Difference between revisions of "Portal - Unused Visgroups/2006"

From Valve Cut Content
Jump to: navigation, search
(added more stuff lol idk)
(01)
Line 15: Line 15:
  
 
== testchmb_a_01 ==
 
== testchmb_a_01 ==
 
+
<gallery>
 +
Testchmb_a_01_portal_spawn_sounds.jpg|Portal Spawn Sounds: 4 ambient_generics used for portal firing and placement sounds. They all use "NPC_Vortigaunt.ClawBeam" with the "Big Machine" Dynamic Preset.
 +
Testchmb_a_01_stair_step.jpg|Stair Step: A metal, prospekt-era stair step. It is not connected to anything in the final map.
 +
Testchmb_a_01_annoying_things.jpg|Annoying Things: 2 trigger_transition brushes and a func_noportal_volume.
 +
Testchmb_a_01_old_cleanser.jpg|A prospekt-era brush portal fizzler.
 +
</gallery>
  
 
== testchmb_a_02 ==
 
== testchmb_a_02 ==

Revision as of 00:58, 21 January 2021

Background1.vmf

testchmb_a_01

testchmb_a_02

testchmb_a_03

testchmb_a_04

testchmb_a_05

No unused visgroups.

testchmb_a_06

testchmb_a_07

testchmb_a_08

testchmb_a_09

No unused visgroups.

testchmb_a_10

testchmb_a_11

testchmb_a_13

No unused visgroups.

testchmb_a_14

testchmb_a_15

escape_00

No unused visgroups.

escape_01

escape_02

No unused visgroups.