Difference between revisions of "Ss (WC)"

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===Appearances===
 
===Appearances===
 
*Base directory
 
*Base directory
===Missing Content===
+
==Referenced Assets==
*models/c17_male1.mdl
+
===Entities===
 +
*[[aiscripted_schedule]]
 +
*[[env_fade]]
 +
*[[info_node]]
 +
*[[info_player_start]]
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*[[npc_bullseye]]
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*[[npc_citizen]]
 +
*[[npc_combineguard]]
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*[[npc_cscanner]]
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*[[path_corner]]
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*[[physics_prop]]
 +
*[[scripted_sequence]]
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*[[shadow_control]]
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*[[trigger_multiple]]
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*[[trigger_once]]
 +
 
 +
===Materials===
 +
*[[hl2/materials/metal/metalpipe004a]]
 +
*[[hl2/materials/plaster/plasterwall033a]]
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*[[hl2/materials/skybox/sky_c17_02]]
 +
*[[hl2/materials/tools/toolsskybox]]
 +
*[[hl2/materials/tools/toolstrigger]]
 +
 
 +
===Models===
 +
*[[hl2/models/c17_male1]]
 +
*[[hl2/models/props_c17/lamp_bell01]]
 
==Gallery==
 
==Gallery==
 
===Hammer===
 
===Hammer===

Latest revision as of 23:53, 28 October 2023

Ss (WC)
Ss.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date May 17, 2002
Editor Build 2030
Map Date (NET) May 16, 2002

No, it's not the Schutzstaffel!

Overview

SS is a map made to demonstrate scripted sequences, most of which are completely broken. There's a citizen with a molotov, a Combine Guard, and a Combot, all of whom have some form of script tied to them.

Appearances

  • Base directory

Referenced Assets

Entities

Materials

Models

Gallery

Hammer

In-Game