Difference between revisions of "Talk:Cp clearcut"
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− | '''cp_clearcut''' is the earliest version of cp_mountainlab that's known to exist. cp_clearcut is 589 days (1 year, 7 months, 10 days) older than the initial public release of mountainlab, which | + | '''cp_clearcut''' is the earliest development version of cp_mountainlab that's known to exist. cp_clearcut is 589 days (1 year, 7 months, 10 days) older than the initial public release of mountainlab, which released in [https://wiki.teamfortress.com/wiki/October_27,_2010_Patch October 27, 2010, during the second Scream Fortress Event]. This map is clearly in an extremally early stage of development as the only element that is the most complete is the capture zone that's right outside what will later become RED spawn. |
+ | |||
+ | == Elements borrowed from other maps == | ||
+ | This map has several leftover elements from other maps that were either reused or used as references for the architectural design for the previously mentioned Capture Zone. This is a collection of every one of those left overs. | ||
+ | |||
+ | ''ctf_2fort leftovers'' | ||
+ | <gallery> | ||
+ | Cpclearcut2FortIntelRoom.png|ctf_2fort red intel room | ||
+ | Cpclearcut2FortInternalIntelRoom.png|inside shot of the room | ||
+ | 2fortintelroomcompare.png|Comparason to 2fort | ||
+ | CplearcutRedSpawnCaptureZone.png|The room that has the Capture Zone reuses a short yet long set of windows from the RED Intel Room from 2fort | ||
+ | Cpclearcut2FortBluEntranceToBattlements.png|ctf_2fort Blu Entrance to Battlements | ||
+ | 2fortBluEntranceToBattlementsCompare.png|Comparason to 2fort | ||
+ | </gallery> |
Revision as of 20:13, 21 July 2023
cp_clearcut is the earliest development version of cp_mountainlab that's known to exist. cp_clearcut is 589 days (1 year, 7 months, 10 days) older than the initial public release of mountainlab, which released in October 27, 2010, during the second Scream Fortress Event. This map is clearly in an extremally early stage of development as the only element that is the most complete is the capture zone that's right outside what will later become RED spawn.
Elements borrowed from other maps
This map has several leftover elements from other maps that were either reused or used as references for the architectural design for the previously mentioned Capture Zone. This is a collection of every one of those left overs.
ctf_2fort leftovers