volatile at best. -->
 
+
{{#if:{{{header|}}}| <!-- When there's a header, throw a h3 in. Simple. -->
毛泽东出生于湖南湘潭韶山冲,幼年进入私塾读书,也务过农。1918年毕业于湖南省立第一师范学校。1921年参与建立中国共产党,后参与第一次国共合作。1927年-1949年间,参与第一次国共内战、第二次国共合作、抗日战争、第二次国共内战,并扮演重要角色。1945年中国共产党第七次全国代表大会后出任中央委员会主席和中央军事委员会主席,成为党的最高领导人。1949年出任中华人民共和国中央人民政府主席,1954年至1959年转为担任中华人民共和国主席。曾先后兼任人民革命军事委员会主席、国防委员会主席、中国人民政治协商会议全国委员会主席暨名誉主席等职。
+
</table><!-- Bugfix for table overlap -->
 
+
<br><h3>{{{header}}}</h3>|}}
毛泽东是中国共产党创始人之一,中国人民解放军和中华人民共和国的主要缔造者和领导人,其终身担任中国共产党中央委员会主席、中国共产党中央军事委员会主席,被尊称为毛泽东主席、毛主席。在经济社会等方面,毛泽东于1949年起逐渐推行计划经济[3],1950年起推进了扫盲运动,1953年起推动社会主义改造和工业化,1954年主导制定了第一部《中华人民共和国宪法》,1958年提出开展“两弹一星”工程;毛泽东时代的中国人口总数由5亿多增长到9亿多,人口生育率高于世界平均水平、人口死亡率呈波动式下降[4][5],期间中国政府并未严格实行计划生育、曾一度鼓励生育[6][7]。与此同时,在政治文化等方面,1949年至1976年间,毛泽东主导或发动了土地改革运动、镇压反革命运动、三反五反运动、肃反运动、反右运动、大跃进、人民公社、四清运动、文化大革命等一系列政治和社会运动,中国国民经济及科教学术受到巨大冲击[8][9][10][11][12],中华传统文化及道德沦亡[13][14][15][16][17],民主、法制及宪政遭到严重破坏[12][18][19][20][21],据各方估计造成了数千万中国人的非正常死亡[22][23][24][25][26][27][28][29],亦有数千万中国人受到批斗和迫害[30][31][32][33][34]。
+
{{#if:{{{header|}}}|{{#if:{{{div|}}}||
 
+
<table border="0" cellpadding="0" cellspacing="0" class="oasiztable article-table" style="width: 100%; border-style: solid; border-width: 1px 1px 1px 1px;">
1976年9月9日,毛泽东在北京病逝,终年83岁,遗体安放在毛主席纪念堂至今。世界各地对毛泽东的評價历来褒貶不一、充满争议,而毛泽东时代的朝鲜战争、中苏交恶、越南战争、中美破冰、红色高棉夺权等也是冷战期间世界各国博弈的显现。中国共产党、中华人民共和国官方将毛泽东定位为党和国家的缔造者以及党和国家第一代领导集体的核心,毛泽东思想被列为中国共产党的主要指导思想之一。支持者认为毛泽东在中国工业化、反对帝国主义和霸权主义的运动中作出了重要贡献,降低了中国人口的文盲率,并促进了中国妇女地位的提升[35][36][37][38];反对者则批评毛泽东的独裁、极权和推行个人崇拜,谴责毛泽东时代的诸多运动造成了大量人员和财产损失、文物古迹的损毁以及给中国社会带来的浩劫和精神创伤
+
<tr>
 +
<th style="width:15%" scope="col"><b>MAP NAME .VMF</b>
 +
</th><th style="width:15%" scope="col">What is it
 +
</th><th style="width:15%" scope="col">State or purpose
 +
</th><th style="width:20%" scope="col">What does it have
 +
</th><th style="width:35%" scope="col">Comments
 +
</th></tr>
 +
}}|}}
 +
{{#if: {{{div|}}}| <!-- This starts the table with DIV is set. We want to remove the top border from these otherwise we risk ugly inconsistent double-borders. -->
 +
<table border="0" cellpadding="0" cellspacing="0" class="oasiztable article-table" style="width: 100%; border-style: solid; border-width: 0px 1px 1px 1px;">
 +
|}}<!-- If this is a HEADER input, and is NOT a DIV input, it will instead become a "top cap". -->
 +
{{#if:{{{1|}}}|{{#if:{{{header|}}}||<!-- Generic midtable, happens if the unspecifieds are set. -->
 +
<tr>
 +
<td style="width:15%"><b>{{#if: {{{nolink|}}} | {{Trim|{{{1|}}}}} | {{Trim|{{{1|}}}}}|{{Trim|{{{1|}}}}}}}</b>
 +
</td><td style="width:15%">{{Trim|{{{5|}}}}}<!-- This is based on typical length -->
 +
</td><td style="width:15%">{{Trim|{{{3|}}}}}
 +
</td><td style="width:20%">{{Trim|{{{4|}}}}}
 +
</td><td style="width:35%">{{Trim|{{{2|}}}}}
 +
</td></tr>}}|}}
 +
<!-- Deprecated
 +
{{#if:{{{ender|}}}|</table>|}} if this is the ender, end the table. -->
 +
</onlyinclude>
 +
<noinclude>
 +
SecTemplate intended to simplify porting over Oasiz's mappack to a more readable form. Why the weird spaces at the top? To keep my source code readable.
 +
==Usage==
 +
<pre>
 +
{{:Oasiz's Map Documentation/SecTemplate
 +
|1=1
 +
|2= 2
 +
|3=3
 +
|4= 4
 +
|5=5
 +
|header=tteesstt
 +
|div=true
 +
|ender=true
 +
|nolink=true
 +
}}
 +
Note: "DIV" should be set at the start of the table. "ENDER" should be set at the end. Otherwise, it will likely not display correctly.
 +
</pre>
 +
==Test 1==
 +
Does it work?
 +
{{:Oasiz's Map Documentation/SecTemplate
 +
|1=1
 +
|2= 2
 +
|3=3
 +
|4= 4
 +
|5=5
 +
|header=tteesstt
 +
|div=true
 +
|ender=true
 +
}}
 +
Without Ender
 +
{{:Oasiz's Map Documentation/SecTemplate
 +
|1=1
 +
|2= 2
 +
|3=3
 +
|4= 4
 +
|5=5
 +
|header=tteesstt
 +
|div=true
 +
}}
 +
Without Div
 +
{{:Oasiz's Map Documentation/SecTemplate
 +
|1=1
 +
|2= 2
 +
|3=3
 +
|4= 4
 +
|5=5
 +
|header=tteesstt
 +
|ender=true
 +
}}
 +
Without Either
 +
{{:Oasiz's Map Documentation/SecTemplate
 +
|1=1
 +
|2= 2
 +
|3=3
 +
|4= 4
 +
|5=5
 +
|header=tteesstt
 +
}}
 +
==Test 2==
 +
Does it continue correctly?
 +
{{:Oasiz's Map Documentation/SecTemplate
 +
|1=1
 +
|2= 2
 +
|3=3
 +
|4= 4
 +
|5=5
 +
|header=tteesstt
 +
|div=true
 +
}}
 +
{{:Oasiz's Map Documentation/SecTemplate
 +
|1=1
 +
|2= 2
 +
|3=3
 +
|4= 4
 +
|5=5
 +
|header=
 +
}}
 +
{{:Oasiz's Map Documentation/SecTemplate
 +
|1=1
 +
|2= 2
 +
|3=3
 +
|4= 4
 +
|5=5
 +
|header=
 +
|ender=true
 +
}}
 +
===Sample Page===
 +
{{:Oasiz's Map Documentation/SecTemplate|header=aaron/}}
 +
{{:Oasiz's Map Documentation/SecTemplate|ai_guide1 |div=y| Isolated scripted sequence|prototype|div=y| Borealis start first meeting with Odell|div=y| Small playable sequence}}
 +
{{:Oasiz's Map Documentation/SecTemplate|alyx|div=y| A room with Alyx|development test|div=y| Isolated box|div=y| Test}}
 +
{{:Oasiz's Map Documentation/SecTemplate|alyx_caves03|--- DOES NOT LOAD ---|Line 412 error 7}}
 +
{{:Oasiz's Map Documentation/SecTemplate|antcave|div=y| Antlion caves |concept|div=y| Textured with lightning and grubs|div=y| Small explorable area}}
 +
{{:Oasiz's Map Documentation/SecTemplate|antlion_01|div=y| Wastelands? without antlions|concept, sketch|div=y| Rough textures and brushwork, most likely early development / Small explorable area}}
 +
{{:Oasiz's Map Documentation/SecTemplate|antlion_cave01|div=y| Antlion caves|concept|div=y| Devtextured, lit and a bit longer cave variation|div=y| Small playable section}}
 +
{{:Oasiz's Map Documentation/SecTemplate|apc_canal|div=y| Isolated prototype test|prototype| Small cut canal section with an APC to avoid Small playable sequence|ender=y}}
 +
===Weird Headers===
 +
----
 +
{{:Oasiz's Map Documentation/SecTemplate|header=tri/}}
 +
----
 +
{{:Oasiz's Map Documentation/SecTemplate|combine_room2|div=y| dupe of 'prefabs/combine_room3'|ender=y}}
 +
----
 +
{{:Oasiz's Map Documentation/SecTemplate|header=wedge/|}}
 +
----
 +
{{:Oasiz's Map Documentation/SecTemplate|fastzombie_roofs|div=y| Fast zombie AI test, some devtextured buildings to climb and jump in back/forth.|prototype|div=y| Fast zombie AI test|div=y| Test}}
 +
----
 +
{{:Oasiz's Map Documentation/SecTemplate|fisicks|div=y| Early date, A room filled with various physics objects, seems to be only brushes. Possibly early physics engine tests.|prototype|div=y| Physics/origin tests in a box.|div=y| Test}}
 +
{{:Oasiz's Map Documentation/SecTemplate|physcannon|div=y| A small room with citizens and some physics props. Some objects attached to a wall as well.|prototype|div=y| Physics manipulator gun test.|div=y| Test}}
 +
</noinclude>

Revision as of 06:24, 19 June 2020




SecTemplate intended to simplify porting over Oasiz's mappack to a more readable form. Why the weird spaces at the top? To keep my source code readable.

Usage

{{:Oasiz's Map Documentation/SecTemplate
|1=1
|2= 2
|3=3
|4= 4
|5=5
|header=tteesstt
|div=true
|ender=true
|nolink=true
}}
Note: "DIV" should be set at the start of the table. "ENDER" should be set at the end. Otherwise, it will likely not display correctly.

Test 1

Does it work?


tteesstt

Without Ender


tteesstt

Without Div


tteesstt

Without Either
MAP NAME .VMF What is it State or purpose What does it have Comments


tteesstt

Test 2

Does it continue correctly?

MAP NAME .VMF What is it State or purpose What does it have Comments


tteesstt

Sample Page

1 5 3 4 2
1 5 3 4 2


aaron/

MAP NAME .VMF What is it State or purpose What does it have Comments
ai_guide1 Small playable sequence prototype Borealis start first meeting with Odell Isolated scripted sequence
alyx Test development test Isolated box A room with Alyx
alyx_caves03 Line 412 error 7 --- DOES NOT LOAD ---
antcave Small explorable area concept Textured with lightning and grubs Antlion caves
antlion_01 concept, sketch Rough textures and brushwork, most likely early development / Small explorable area Wastelands? without antlions
antlion_cave01 Small playable section concept Devtextured, lit and a bit longer cave variation Antlion caves

Weird Headers


apc_canal prototype Small cut canal section with an APC to avoid Small playable sequence Isolated prototype test


tri/



MAP NAME .VMF What is it State or purpose What does it have Comments

combine_room2 dupe of 'prefabs/combine_room3'


wedge/



MAP NAME .VMF What is it State or purpose What does it have Comments


fastzombie_roofs Test prototype Fast zombie AI test Fast zombie AI test, some devtextured buildings to climb and jump in back/forth.
fisicks Test prototype Physics/origin tests in a box. Early date, A room filled with various physics objects, seems to be only brushes. Possibly early physics engine tests.
physcannon Test prototype Physics manipulator gun test. A small room with citizens and some physics props. Some objects attached to a wall as well.