Due to the nature of These maps having multiple versions released in the mappack, only new visgroups from the 2006 folder will be marked on this page.
Background1.vmf
Same as 2006.
testchmb_a_00
Artpass: A singular blue light outside the starting chamber.
testchmb_a_01
Same as 2006.
testchmb_a_02
Same as 2006.
testchmb_a_03
Art removals: a single light near the exit to the second chamber.
testchmb_a_04
Same as 2006.
testchmb_a_05
Same as 2006.
testchmb_a_06
Same as 2006.
testchmb_a_07
Same as 2006.
testchmb_a_08
Same as 2006.
testchmb_a_09
Same as 2006.
testchmb_a_10
Same as 2006.
testchmb_a_11
Same as 2006.
testchmb_a_13
Same as 2006.
testchmb_a_14
Visclusters: Exactly as described. A bunch of func_visclusters spread all over the map.
testchmb_a_15
artpass: Numerous removed props, brushes, lights, and effects, removed during the art pass.
1 object: a light fixed above one of the raised panels.
1 object: A light glow sprite, grouped together with a cut background light that is found in the artpass visgroup.
Ditto, shown with artpass enabled
6 objects: A small group of old elevator trusses found around the elevator in chamber 09.
escape_00
Dozens of unused lights, props, brushes, and effects removed during the art pass.
Old choreographed scenes and logic used by Glados.
4 objects: A fizzler situated a few units apart from its final equivalent in front of the rocket turret chamber. Its particle system is rotated 90 degrees.
art removals: Dozens of removed props, lights, and effects from the art pass, including a number of missing models, such as a plant and the projector's remote.
old transition 02: An older version of the level transition. The end is a small platform instead of the full length one seen in the final game and the curved platform has portable surfaces rather than metal.
artpass: Two pipes that quite inconveniently block the only visible portable wall past the vent sequence.
old vcds: Old lines used by Glados.
escape_01
escape_02