Difference between revisions of "Proj3ct ZeRo Leaks"

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澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。
+
==Introduction==
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
On 1/24/2017, Proj3ct ZeRo came into the ''Valve Cut Content V2+1 thread'' after an extended absence and posted several interesting files, along with providing an interesting insight into the deeper community.
他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
The best way to explain this is to quote the post itself:
基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”
+
===Post Quote===
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
''Now that I have your attention.''
“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
''Shown above is 4 things, the early version of the ministrider model for ep2 (seen in early trailers) this model is genuine. The EP2 Jalopy, this is my remake I started a long time ago and is now finished (more on this soon) and finally a video and a pastebin list, the video shows in motion a genuine Episode 2 Beta based on particle benchmark code and early maps models and textures. The list shows all "compiled" episode 2 (hl2 and ep1 too) beta/alpha test maps and demo maps etc (there is definitely alot more of these that are not yet compiled possibly hundreds).''
在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
''Now why am I showing this? well its simple. Last year I was commissioned privately to complete my Jalopy remake, in exchange I was offered the hl2 episode 2 beta for my collection I asked for proof of it obviously and this material is what I was sent.''
“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。
+
''I completed the commission but unfortunately when I asked for what I was promised in exchange I was jerked around and given excuse after excuse for about a year until now I explained that if I did not receive the beta that the deal was off.''
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
 
根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。
+
''I have not received any correspondence and as such I am releasing what I have publicly and telling everyone that yes a full on beta of ep2 (and possibly ep1) exists and is in the hands of at least 2 people who browse here and possibly many more this is being traded privately and as per usual the real fans of this content are being left out of the loop.''
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
 
“試著想想另一個國家會做任何如此順從的事情,”他寫道。
+
''I am not going to incite any arguments and I wont respond to any inflammatory remarks or start any "drama" with this but I hope that at least one of these people sees it in themselves to share what they have and continue the interest in Half-lifes development. Its like gaming archaeology but someones hiding king tut, however I expect that people who have some sort of emotional attachment to these files will come up with any excuse not to, yet keep trading them privately.''
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
 
此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。
+
''Dont expect that video to stay up long but I have downloaded it in case we need to re-upload.''
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
''Regards all and keep up the good work!''
基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”
+
 
<pre style="color: yellow">ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.</pre>
+
== Files ==
 +
Alongside the text of his post were several other items:
 +
===Images===
 +
<gallery widths="300" columns="2" bordersize="none" hideaddbutton=true>
 +
Ministrider_render.jpg
 +
Screens.jpg
 +
</gallery>
 +
 
 +
The first two images aren't of major note, they are previews of released models, not much else.
 +
 
 +
=== SPB Video ===
 +
[[File:Pel 8-5-16 - Ministrider encounters snarks, has panic attack|thumb|center|670 px]]
 +
 
 +
The video is very noteworthy. It is recorded in the Particle Benchmark(corresponding engine build), in a previously unseen map "demo_blob".
 +
For most of it, the player simply messes with a ministrider and harasses it with snarks.
 +
However, near the end, the player glances to the side and we get a brief glimpse of the rest of this map.
 +
<gallery widths="310" position="center" bordersize="none" hideaddbutton=true>
 +
frame_sideroom.png
 +
frame_sideroom2.png
 +
</gallery>
 +
 
 +
=== Pastebin EP2 Map Dump ===
 +
'''http://pastebin.com/Np5CiSS3'''
 +
 
 +
The pastebin post is by far the most interesting of the files here. It contains mentions of a variety of different files, ranging from what seem to be developer versions of final maps, beta versions of Lost Coast maps, general test maps, to retail maps included alongside. It seems to foreshadow
 +
 
 +
A list has been put together below categorizing the maps present here.
 +
 
 +
<table border="0" cellpadding="10" cellspacing="0" class="article-table" style="width: 500px;><tr>
 +
<th scope="col">EP2_* Maps</th>
 +
<th scope="col">EP1_* Maps</th>
 +
<th scope="col">Lostcoast related</th>
 +
<th scope="col">Proto_* Maps</th>
 +
<th scope="col">Test Maps</th>
 +
<th scope="col">Styleguide_* Maps</th>
 +
<th scope="col">Zoo_* Maps</th>
 +
<th scope="col">Misc. Maps</th></tr><tr>
 +
<td style="line-height: 100%; font-size: 11px;">
 +
<code>
 +
ep2_comm_hunter_01.bsp
 +
ep2_demo360_01.bsp<br /> 
 +
ep2_demo_01.bsp<br /> 
 +
ep2_demo_02.bsp<br /> 
 +
ep2_demo_05.bsp<br /> 
 +
ep2_demo_06a.bsp<br /> 
 +
ep2_demo_07.bsp<br /> 
 +
ep2_demo_08.bsp<br /> 
 +
ep2_demo_10.bsp<br /> 
 +
ep2_demo_advisor.bsp
 +
ep2_demo_antlions.bsp
 +
ep2_demo_antlions_short.bsp
 +
ep2_demo_barn.bsp
 +
ep2_demo_canyon.bsp
 +
ep2_demo_dog.bsp
 +
ep2_demo_fastzombie.bsp
 +
ep2_demo_flashlight.bsp
 +
ep2_demo_forest.bsp
 +
ep2_demo_gman.bsp
 +
ep2_demo_gman_lean.bsp
 +
ep2_demo_guard.bsp
 +
ep2_demo_strider.bsp
 +
ep2_freightelevatorbutton_test.bsp
 +
ep2_intro.bsp
 +
ep2_naturemodels01.bsp
 +
ep2_outland_01Isa_01.bsp
 +
ep2_outland_01_0609.bsp
 +
ep2_outland_01_0629.bsp
 +
ep2_outland_01_0705.bsp
 +
ep2_outland_01_0928.bsp
 +
ep2_outland_01_1010.bsp
 +
ep2_outland_01h.bsp
 +
ep2_outland_01o.bsp
 +
ep2_outland_02_stephtest.bsp
 +
ep2_outland_02_websacks.bsp
 +
ep2_outland_03_ps3.bsp
 +
ep2_outland_03_websacks.bsp
 +
ep2_outland_04_lever.bsp
 +
ep2_outland_04_steph.bsp
 +
ep2_outland_04_websacks.bsp
 +
ep2_outland_05_0109.bsp
 +
ep2_outland_05_0412.bsp
 +
ep2_outland_05_1025.bsp
 +
ep2_outland_05_1114.bsp
 +
ep2_outland_05_1213.bsp
 +
ep2_outland_05_1218.bsp
 +
ep2_outland_06_0417.bsp
 +
ep2_outland_06_1011.bsp
 +
ep2_outland_06_1013.bsp
 +
ep2_outland_06_1205.bsp
 +
ep2_outland_06_stephtest.bsp
 +
ep2_outland_06a_0616.bsp
 +
ep2_outland_06a_0711.bsp
 +
ep2_outland_06a_0912.bsp
 +
ep2_outland_06a_0921.bsp
 +
ep2_outland_06a_0929.bsp
 +
ep2_outland_06a_1010.bsp
 +
ep2_outland_06a_clean.bsp
 +
ep2_outland_07_0405.bsp
 +
ep2_outland_07_barn.bsp
 +
ep2_outland_07_stephtest.bsp
 +
ep2_outland_08_chopper.bsp
 +
ep2_outland_10_clean.bsp
 +
ep2_outland_10_remix_dark.bsp
 +
ep2_outland_10a_steph.bsp
 +
ep2_outland_12_clean.bsp
 +
ep2_outland_12a_controlroom.bsp
 +
ep2_outland_12a_steph.bsp
 +
ep2_trailer_01.bsp
 +
ep2_trailer_02.bsp
 +
ep2_trailer_03.bsp
 +
ep2_trailer_04.bsp
 +
ep2_trailer_05.bsp
 +
ep2_trailer_07.bsp
 +
ep2_trailer_08.bsp
 +
ep2_trailer_09.bsp
 +
ep2_trailer_10.bsp
 +
ep2_trailer_11.bsp
 +
ep2_trailer_11a.bsp
 +
ep2_trailer_11a_mossmanshot_1.bsp
 +
ep2_trailer_12.bsp
 +
</code>
 +
</td><td style="line-height: 100%; font-size: 11px;">
 +
<code>
 +
ep1_c17_02a_demo.bsp
 +
ep1_citadel_00_demo.bsp
 +
ep1_intro.bsp
 +
ep1_intro_00.bsp
 +
</code>
 +
</td><td style="line-height: 100%; font-size: 11px;">
 +
<code>
 +
d2_LostCoast_camera.bsp
 +
d2_LostCoast_scene.bsp
 +
d2_monastery_hdr_camera.bsp
 +
shorts_SaintOlga.bsp
 +
shorts_SaintOlga_interior.bsp
 +
</code>
 +
</td><td style="line-height: 100%; font-size: 11px;">
 +
<code>
 +
proto_ally_heli_1.bsp
 +
proto_ally_heli_3.bsp
 +
proto_finale1.bsp
 +
proto_finale2.bsp
 +
proto_finale3.bsp
 +
proto_gameplay_woods.bsp
 +
proto_gastrap.bsp
 +
proto_gman_scene.bsp
 +
proto_ministrider_intro.bsp
 +
proto_snow_01.bsp
 +
proto_zombie.bsp
 +
</code>
 +
</td><td style="line-height: 100%; font-size: 11px;">
 +
<code>
 +
advisorBarnTest.bsp
 +
canyon_test.bsp<br /> 
 +
chopper_test3.bsp<br /> 
 +
crash_test1.bsp<br /> 
 +
Intro_test.bsp<br /> 
 +
Intro_test2.bsp<br /> 
 +
func_breakable_glass_test.bsp
 +
func_reflective_glass_test.bsp
 +
KeypadTest.bsp<br /> 
 +
rift_test.bsp<br /> 
 +
smoke_test.bsp<br /> 
 +
smoke_test_1.bsp<br /> 
 +
stridertest.bsp<br /> 
 +
test_bridge.bsp<br /> 
 +
test_holdout.bsp<br /> 
 +
test_intro_zombies.bsp
 +
test_kleiner_tests.bsp
 +
test_lighting.bsp<br /> 
 +
testmap_alyx_startgreet_01.bsp
 +
testroom_alyx_lighting.bsp
 +
testroom_alyx_lighting3.bsp
 +
testroom_areaportal.bsp
 +
testroom_combinedoor_1.bsp
 +
testroom_demo1.bsp
 +
testroom_demo2.bsp
 +
testroom_demo3.bsp
 +
testroom_demo4.bsp
 +
testroom_demo5.bsp
 +
testroom_flashlight.bsp
 +
testroom_materialmodify.bsp
 +
testroom_measure_movement.bsp
 +
testroom_point_camera_teleport.bsp
 +
testroom_standards.bsp
 +
testroom_vort.bsp<br /> 
 +
training_home01.bsp<br /> 
 +
traintest3.bsp<br /> 
 +
tunnel_test.bsp<br /> 
 +
wasteland_test.bsp
 +
wasteland_test2.bsp
 +
wasteland_test3.bsp
 +
z_test_case_1.bsp
 +
</code>
 +
</td><td style="line-height: 100%; font-size: 11px;">
 +
<code>
 +
styleguide_01_antenna.bsp
 +
styleguide_06_elev_tower.bsp
 +
styleguide_11a.bsp
 +
styleguide_antlion_tunnel.bsp
 +
styleguide_antlionhole.bsp
 +
styleguide_barn.bsp
 +
styleguide_barn_deterioration.bsp
 +
styleguide_bunkers.bsp
 +
styleguide_c17_rubble.bsp
 +
styleguide_c17_rubble_2.bsp
 +
styleguide_caves.bsp
 +
styleguide_core.bsp
 +
styleguide_destroyed_citadel.bsp
 +
styleguide_farmhouse1.bsp
 +
styleguide_farmhouse2.bsp
 +
styleguide_farmyard.bsp
 +
styleguide_forest_01.bsp
 +
styleguide_garage.bsp
 +
styleguide_garage_antlionroom.bsp
 +
styleguide_garage_destroyed.bsp
 +
styleguide_hospital_exit.bsp
 +
styleguide_inn.bsp
 +
styleguide_logging.bsp
 +
styleguide_mining.bsp
 +
styleguide_radiotower.bsp
 +
styleguide_radiotower_a.bsp
 +
styleguide_radiotower_b.bsp
 +
styleguide_ravenholm_01.bsp
 +
styleguide_riverbed.bsp
 +
styleguide_riverbed2.bsp
 +
styleguide_silo.bsp
 +
styleguide_silo_derilict.bsp
 +
styleguide_train_loadingdock.bsp
 +
styleguide_train_repair.bsp
 +
styleguide_vista_01.bsp
 +
</code>
 +
</td><td style="line-height: 100%; font-size: 11px;">
 +
<code>
 +
zoo_animations_alyx.bsp
 +
zoo_cable.bsp
 +
zoo_citadel_destruction.bsp
 +
zoo_combine.bsp
 +
zoo_dust.bsp
 +
zoo_foliage.bsp
 +
zoo_lighting.bsp
 +
zoo_lights.bsp
 +
zoo_model.bsp
 +
zoo_particle.bsp
 +
zoo_portal.bsp
 +
zoo_rocks.bsp
 +
zoo_shader.bsp
 +
zoo_standards.bsp
 +
zoo_striderbuster.bsp
 +
zoo_weapon.bsp
 +
</code>
 +
</td><td style="line-height: 100%; font-size: 11px;">
 +
<code>
 +
12_work.bsp<br /> 
 +
advisor.bsp<br /> 
 +
arena_1.bsp<br /> 
 +
Attachment_IK_01.bsp
 +
background01.bsp
 +
background02.bsp
 +
background03.bsp
 +
background04.bsp
 +
background05.bsp
 +
background06.bsp
 +
background07.bsp
 +
binarycube_work_02.bsp
 +
borealis_interior.bsp
 +
chopper_training.bsp
 +
cit_splode.bsp
 +
d2_LostCoast_camera.bsp
 +
d2_LostCoast_scene.bsp
 +
d2_monastery_hdr_camera.bsp
 +
demo_blob.bsp
 +
destruction1.bsp
 +
devtest.bsp<br /> 
 +
devtest_01b.bsp<br /> 
 +
devtest_02.bsp
 +
devtest_03.bsp
 +
devtest_04.bsp
 +
devtest_05.bsp
 +
devtest_06.bsp
 +
devtest_07.bsp
 +
devtest_highpoly.bsp
 +
dog_gates_canyon.bsp
 +
dog_gates_hub.bsp
 +
dog_resource_gathering.bsp<br /> 
 +
hdrtest.bsp<br /> 
 +
hook_on_rope.bsp<br /> 
 +
hunter2.bsp<br /> 
 +
hunter_dss.bsp<br /> 
 +
hunter_fear.bsp<br /> 
 +
hunter_intro.bsp<br /> 
 +
hunter_jeep.bsp<br /> 
 +
hunter_leap.bsp<br /> 
 +
hunter_shoot_alyx.bsp
 +
hunter_striderbuster.bsp
 +
hunters.bsp
 +
jeep_cowpuncher.bsp
 +
jeep_crate_puzzle.bsp
 +
jeep_zombiebaseball.bsp
 +
jeep_zombiezapper.bsp
 +
ken_resource_gathering.bsp
 +
KleinerCast_MergeMe.bsp
 +
logic_branch_listener.bsp
 +
ministrider.bsp<br /> 
 +
ministrider_intro.bsp
 +
montage_antlions.bsp
 +
particle_benchmark.bsp<br /> 
 +
particle_zoo.bsp<br /> 
 +
ProjectorPlacement.bsp<br /> 
 +
projects.bsp<br /> 
 +
shorts_SlotCanyons.bsp<br /> 
 +
siege.bsp<br /> 
 +
silo_nexus.bsp<br /> 
 +
SS1.bsp<br /> 
 +
SS2.bsp<br /> 
 +
warehouse_jump.bsp<br /> 
 +
VCD1.bsp<br /> 
 +
zombiedriving.bsp<br /> 
 +
</code>
 +
</td></tr></table>
 +
[[Category:To_do]]
 +
[[Category:2017 Leaks]]
 +
[[Category:Good Articles]]

Latest revision as of 07:21, 8 October 2021

Introduction

On 1/24/2017, Proj3ct ZeRo came into the Valve Cut Content V2+1 thread after an extended absence and posted several interesting files, along with providing an interesting insight into the deeper community.

The best way to explain this is to quote the post itself:

Post Quote

Now that I have your attention.

Shown above is 4 things, the early version of the ministrider model for ep2 (seen in early trailers) this model is genuine. The EP2 Jalopy, this is my remake I started a long time ago and is now finished (more on this soon) and finally a video and a pastebin list, the video shows in motion a genuine Episode 2 Beta based on particle benchmark code and early maps models and textures. The list shows all "compiled" episode 2 (hl2 and ep1 too) beta/alpha test maps and demo maps etc (there is definitely alot more of these that are not yet compiled possibly hundreds).

Now why am I showing this? well its simple. Last year I was commissioned privately to complete my Jalopy remake, in exchange I was offered the hl2 episode 2 beta for my collection I asked for proof of it obviously and this material is what I was sent. I completed the commission but unfortunately when I asked for what I was promised in exchange I was jerked around and given excuse after excuse for about a year until now I explained that if I did not receive the beta that the deal was off.

I have not received any correspondence and as such I am releasing what I have publicly and telling everyone that yes a full on beta of ep2 (and possibly ep1) exists and is in the hands of at least 2 people who browse here and possibly many more this is being traded privately and as per usual the real fans of this content are being left out of the loop.

I am not going to incite any arguments and I wont respond to any inflammatory remarks or start any "drama" with this but I hope that at least one of these people sees it in themselves to share what they have and continue the interest in Half-lifes development. Its like gaming archaeology but someones hiding king tut, however I expect that people who have some sort of emotional attachment to these files will come up with any excuse not to, yet keep trading them privately.

Dont expect that video to stay up long but I have downloaded it in case we need to re-upload. Regards all and keep up the good work!

Files

Alongside the text of his post were several other items:

Images

The first two images aren't of major note, they are previews of released models, not much else.

SPB Video

The video is very noteworthy. It is recorded in the Particle Benchmark(corresponding engine build), in a previously unseen map "demo_blob". For most of it, the player simply messes with a ministrider and harasses it with snarks. However, near the end, the player glances to the side and we get a brief glimpse of the rest of this map.

Pastebin EP2 Map Dump

http://pastebin.com/Np5CiSS3

The pastebin post is by far the most interesting of the files here. It contains mentions of a variety of different files, ranging from what seem to be developer versions of final maps, beta versions of Lost Coast maps, general test maps, to retail maps included alongside. It seems to foreshadow

A list has been put together below categorizing the maps present here.

EP2_* Maps EP1_* Maps Lostcoast related Proto_* Maps Test Maps Styleguide_* Maps Zoo_* Maps Misc. Maps

ep2_comm_hunter_01.bsp ep2_demo360_01.bsp
  ep2_demo_01.bsp
  ep2_demo_02.bsp
  ep2_demo_05.bsp
  ep2_demo_06a.bsp
  ep2_demo_07.bsp
  ep2_demo_08.bsp
  ep2_demo_10.bsp
  ep2_demo_advisor.bsp ep2_demo_antlions.bsp ep2_demo_antlions_short.bsp ep2_demo_barn.bsp ep2_demo_canyon.bsp ep2_demo_dog.bsp ep2_demo_fastzombie.bsp ep2_demo_flashlight.bsp ep2_demo_forest.bsp ep2_demo_gman.bsp ep2_demo_gman_lean.bsp ep2_demo_guard.bsp ep2_demo_strider.bsp ep2_freightelevatorbutton_test.bsp ep2_intro.bsp ep2_naturemodels01.bsp ep2_outland_01Isa_01.bsp ep2_outland_01_0609.bsp ep2_outland_01_0629.bsp ep2_outland_01_0705.bsp ep2_outland_01_0928.bsp ep2_outland_01_1010.bsp ep2_outland_01h.bsp ep2_outland_01o.bsp ep2_outland_02_stephtest.bsp ep2_outland_02_websacks.bsp ep2_outland_03_ps3.bsp ep2_outland_03_websacks.bsp ep2_outland_04_lever.bsp ep2_outland_04_steph.bsp ep2_outland_04_websacks.bsp ep2_outland_05_0109.bsp ep2_outland_05_0412.bsp ep2_outland_05_1025.bsp ep2_outland_05_1114.bsp ep2_outland_05_1213.bsp ep2_outland_05_1218.bsp ep2_outland_06_0417.bsp ep2_outland_06_1011.bsp ep2_outland_06_1013.bsp ep2_outland_06_1205.bsp ep2_outland_06_stephtest.bsp ep2_outland_06a_0616.bsp ep2_outland_06a_0711.bsp ep2_outland_06a_0912.bsp ep2_outland_06a_0921.bsp ep2_outland_06a_0929.bsp ep2_outland_06a_1010.bsp ep2_outland_06a_clean.bsp ep2_outland_07_0405.bsp ep2_outland_07_barn.bsp ep2_outland_07_stephtest.bsp ep2_outland_08_chopper.bsp ep2_outland_10_clean.bsp ep2_outland_10_remix_dark.bsp ep2_outland_10a_steph.bsp ep2_outland_12_clean.bsp ep2_outland_12a_controlroom.bsp ep2_outland_12a_steph.bsp ep2_trailer_01.bsp ep2_trailer_02.bsp ep2_trailer_03.bsp ep2_trailer_04.bsp ep2_trailer_05.bsp ep2_trailer_07.bsp ep2_trailer_08.bsp ep2_trailer_09.bsp ep2_trailer_10.bsp ep2_trailer_11.bsp ep2_trailer_11a.bsp ep2_trailer_11a_mossmanshot_1.bsp ep2_trailer_12.bsp

ep1_c17_02a_demo.bsp ep1_citadel_00_demo.bsp ep1_intro.bsp ep1_intro_00.bsp

d2_LostCoast_camera.bsp d2_LostCoast_scene.bsp d2_monastery_hdr_camera.bsp shorts_SaintOlga.bsp shorts_SaintOlga_interior.bsp

proto_ally_heli_1.bsp proto_ally_heli_3.bsp proto_finale1.bsp proto_finale2.bsp proto_finale3.bsp proto_gameplay_woods.bsp proto_gastrap.bsp proto_gman_scene.bsp proto_ministrider_intro.bsp proto_snow_01.bsp proto_zombie.bsp

advisorBarnTest.bsp canyon_test.bsp
  chopper_test3.bsp
  crash_test1.bsp
  Intro_test.bsp
  Intro_test2.bsp
  func_breakable_glass_test.bsp func_reflective_glass_test.bsp KeypadTest.bsp
  rift_test.bsp
  smoke_test.bsp
  smoke_test_1.bsp
  stridertest.bsp
  test_bridge.bsp
  test_holdout.bsp
  test_intro_zombies.bsp test_kleiner_tests.bsp test_lighting.bsp
  testmap_alyx_startgreet_01.bsp testroom_alyx_lighting.bsp testroom_alyx_lighting3.bsp testroom_areaportal.bsp testroom_combinedoor_1.bsp testroom_demo1.bsp testroom_demo2.bsp testroom_demo3.bsp testroom_demo4.bsp testroom_demo5.bsp testroom_flashlight.bsp testroom_materialmodify.bsp testroom_measure_movement.bsp testroom_point_camera_teleport.bsp testroom_standards.bsp testroom_vort.bsp
  training_home01.bsp
  traintest3.bsp
  tunnel_test.bsp
  wasteland_test.bsp wasteland_test2.bsp wasteland_test3.bsp z_test_case_1.bsp

styleguide_01_antenna.bsp styleguide_06_elev_tower.bsp styleguide_11a.bsp styleguide_antlion_tunnel.bsp styleguide_antlionhole.bsp styleguide_barn.bsp styleguide_barn_deterioration.bsp styleguide_bunkers.bsp styleguide_c17_rubble.bsp styleguide_c17_rubble_2.bsp styleguide_caves.bsp styleguide_core.bsp styleguide_destroyed_citadel.bsp styleguide_farmhouse1.bsp styleguide_farmhouse2.bsp styleguide_farmyard.bsp styleguide_forest_01.bsp styleguide_garage.bsp styleguide_garage_antlionroom.bsp styleguide_garage_destroyed.bsp styleguide_hospital_exit.bsp styleguide_inn.bsp styleguide_logging.bsp styleguide_mining.bsp styleguide_radiotower.bsp styleguide_radiotower_a.bsp styleguide_radiotower_b.bsp styleguide_ravenholm_01.bsp styleguide_riverbed.bsp styleguide_riverbed2.bsp styleguide_silo.bsp styleguide_silo_derilict.bsp styleguide_train_loadingdock.bsp styleguide_train_repair.bsp styleguide_vista_01.bsp

zoo_animations_alyx.bsp zoo_cable.bsp zoo_citadel_destruction.bsp zoo_combine.bsp zoo_dust.bsp zoo_foliage.bsp zoo_lighting.bsp zoo_lights.bsp zoo_model.bsp zoo_particle.bsp zoo_portal.bsp zoo_rocks.bsp zoo_shader.bsp zoo_standards.bsp zoo_striderbuster.bsp zoo_weapon.bsp

12_work.bsp
  advisor.bsp
  arena_1.bsp
  Attachment_IK_01.bsp background01.bsp background02.bsp background03.bsp background04.bsp background05.bsp background06.bsp background07.bsp binarycube_work_02.bsp borealis_interior.bsp chopper_training.bsp cit_splode.bsp d2_LostCoast_camera.bsp d2_LostCoast_scene.bsp d2_monastery_hdr_camera.bsp demo_blob.bsp destruction1.bsp devtest.bsp
  devtest_01b.bsp
  devtest_02.bsp devtest_03.bsp devtest_04.bsp devtest_05.bsp devtest_06.bsp devtest_07.bsp devtest_highpoly.bsp dog_gates_canyon.bsp dog_gates_hub.bsp dog_resource_gathering.bsp
  hdrtest.bsp
  hook_on_rope.bsp
  hunter2.bsp
  hunter_dss.bsp
  hunter_fear.bsp
  hunter_intro.bsp
  hunter_jeep.bsp
  hunter_leap.bsp
  hunter_shoot_alyx.bsp hunter_striderbuster.bsp hunters.bsp jeep_cowpuncher.bsp jeep_crate_puzzle.bsp jeep_zombiebaseball.bsp jeep_zombiezapper.bsp ken_resource_gathering.bsp KleinerCast_MergeMe.bsp logic_branch_listener.bsp ministrider.bsp
  ministrider_intro.bsp montage_antlions.bsp particle_benchmark.bsp
  particle_zoo.bsp
  ProjectorPlacement.bsp
  projects.bsp
  shorts_SlotCanyons.bsp
  siege.bsp
  silo_nexus.bsp
  SS1.bsp
  SS2.bsp
  warehouse_jump.bsp
  VCD1.bsp
  zombiedriving.bsp