Difference between revisions of "Talk:Retail Era"

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m (small cleanup)
m (moved alyx changes)
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* - Antlions less complex
 
* - Antlions less complex
 
* - Borealis as future plot
 
* - Borealis as future plot
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 +
 +
Alyx design update
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* o No more invisibility power (mentioned in a vignette)
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* o No more acrobatic skill (associated)
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* o New face texture/geo, same hair, same kind of outfit
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* o Old design was thought to be too generic and abiding by the tough stereotype (raising the bar page 149, https://valvearchive.com/archive/Half-Life/Half-Life%202/Guides/Prima/Half-Life%202%20Raising%20The%20Bar/Half-Life%202%20-%20Raising%20the%20Bar.pdf)
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== Key dates ==
 
== Key dates ==
 
* - 30/01/2003 digger sounds
 
* - 30/01/2003 digger sounds

Revision as of 09:33, 10 March 2020

Retail before to 16/11/2004

  • - Crossbow added starting with hl1 version
  • - D0g re-texture
  • o Changed from blue to yellow
  • - Advisors update
  • - No pollution
  • - Suppression field means no more kids in plot
  • - Quarry town is now Raven holm
  • - Antlions less complex
  • - Borealis as future plot


Alyx design update

Key dates

  • - 30/01/2003 digger sounds
  • o First proper physics vehicle, sounds were made later, earlier is controllable rocket and hackman game (not considered an actual vehicle)
  • - 14-16/05/2003 e3 2003
  • o Surprisingly, weapon dropping is demonstrated, considering that it was mentioned they experimented with this early on
  • - 24/06/2003 to 11/07/2003 hydra sounds
  • - 11/07/2003 attack helicopter
  • - 16/11/2004 release day