Difference between revisions of "Portal 1 Test Chambers (Evolution)"
From Valve Cut Content
(Stub template) |
m (Reverted edits by Li zing ling2 (talk) to last revision by Wolfcl0ck) (Tag: Rollback) |
||
(6 intermediate revisions by 6 users not shown) | |||
Line 9: | Line 9: | ||
[[Category:Evolution]] | [[Category:Evolution]] | ||
− | [[Category:Portal | + | [[Category:Portal]] |
Latest revision as of 07:17, 8 October 2021
Most of the work done on Portal was refining the artstyle over it's 2 year development.
Version 1: Nova Prospekt (2005)
The first iteration of Portal's art style is the "Nova Prospekt" theme. Early on Portal took design cues from Half-Life 2, including using mostly HL2 assets. Test chambers during this era largely resembled the Prison/Nova Prospekt levels from HL2. The style included a mix of Combine architecture and steampunk technology. Chambers have a very "block-like" look to them aswell as most puzzle elements being made as brush work.
This article about evolution of a subject could be expanded.