Difference between revisions of "Talk:Pre Retail Era"

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<big>More realistic and immersive ??/3-9/2002</big>
 
<big>More realistic and immersive ??/3-9/2002</big>
* - Alyx design update
+
This era is characterised by an updated visual style, being less cartoony and more realistic, some enemies from the first game are struggling to adapt such as starving houndeyes while others are thriving such as the bull squid
 +
 
 +
 
 +
<big>changes from last era:</big>
 +
 
 +
Alyx design update
 
* o No more invisibility power
 
* o No more invisibility power
 
* o No more acrobatic skill
 
* o No more acrobatic skill
 
* o New face texture/geo, same hair
 
* o New face texture/geo, same hair
* o Old design was thought to be too generic and abiding by the tough stereotype
+
* o Old design was thought to be too generic and abiding by the tough stereotype (find where this was mentioned again)
* - 2002 gravity gun
+
 
* o Earliest gravity gun known
+
 
* o Charging power
+
Combine re-engineered technology rather than re-used, previously utilized technology initially made by humans such as the chopper
 +
* o Hunter chopper
 +
 
 +
 
 +
Eli Maxwell was combined with captain Vance
 +
* o Bull squid got his leg instead of the particle storm now
 +
* - Particle storm Idea dropped (possibly recycled into the Ion storm?)
 +
 
 +
 
 +
2002 gravity gun
 +
* o Earliest gravity gun design currently known, the physgun was implemented before this and considered for gameplay uses
 +
* o gravity gun was chargeable, variables for this still exist in the 2003 code and the variables are compiled into vtmb (https://valvearchive.com/archive/Half-Life/Half-Life%202/Videos/Making%20Game%20Trailers/4.jpg)
 
* - Long physics manipulator with stock
 
* - Long physics manipulator with stock
 +
 +
 
* - new breen consul design, portrait
 
* - new breen consul design, portrait
 
* o tile era
 
* o tile era
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* o Advisor blue anti-gravity
 
* o Advisor blue anti-gravity
 
* o Early gunship at e3 2003 blue
 
* o Early gunship at e3 2003 blue
* - Dog Tbot re-design  
+
 
* o Takes skitch’s role as alyx pet
+
 
 +
Dog Tbot re-design  
 +
* o Takes skitch’s role as Alyx's pet
 
* o Combot eye and different colour scheme
 
* o Combot eye and different colour scheme
 +
 +
 
* - Combine stun stick redesign
 
* - Combine stun stick redesign
* o Originally needed ammo as battery is fully modelled
+
* o Originally needed ammo as battery is completely modelled
 
* o Unsure if present earlier
 
* o Unsure if present earlier
* - Combine re-engineered technology rather than re-used
+
 
* o Hunter chopper
+
 
 
* - Hydra 2003
 
* - Hydra 2003
* - More antlion variants and dynamic behaviours
 
* o Roller grub
 
* o Nurser
 
* o Dynamic difficulty caused by grubs (later in episodes)
 
 
* - bullsquid re-design crocodile
 
* - bullsquid re-design crocodile
 
* - Stalker re-design  
 
* - Stalker re-design  
* - Eli Maxwell combination with captain Vance
+
 
* o Bull squid got his leg
 
* - Particle storm Idea recycled into Ion storm
 
 
* - More enemies
 
* - More enemies
 
* o Sewer fauna x 2
 
* o Sewer fauna x 2
 
* o Cut hl1 enemy flocking floaters
 
* o Cut hl1 enemy flocking floaters
 
* o Starving houndeyes
 
* o Starving houndeyes
 +
 
<big>Key dates</big>
 
<big>Key dates</big>
 
* - 25/03/2002 first strider map implementation
 
* - 25/03/2002 first strider map implementation

Revision as of 03:46, 7 March 2020

More realistic and immersive ??/3-9/2002 This era is characterised by an updated visual style, being less cartoony and more realistic, some enemies from the first game are struggling to adapt such as starving houndeyes while others are thriving such as the bull squid


changes from last era:

Alyx design update

  • o No more invisibility power
  • o No more acrobatic skill
  • o New face texture/geo, same hair
  • o Old design was thought to be too generic and abiding by the tough stereotype (find where this was mentioned again)


Combine re-engineered technology rather than re-used, previously utilized technology initially made by humans such as the chopper

  • o Hunter chopper


Eli Maxwell was combined with captain Vance

  • o Bull squid got his leg instead of the particle storm now
  • - Particle storm Idea dropped (possibly recycled into the Ion storm?)


2002 gravity gun


  • - new breen consul design, portrait
  • o tile era
  • - Merge of dhabih Eng combine visuals and older designs
  • o Advisor blue anti-gravity
  • o Early gunship at e3 2003 blue


Dog Tbot re-design

  • o Takes skitch’s role as Alyx's pet
  • o Combot eye and different colour scheme


  • - Combine stun stick redesign
  • o Originally needed ammo as battery is completely modelled
  • o Unsure if present earlier


  • - Hydra 2003
  • - bullsquid re-design crocodile
  • - Stalker re-design
  • - More enemies
  • o Sewer fauna x 2
  • o Cut hl1 enemy flocking floaters
  • o Starving houndeyes

Key dates

  • - 25/03/2002 first strider map implementation
  • o 2/11/1999 first strider sound reference
  • - March ??/03/2002 failed demo to Gabe
  • o Kleiners lab too long and boring
  • - 10/04/2002 redesigned scanner
  • - 22-24/05/2002 e3 2002 planned trailer
  • - ??/06/2002 Harry Teasley leaves valve
  • o Designed concepts for another valve game
  • o Some of these concepts were moved into hl2 beta
  • - 25/07/2002 physcannon sounds
  • o Making game trailers presentation
  •  Screenshots of early chargeable gravity gun
  • - 16/08/2002 combine scurry mines last edit
  • - 27/08/2002 bugbait sounds
  • - September ??/09/2002 better concept reel
  • o Buggy race along city 17 coast
  • o Headcrab encounter on a pier
  • o Strider attacking downtown
  • o Some re-tooled earlier sequence
  •  Kleiners lab but shorter