Difference between revisions of "Talk:Retail Era"
From Valve Cut Content
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* - Antlions less complex | * - Antlions less complex | ||
* - Borealis as future plot | * - Borealis as future plot | ||
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+ | Alyx design update | ||
+ | * o No more invisibility power (mentioned in a vignette) | ||
+ | * o No more acrobatic skill (associated) | ||
+ | * o New face texture/geo, same hair, same kind of outfit | ||
+ | * o Old design was thought to be too generic and abiding by the tough stereotype (raising the bar page 149, https://valvearchive.com/archive/Half-Life/Half-Life%202/Guides/Prima/Half-Life%202%20Raising%20The%20Bar/Half-Life%202%20-%20Raising%20the%20Bar.pdf) | ||
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== Key dates == | == Key dates == | ||
* - 30/01/2003 digger sounds | * - 30/01/2003 digger sounds |
Revision as of 09:33, 10 March 2020
Retail before to 16/11/2004
- - Crossbow added starting with hl1 version
- - D0g re-texture
- o Changed from blue to yellow
- - Advisors update
- - No pollution
- - Suppression field means no more kids in plot
- - Quarry town is now Raven holm
- - Antlions less complex
- - Borealis as future plot
Alyx design update
- o No more invisibility power (mentioned in a vignette)
- o No more acrobatic skill (associated)
- o New face texture/geo, same hair, same kind of outfit
- o Old design was thought to be too generic and abiding by the tough stereotype (raising the bar page 149, https://valvearchive.com/archive/Half-Life/Half-Life%202/Guides/Prima/Half-Life%202%20Raising%20The%20Bar/Half-Life%202%20-%20Raising%20the%20Bar.pdf)
Key dates
- - 30/01/2003 digger sounds
- o First proper physics vehicle, sounds were made later, earlier is controllable rocket and hackman game (not considered an actual vehicle)
- - 14-16/05/2003 e3 2003
- o Surprisingly, weapon dropping is demonstrated, considering that it was mentioned they experimented with this early on
- - 24/06/2003 to 11/07/2003 hydra sounds
- - 11/07/2003 attack helicopter
- - 16/11/2004 release day