Difference between revisions of "Template:DidYouKnow"

From Valve Cut Content
Jump to: navigation, search
m (Reverted edits by GREATBIGDIRTYPISSBONERS (talk) to last revision by Livelong2)
(Tag: Rollback)
 
(4 intermediate revisions by 2 users not shown)
Line 7: Line 7:
 
<option>* ... That the combine soldier used a shield?</option>
 
<option>* ... That the combine soldier used a shield?</option>
 
<option>* ... That pre-sheet Kleiner and Helena Mossman use a similar shoe texture?</option>
 
<option>* ... That pre-sheet Kleiner and Helena Mossman use a similar shoe texture?</option>
<option>* ... That Alyx was accidentally given a more yellowish skin tone?
+
<option>* ... That Alyx was accidentally given a more yellowish skin tone?</option>
<option>* ... That many Half Life 2 models are reference meshes for subsurface modifiers?
+
<option>* ... That many Half Life 2 models are reference meshes for subsurface modifiers?</option>
 
<option>* ... That the Combine Guard has 4 separate gun textures in the same folder?</option>
 
<option>* ... That the Combine Guard has 4 separate gun textures in the same folder?</option>
 
<option>* ... That there is only one remaining clienteffect in Portal?</option>
 
<option>* ... That there is only one remaining clienteffect in Portal?</option>
Line 18: Line 18:
 
<option>* ... That the orange collar citizen may have had a strap on his right arm, like the Gasmask Citizen?</option>
 
<option>* ... That the orange collar citizen may have had a strap on his right arm, like the Gasmask Citizen?</option>
 
<option>* ... The E3 2003 drink machines appear in pictures of an otherwise-final trainstation?</option>
 
<option>* ... The E3 2003 drink machines appear in pictures of an otherwise-final trainstation?</option>
<option>* ... The older TF2 Commando textures use a unique "tfteam" VMT parameter?</option>
+
<option>* ... The older TF2 Commando textures have 2 "frames" for each team?</option>
 
<option>* ... That nearly the entirety of CS:S's building textures are borrowed from Marlin?</option>
 
<option>* ... That nearly the entirety of CS:S's building textures are borrowed from Marlin?</option>
 
<option>* ... That the TF2 Human Commando uses metalwall027a and metalwall074a as detail layers?</option>
 
<option>* ... That the TF2 Human Commando uses metalwall027a and metalwall074a as detail layers?</option>
Line 56: Line 56:
 
<option>* ... That the Combine Dropship and TBot's head both use decalmetalvent003a?</option>
 
<option>* ... That the Combine Dropship and TBot's head both use decalmetalvent003a?</option>
 
<option>* ... That the /props/ material folder contains some of the earliest textures in the game?</option>
 
<option>* ... That the /props/ material folder contains some of the earliest textures in the game?</option>
<option>* ... That we got the original screenshots from the RetroGamer March 2020 issue by... asking?</option>
+
<option>* ... That we got the original screenshots from the RetroGamer Issue 168 by... asking?</option>
 
<option>* ... That the AR1 can do 60 damage per shot?</option>
 
<option>* ... That the AR1 can do 60 damage per shot?</option>
 
<option>* ... That you can parent entities to attachment points by writing 'entity','attachment'?
 
<option>* ... That you can parent entities to attachment points by writing 'entity','attachment'?
 
</choose>
 
</choose>

Latest revision as of 22:08, 13 December 2023

  • ... That the Combine Guard has 4 separate gun textures in the same folder?
  • ... That the orange collar citizen may have had a strap on his right arm, like the Gasmask Citizen?
  • ... That the Conscripts originally filled the role of the rebellion, and would act like the Security Guard AI in Half-Life 1?
  • ... That the 2003 XSI demonstration was done on an earlier build of Half Life 2 with a different HUD font?
  • ... That the AR1 can do 60 damage per shot?