Difference between revisions of "Odell"

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(Tag: Rollback)
 
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澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。
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<!--{{Infobox_album|image = |title = Odell}}-->
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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[[File:Odell.png|thumb|250x250px]]
他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”
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Odell/Owen was the engineer on the Hyperborea/Borealis.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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== Background ==
基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”
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Odell was one of the first real characters developed for Half-Life 2, being created in 1999. His role was seemingly to act as a 'leader' AI, guiding the player through the Hyperborea/Borealis.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”
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== Sound Files ==
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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Odell is unique to other cut characters, as he had a lot of temporary dialogue (voiced by Marc Laidlaw) created throughout Half-Life 2's development.
在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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=== 1999 Era ===
“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。
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This era of Odell's character has his voicelines stored in sound/odell, rather than sound/vo. This correlates with HL1-era directory handling, signalling the voice line's age.
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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{|border="1" cellpadding="0" cellspacing="0" class="article-table"
根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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  !File
“試著想想另一個國家會做任何如此順從的事情,”他寫道。
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  !Transcript
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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  !Notes
此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。
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<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
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|-
基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”
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  | odelltest.wav
<pre style="color: yellow">ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.</pre>
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  | <blockquote>I knew this trip was gonna end in a bad way. Old days you'd never take such a risk with a ship like this, but they were desperate. Runnin' supplies out here to the ice station and that place underneath us. They didn't listen to me- half the crew were scientists anyway, up to god-knows-what. Wouldn't listen when I told 'em it was time to pull out! Captain turned a deaf ear too, guess you can't blame him- desperate times. Once we were ice-bound, we were no use to anybody. Some of the men laid out across the ice, right around then those warships found us. That was pretty much the end.. but they pelted with these.. tick pods that came flyin' down all over the deck. They hit ya, you were dead, that wasn't such a bad way to go considerin'... thought they were bombs- duds, y'know.. 'till they started hatchin'. Once I figured out these sacktick things didn't like the cold too much, I shut off the generator, let the whole ship ice over. That did the trick, mostly- there was no-one left to hang a medal on me. I tried to send a distress call, radios were messed up. Scientists didn't want anyone knowin' we were out here, guess I shoulda known they were resistance.. is that what you are? That outfit assures you ain't no spy.. looks like it hurts getting in to it. Makes this gumby suit look cozy by comparison! Haha.. ha..</blockquote>
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  | odelltest 1-8 are just cut up versions of odelltest.wav, presumably to make lipsync easier.
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|-
 +
  | anyway.wav
 +
  | <blockquote>Anyway...</blockquote>
 +
 
 +
|-
 +
  | catchup.wav
 +
  | <blockquote>Come on Freeman, catch up!</blockquote>
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 +
|-
 +
  | cheese.wav
 +
  | <blockquote>Heres that cheese I was lookin' for! Tasty.</blockquote>
 +
 
 +
|-
 +
  | hold.wav
 +
  | <blockquote>Hold on, I'm coming back for you.</blockquote>
 +
 
 +
|-
 +
  | stick.wav
 +
  | <blockquote>There you are. Better stick close.</blockquote>
 +
 
 +
|-
 +
  | wassay.wav
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  | <blockquote>As I was sayin'...</blockquote>
 +
 
 +
|-
 +
  | where.wav
 +
  | <blockquote>Hey, where'd you get to?</blockquote>
 +
 
 +
|-
 +
  | withme.wav
 +
  | <blockquote>Freeman - you with me?</blockquote>
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 +
|-
 +
  | striker.wav
 +
  | (non-quote)
 +
  | Seemingly for a weapon Odell would wield.
 +
|}
 +
 
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All these sound effects are dated November 16th, 1999.<br/>
 +
Something interesting to note is that all of these lines, with the exclusion of the full odelltest.wav, have lipsync. This makes it likely that the focus on facial technology started extremely early in Half-Life 2's development.
 +
 
 +
== Fate ==
 +
By the time Half-Life 2 leaked, the Borealis had already been cut, and his character model had been thrown into limbo. As such, his model was left unattained, and in the Leak his textures are completely scrambled.
 +
However, his face eventually found a home with the Oddessa Cubbage character in the Coast chapters of the retail game, with some modifications to his face texture and attire.
 +
[[Category:2003 Leaks]]
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[[Category:Half-Life 2]]
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[[Category:Characters]]
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[[Category:Humans]]

Latest revision as of 07:17, 8 October 2021

Odell.png

Odell/Owen was the engineer on the Hyperborea/Borealis.

Background

Odell was one of the first real characters developed for Half-Life 2, being created in 1999. His role was seemingly to act as a 'leader' AI, guiding the player through the Hyperborea/Borealis.

Sound Files

Odell is unique to other cut characters, as he had a lot of temporary dialogue (voiced by Marc Laidlaw) created throughout Half-Life 2's development.

1999 Era

This era of Odell's character has his voicelines stored in sound/odell, rather than sound/vo. This correlates with HL1-era directory handling, signalling the voice line's age.

File Transcript Notes
odelltest.wav

I knew this trip was gonna end in a bad way. Old days you'd never take such a risk with a ship like this, but they were desperate. Runnin' supplies out here to the ice station and that place underneath us. They didn't listen to me- half the crew were scientists anyway, up to god-knows-what. Wouldn't listen when I told 'em it was time to pull out! Captain turned a deaf ear too, guess you can't blame him- desperate times. Once we were ice-bound, we were no use to anybody. Some of the men laid out across the ice, right around then those warships found us. That was pretty much the end.. but they pelted with these.. tick pods that came flyin' down all over the deck. They hit ya, you were dead, that wasn't such a bad way to go considerin'... thought they were bombs- duds, y'know.. 'till they started hatchin'. Once I figured out these sacktick things didn't like the cold too much, I shut off the generator, let the whole ship ice over. That did the trick, mostly- there was no-one left to hang a medal on me. I tried to send a distress call, radios were messed up. Scientists didn't want anyone knowin' we were out here, guess I shoulda known they were resistance.. is that what you are? That outfit assures you ain't no spy.. looks like it hurts getting in to it. Makes this gumby suit look cozy by comparison! Haha.. ha..

odelltest 1-8 are just cut up versions of odelltest.wav, presumably to make lipsync easier.
anyway.wav

Anyway...

catchup.wav

Come on Freeman, catch up!

cheese.wav

Heres that cheese I was lookin' for! Tasty.

hold.wav

Hold on, I'm coming back for you.

stick.wav

There you are. Better stick close.

wassay.wav

As I was sayin'...

where.wav

Hey, where'd you get to?

withme.wav

Freeman - you with me?

striker.wav (non-quote) Seemingly for a weapon Odell would wield.

All these sound effects are dated November 16th, 1999.
Something interesting to note is that all of these lines, with the exclusion of the full odelltest.wav, have lipsync. This makes it likely that the focus on facial technology started extremely early in Half-Life 2's development.

Fate

By the time Half-Life 2 leaked, the Borealis had already been cut, and his character model had been thrown into limbo. As such, his model was left unattained, and in the Leak his textures are completely scrambled. However, his face eventually found a home with the Oddessa Cubbage character in the Coast chapters of the retail game, with some modifications to his face texture and attire.