Difference between revisions of "Shotgun (Evolution)"

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Throughout the development of Half-Life and it's sequel, Gordon's iconic shotgun changed looks quite a lot. Despite this, it's always retained it's basic look as an off-brand SPAS-12.
 
Throughout the development of Half-Life and it's sequel, Gordon's iconic shotgun changed looks quite a lot. Despite this, it's always retained it's basic look as an off-brand SPAS-12.
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= Part 1: Half-Life =
  
 
== Version 1: Late Alpha ==
 
== Version 1: Late Alpha ==
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== Version 6: Gearbox ==
 
== Version 6: Gearbox ==
  
New animations
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For Gearbox Software's Half-Life expansions Opposing Force and Blue Shift, they didn't alter the Shotgun as much as they did the Glock or MP5. Here they only re-animated the weapon, but kept it close to the original, unlike the MP5. The model was not changed aside from Adrian or Barney's hands being added in place of Gordon's.
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= Part 2: Half-Life 2 =
  
 
(todo: article needs more work)  
 
(todo: article needs more work)  

Revision as of 05:55, 27 April 2024

Throughout the development of Half-Life and it's sequel, Gordon's iconic shotgun changed looks quite a lot. Despite this, it's always retained it's basic look as an off-brand SPAS-12.

Part 1: Half-Life

Version 1: Late Alpha

Blue/grey shotgun, bare red hands

Version 2: Early Beta

Blue/grey shotgun, gloved red hands

Version 3: Late Beta

Grey/brown shotgun, gloved orange hands

Version 4: Day One

Black shotgun, updated mesh, gloved orange hands

Version 5: Retail

Same as before, but with slight mesh changes

Version 6: Gearbox

For Gearbox Software's Half-Life expansions Opposing Force and Blue Shift, they didn't alter the Shotgun as much as they did the Glock or MP5. Here they only re-animated the weapon, but kept it close to the original, unlike the MP5. The model was not changed aside from Adrian or Barney's hands being added in place of Gordon's.

Part 2: Half-Life 2

(todo: article needs more work)