Difference between revisions of "TBot1"

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ब्रिटेन में सबसे शक्तिशाली अध्यात्मवादी
+
== '''Tbot1''' ==
  
:om_symbol::cross::star_and_crescent:ALL RELIGIONS में आपका स्वागत है
+
TBot1 is the earliest predecessor we have to DOG. The model has been removed, but the textures are still present in the Leak, under "/materials/models/Obsolete/TBot1". It has a long and diverse history, with many interesting ties to the past.
  
CWELL अनुभव, एक वापस लाया प्यार में विशेषज्ञता प्राप्त है
+
It is very unoptimized, with nearly every texture in the entire folder being 512x512. Likely, it was cut before efforts to optimize it began, like with the Gasmask Citizen or Gauss Gun.
 +
== '''Gunbarrell - Odd Blue Transparency''' ==
 +
<gallery>
 +
File:GunBarrell.png|GunBarrell.png
 +
</gallery>
  
अब कॉल करें ०६४६ ९९ ..४ पर IMMEDIATELY
+
On GunBarrell, blue instead of alpha[1]is used to indicate areas where transparency should be applied, since it is applied in consistently spaced circles, with a likely intent of making it look air-cooled. This has many parallels with Half-Life's method of creating transparent textures for maps. For this system to work, several conditions, among others, have to be met:
  
प्यार एक खूबसूरत एहसास है, जो जीवन में कई नई और रोमांचक घटनाएं लेकर आता है। आजकल अधिकांश लोगों ने अपने प्यार को खो दिया है या बहुत कम कारणों से अपने प्यार को तोड़ते हैं। हालाँकि, अगर आप ब्रेक अप के बाद दुखी महसूस करते हैं, अगर आपको अपने पूर्व प्रेमी को वापस पाने की इच्छा है या अपने प्यार के साथ वापस जाने की इच्छा है, तो पंडित दास प्रभाष जी से मिलें। उनका वशीकरण मंत्र आपको निश्चित रप स गठबधन करन म मदद करग। यद आप अपन पयर वयकत क सथ रहत ह य वह वयकत ज अपन जवन म अपन इचछत पयर क सथ रहत ह, वह दसर क तलन म सबस भगयशल वयकत ह।
+
*Textures must be prefixed with {.
 +
*Where the transparency is to apply, a perfect blue (0 0 255) must be placed. Any other color will not work.
  
गरज फमल लव सइकक एड सपरचअलसट एड पम एड हड रडर, पडत ज न अचछ तरह स सटक रपरटग दन क अनभव कय
+
The first requirement is not met, but perhaps this is the result of engine advancement solely detecting transparency with perfect blue placement.
  
:om_symbol:9 व जयतष क पढ
+
However, the condition of perfect blue in this texture is also not met - all of the textures using the blue are also using DXT compression, which is a lossy format. This means that the perfect blues would very often be changed enough to be imperfect, but not enough to not still obviously be blue.
  
कस भ परकर क समसयए गरज क हल कर सकत ह जस: परम, वयवसय, ववह, नकर, शकष, परवरक समसयए, पत पतन क समसयए, परव परम पठ, सवसथय और सकस समसयए, घर और नययलय ममल, Ect ....
+
Considering this, it would seem that this file has been neglected, perhaps as a result of lazily transitioning textures from a previous format. It's an oddity, as other textures in the same folder actively use alpha channels.
 +
This may indicate, since two different "styles" of transparency are present, that the weapons attached to the body were abandoned before TBot itself was.
  
कय आप कस भ समसय क समधन कर रह ह?
+
== '''Reference Textures''' ==
 +
TBot1 uses a number of different "reference" textures as bases for the artist to draw upon. In some cases, recovery of the original is possible thanks to a large amount of unused space.
 +
== '''Scratched Metal''' ==
 +
A stained yellow sheet of metal with several scratches.
 +
<gallery>
 +
File:Tbot ref recreation1 noblue.png|''Attempted recreation''
 +
</gallery>
  
*पयर क सममहन
+
== '''Other Appearances''' ==
* परव लड बक
+
This same texture is also used in several other W_-era models, for various roles.
* बलक मजक REMOVAL
+
<gallery>
* वयपर समसय
+
File:Tbot ref recreation1 noblue.png|Attempted recreation of the reference.
*जब परमशन
+
File:64Thunder simtex.png|\materials\Models\Vehicles\W_Temp_Car\W_64Thunder.vtf
* बमर
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File:Desklamp01 simtex.png|\materials\Models\Lighting\W_DeskLamp(256x128).vtf
*भगय
+
File:Weldtank simtex.png|\materials\Models\Fire_equipment\W_WeldTank\W_WeldTank (merge) (512).vtf
*अदलत क ममल
+
File:W floodlight simtex.png|\materials\Models\Lighting\W_FloodLightW_FloodLight.vtf
* मरज परबलम
+
File:Wscanner grenade simtex.png|\materials\Models\Weapons\wscanner_grenade\wscanner_grenade.vtf
* ABROAD चरट
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File:Chairchrome01 simtex.png|\materials\Models\Furniture\W_Chair\W_ChairChrome(256x128).vtf1
* ENENEMY
+
</gallery>
* बचच परबलम
 
*डपरशन,
 
*बर आतमओ
 
* Vodoo
 
* जद टन
 
* OBEA
 
* EVIL EYE PROBLEMS
 
* पत और जवन समसयए
 
* सकशअल परबलम ईटस
 
  
अपन परव, भवषय और भवषय क बर म जन
+
== '''Rust''' ==
 +
Other Appearances
 +
== '''Travis Bot 1''' ==
 +
When emailed about TBot, David Speyrer, told that was an "very old experiment" and the origin of the letter T stands for Travis.
  
ADINGEXPERT क PALM REPORT, HOROSCOPE, PHOTO और DATE OF BIRTH
+
'''David Speyrer 1'''
 +
:<i>By Bun, August 31, 2016</i>
 +
<blockquote>
 +
Thanks Graham, we believe we know where these files came from and if we are correct it does not represent a security breach. The TBot files are very old experimental content from long before the idea of DOG. I don't remember exactly what they were for, unfortunately, and the creator hasn't worked here for a long time. Thanks for the heads-up, -- David<ref>https://valvearchive.com/archive/Other%20Files/Email%20Archive/David%20Speyrer/Bun_TBot.PNG</ref>
 +
</blockquote>
 +
'''David Speyrer 2'''
 +
:<i>By Bun, August 31, 2016</i>
 +
<blockquote>
 +
I think the T in TBot1 stands for Travis, which would be Travis Brady. I'm not sure where he works these days.<ref>https://valvearchive.com/archive/Other%20Files/Email%20Archive/David%20Speyrer/Bun_TBot_name.PNG</ref>
 +
</blockquote>
  
हम आपक घर क लए सरकष परदन करत ह - वयवसय और वयकतगत ममल।
+
== '''Transition to "Blue" Dog''' ==
 +
TBot1 was eventually succeeded by the multi-sheet DOG, with of the UVs still in use. An interesting bit to note about the multi-sheet dog is that seams between differing merged individual textures are visible, hinting at earlier intermediate stages before it was put in said sheets.
 +
== '''Textural similarities''' ==
 +
{| class="wikitable"
 +
|-
 +
! Dog !! Tbot1
 +
|-
 +
| [[File:Sheet1 back.png|Dog]] || [[File:ABackPlate noalpha.png|Tbot1]]
 +
|-
 +
| [[File:Sheet3 hand.png|thumb|Dog2]] || [[File:AFoot.png|thumb|Tbot2]]
 +
|-
 +
| [[File:Sheet1 thing1.png|thumb|Dog3]] || [[File:AHip.png|thumb|Tbot3]]
 +
|-
 +
| [[File:Sheet2 scratches.png|thumb|Dog4]] || [[File:AShin.png|thumb|Tbot4]]
 +
|-
 +
| [[File:Sheet1 fork.png|thumb|Dog5]] || [[File:AShin2Left.png|thumb|Tbot5]]
 +
|-
 +
| [[File:Sheet4 piston.png|thumb|Dog6]] || [[File:Pistons.png|thumb|Tbot6]]
 +
|-
 +
| [[File:Sheet3 shoulder.png|thumb|Dog7]] || [[File:Shoulder.png|thumb|Tbot7]]
 +
|-
 +
| [[File:Sheet4 barrel.png|thumb|Dog8]] || [[File:Barrel noalpha.png|thumb|Tbot8]]
 +
|}
  
P POWERFUL PRAYERS क परदरशन करक सभ परकर क कल जद और बर चज क दर कर
+
== '''Gallery''' ==
 +
''Body Textures''
 +
<gallery>
 +
File:ABackPlate noalpha.png|thumb|"aBackPlate.vtf"
 +
File:ABiceptPad.png|thumb|"aBiceptPad.vtf"
 +
File:ABicept noalpha.png|thumb|"aBicept.vtf"
 +
File:ABiceptRight noalpha.png|thumb|"aBiceptRight.vtf"
 +
File:ACollar.png|thumb|"aCollar.vtf"
 +
File:AFoot.png|thumb|"aFoot.vtf"
 +
File:AFootRight.png|thumb|"aFootRight.vtf"
 +
File:AGrabber.png|thumb|"aGrabber.vtf"
 +
File:AHip.png|thumb|"aHip.vtf"
 +
File:AntennaPole.png|thumb|"AntennaPole.vtf"
 +
File:AShin.png|thumb|"aShin.vtf"
 +
File:AShin2.png|thumb|"aShin2.vtf"
 +
File:AShin2Left.png|thumb|"aShin2Left.vtf"
 +
File:AShoulderPad noalpha.png|thumb|"aShoulderPad.vtf"
 +
File:AThighPad.png|thumb|"aThighPad.vtf"
 +
File:AThighPlate noalpha.png|thumb|"aThighPlate.vtf"
 +
File:BallEye noalpha.png|thumb|"BallEye.vtf"
 +
File:BallEyeRight noalpha.png|thumb|"BallEyeRight.vtf"
 +
File:Bottle1.png|thumb|"Bottle1.vtf"
 +
File:Breather.png|thumb|"Breather.vtf"
 +
File:Head noalphapng.png|thumb|"Head.vtf"
 +
File:Hip_noalpha.png|thumb|"Hip.vtf"
 +
File:Pistons.png|thumb|"Pistons.vtf"
 +
File:Shoulder.png|thumb|"Shoulder.vtf"
 +
File:ShoulderPiv noalpha.png|thumb|"ShoulderPiv.vtf"
 +
</gallery>
  
PRYOUR वजट क नज और गपनय रख जएग
 
  
EV100% नगटव ऊरज और ईवल सपरटस क अवशष
+
=='''Weapon Textures'''==
 +
<gallery>
 +
File:AGun noalpha.png|thumb|"aGun.vtf"
 +
File:AGunArm.png|thumb|"aGunArm.vtf"
 +
File:Barrel noalpha.png|thumb|"Barrel.vtf"
 +
File:FlameThrowerCase.png|thumb|"FlameThrowerCase.vtf"
 +
File:FlameThrowerTubes.png|thumb|"FlameThrowerTubes.vtf"
 +
File:GunBarrell.png|"GunBarrell.vtf"
 +
File:GunPart noalpha.png|thumb|"Gunpart.vtf"
 +
</gallery>
  
:small_blue_diamond:100% वसतवक और गरट परणम
+
 
अब कल कर ०६४६ ९९ .५ .४ पर IMMEDIATELY
+
== '''References''' ==
 +
↑ Gunbarrell does not have an alpha channel.
 +
 
 +
[[Category:2003 Leaks]]
 +
[[Category:Half-Life 2]]
 +
[[Category:Characters]]

Revision as of 09:15, 18 July 2020

Tbot1

TBot1 is the earliest predecessor we have to DOG. The model has been removed, but the textures are still present in the Leak, under "/materials/models/Obsolete/TBot1". It has a long and diverse history, with many interesting ties to the past.

It is very unoptimized, with nearly every texture in the entire folder being 512x512. Likely, it was cut before efforts to optimize it began, like with the Gasmask Citizen or Gauss Gun.

Gunbarrell - Odd Blue Transparency

On GunBarrell, blue instead of alpha[1]is used to indicate areas where transparency should be applied, since it is applied in consistently spaced circles, with a likely intent of making it look air-cooled. This has many parallels with Half-Life's method of creating transparent textures for maps. For this system to work, several conditions, among others, have to be met:

  • Textures must be prefixed with {.
  • Where the transparency is to apply, a perfect blue (0 0 255) must be placed. Any other color will not work.

The first requirement is not met, but perhaps this is the result of engine advancement solely detecting transparency with perfect blue placement.

However, the condition of perfect blue in this texture is also not met - all of the textures using the blue are also using DXT compression, which is a lossy format. This means that the perfect blues would very often be changed enough to be imperfect, but not enough to not still obviously be blue.

Considering this, it would seem that this file has been neglected, perhaps as a result of lazily transitioning textures from a previous format. It's an oddity, as other textures in the same folder actively use alpha channels. This may indicate, since two different "styles" of transparency are present, that the weapons attached to the body were abandoned before TBot itself was.

Reference Textures

TBot1 uses a number of different "reference" textures as bases for the artist to draw upon. In some cases, recovery of the original is possible thanks to a large amount of unused space.

Scratched Metal

A stained yellow sheet of metal with several scratches.

Other Appearances

This same texture is also used in several other W_-era models, for various roles.

Rust

Other Appearances

Travis Bot 1

When emailed about TBot, David Speyrer, told that was an "very old experiment" and the origin of the letter T stands for Travis.

David Speyrer 1

By Bun, August 31, 2016

Thanks Graham, we believe we know where these files came from and if we are correct it does not represent a security breach. The TBot files are very old experimental content from long before the idea of DOG. I don't remember exactly what they were for, unfortunately, and the creator hasn't worked here for a long time. Thanks for the heads-up, -- David[1]

David Speyrer 2

By Bun, August 31, 2016

I think the T in TBot1 stands for Travis, which would be Travis Brady. I'm not sure where he works these days.[2]

Transition to "Blue" Dog

TBot1 was eventually succeeded by the multi-sheet DOG, with of the UVs still in use. An interesting bit to note about the multi-sheet dog is that seams between differing merged individual textures are visible, hinting at earlier intermediate stages before it was put in said sheets.

Textural similarities

Dog Tbot1
Dog Tbot1
Dog2
Tbot2
Dog3
Tbot3
Dog4
Tbot4
Dog5
Tbot5
Dog6
Tbot6
Dog7
Tbot7
Dog8
Tbot8

Gallery

Body Textures


Weapon Textures


References

↑ Gunbarrell does not have an alpha channel.