Difference between revisions of "Ss (WC)"
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CrazyBubba64 (talk | contribs) (Added links to used assets) |
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− | + | __NOEDITSECTION__ | |
− | + | {{MapInfoBox | |
− | + | |title1=ss.vmf <!-- the map name with .vmf --> | |
− | < | + | |image1=ss.png |
− | + | |engine=Pre-Release Source | |
− | + | |game=Half-Life 2 | |
− | + | |leak=[[The 2003 Leak|WC Mappack]] | |
− | + | |mapdate=May 17, 2002 | |
− | + | |mapversion=1110 | |
− | + | |editor_build=2030 | |
− | + | }} | |
− | + | <b>No, it's not the Schutzstaffel!</b> | |
− | + | ==Overview== | |
− | + | SS is a map made to demonstrate scripted sequences, most of which are completely broken. There's a citizen with a molotov, a Combine Guard, and a Combot, all of whom have some form of script tied to them. | |
− | + | ===Appearances=== | |
− | + | *Base directory | |
− | + | ==Referenced Assets== | |
− | < | + | ===Entities=== |
− | + | *[[aiscripted_schedule]] | |
− | + | *[[env_fade]] | |
− | + | *[[info_node]] | |
− | + | *[[info_player_start]] | |
− | + | *[[npc_bullseye]] | |
− | < | + | *[[npc_citizen]] |
− | + | *[[npc_combineguard]] | |
− | + | *[[npc_cscanner]] | |
− | + | *[[path_corner]] | |
− | + | *[[physics_prop]] | |
− | + | *[[scripted_sequence]] | |
+ | *[[shadow_control]] | ||
+ | *[[trigger_multiple]] | ||
+ | *[[trigger_once]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/metal/metalpipe004a]] | ||
+ | *[[hl2/materials/plaster/plasterwall033a]] | ||
+ | *[[hl2/materials/skybox/sky_c17_02]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/c17_male1]] | ||
+ | *[[hl2/models/props_c17/lamp_bell01]] | ||
+ | ==Gallery== | ||
+ | ===Hammer=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | ss.png | ||
+ | </gallery> | ||
+ | ===In-Game=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | ss1.png | ||
+ | </gallery> | ||
+ | [[Category:WC Mappack]] | ||
+ | [[Category:Maps]] |
Latest revision as of 23:53, 28 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 17, 2002 |
Editor Build | 2030 |
Map Date (NET) | May 16, 2002 |
No, it's not the Schutzstaffel!
Contents
Overview
SS is a map made to demonstrate scripted sequences, most of which are completely broken. There's a citizen with a molotov, a Combine Guard, and a Combot, all of whom have some form of script tied to them.
Appearances
- Base directory
Referenced Assets
Entities
- aiscripted_schedule
- env_fade
- info_node
- info_player_start
- npc_bullseye
- npc_citizen
- npc_combineguard
- npc_cscanner
- path_corner
- physics_prop
- scripted_sequence
- shadow_control
- trigger_multiple
- trigger_once
Materials
- hl2/materials/metal/metalpipe004a
- hl2/materials/plaster/plasterwall033a
- hl2/materials/skybox/sky_c17_02
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger