Difference between revisions of "Portal - Unused Visgroups/2006"
From Valve Cut Content
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== testchmb_a_01 == | == testchmb_a_01 == | ||
− | + | <gallery> | |
+ | Testchmb_a_01_portal_spawn_sounds.jpg|Portal Spawn Sounds: 4 ambient_generics used for portal firing and placement sounds. They all use "NPC_Vortigaunt.ClawBeam" with the "Big Machine" Dynamic Preset. | ||
+ | Testchmb_a_01_stair_step.jpg|Stair Step: A metal, prospekt-era stair step. It is not connected to anything in the final map. | ||
+ | Testchmb_a_01_annoying_things.jpg|Annoying Things: 2 trigger_transition brushes and a func_noportal_volume. | ||
+ | Testchmb_a_01_old_cleanser.jpg|A prospekt-era brush portal fizzler. | ||
+ | </gallery> | ||
== testchmb_a_02 == | == testchmb_a_02 == |
Revision as of 00:58, 21 January 2021
Contents
Background1.vmf
testchmb_a_01
testchmb_a_02
testchmb_a_03
testchmb_a_04
testchmb_a_05
No unused visgroups.
testchmb_a_06
testchmb_a_07
testchmb_a_08
testchmb_a_09
No unused visgroups.
testchmb_a_10
testchmb_a_11
testchmb_a_13
No unused visgroups.
testchmb_a_14
testchmb_a_15
escape_00
No unused visgroups.
escape_01
escape_02
No unused visgroups.