Difference between revisions of "Portal 1 Test Chambers (Evolution)"

From Valve Cut Content
Jump to: navigation, search
(Categories)
(Stub template)
Line 5: Line 5:
 
[[File:Portal1 2005 lab level3a.jpg|thumb|right|<code>lab_level3a</code>|200px]]
 
[[File:Portal1 2005 lab level3a.jpg|thumb|right|<code>lab_level3a</code>|200px]]
 
The first iteration of Portal's art style is the "''Nova Prospekt''" theme. Early on Portal took design cues from Half-Life 2, including using mostly HL2 assets. Test chambers during this era largely resembled the Prison/Nova Prospekt levels from HL2. The style included a mix of Combine architecture and steampunk technology. Chambers have a very "block-like" look to them aswell as most puzzle elements being made as brush work.
 
The first iteration of Portal's art style is the "''Nova Prospekt''" theme. Early on Portal took design cues from Half-Life 2, including using mostly HL2 assets. Test chambers during this era largely resembled the Prison/Nova Prospekt levels from HL2. The style included a mix of Combine architecture and steampunk technology. Chambers have a very "block-like" look to them aswell as most puzzle elements being made as brush work.
 +
 +
{{Stub-evolution}}
  
 
[[Category:Evolution]]
 
[[Category:Evolution]]
 
[[Category:Portal 1]]
 
[[Category:Portal 1]]

Revision as of 16:21, 22 May 2020

Most of the work done on Portal was refining the artstyle over it's 2 year development.

Version 1: Nova Prospekt (2005)

Starting room
lab_level3a

The first iteration of Portal's art style is the "Nova Prospekt" theme. Early on Portal took design cues from Half-Life 2, including using mostly HL2 assets. Test chambers during this era largely resembled the Prison/Nova Prospekt levels from HL2. The style included a mix of Combine architecture and steampunk technology. Chambers have a very "block-like" look to them aswell as most puzzle elements being made as brush work.

Antlion 4 00.png This article about evolution of a subject is a stub. You can help VCC by expanding it.