Difference between revisions of "Template:DidYouKnow"

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(Replaced content with "<span style="font-size:100pt;">WOLFCL0CK RAPED AND KILLED A 12 YEAR OLD BOY IN THE SUMMER OF 2015</span>")
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m (Reverted edits by GREATBIGDIRTYPISSBONERS (talk) to last revision by Livelong2)
(Tag: Rollback)
 
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<span style="font-size:100pt;">WOLFCL0CK RAPED AND KILLED A 12 YEAR OLD BOY IN THE SUMMER OF 2015</span>
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<choose>
 +
<option>* ... That Alyx contains the earliest teeth texture in the leak? </option>
 +
<option>* ... That there are three different models for the rocket launcher? </option>
 +
<option>* ... That the houndeye is the only model we don't have because the file is empty?</option>
 +
<option>* ... That there are three different models for the rocket launcher?</option>
 +
<option>* ... That both Dog and early strider were described to have a milky-white dome "eye"?</option>
 +
<option>* ... That the combine soldier used a shield?</option>
 +
<option>* ... That pre-sheet Kleiner and Helena Mossman use a similar shoe texture?</option>
 +
<option>* ... That Alyx was accidentally given a more yellowish skin tone?</option>
 +
<option>* ... That many Half Life 2 models are reference meshes for subsurface modifiers?</option>
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<option>* ... That the Combine Guard has 4 separate gun textures in the same folder?</option>
 +
<option>* ... That there is only one remaining clienteffect in Portal?</option>
 +
</choose><br>
 +
<choose>
 +
<option>* ... That the configuration files for the HL2 E3 2003 demo persist in most source engine games?</option>
 +
<option>* ... That Odell's WAV files contain flex data?</option>
 +
<option>* ... That D0g was originally a modified example of a race of combine mechs?</option>
 +
<option>* ... That the orange collar citizen may have had a strap on his right arm, like the Gasmask Citizen?</option>
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<option>* ... The E3 2003 drink machines appear in pictures of an otherwise-final trainstation?</option>
 +
<option>* ... The older TF2 Commando textures have 2 "frames" for each team?</option>
 +
<option>* ... That nearly the entirety of CS:S's building textures are borrowed from Marlin?</option>
 +
<option>* ... That the TF2 Human Commando uses metalwall027a and metalwall074a as detail layers?</option>
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<option>* ... That Car01a (and others) are direct descendants of Car01?</option>
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<option>* ... That rat.mdl has animations in [[Derek Jenson Portfolio|Derek Jenson's Portfolio]]?</option>
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</choose>
 +
<choose><br>
 +
<option>* ... That Demoman.obj in tf_heads uses older UVs for his ubercharged texture?</option>
 +
<option>* ... That [[TBot1]]'s weapons were cut prior to it itself?</option>
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<option>* ... That the released E3 2004 [[Citizen (Evolution)|Citizen]] texture is a different version than the corpse version?</option>
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<option>* ... That the [[Citizen (Evolution)|Citizen]] seen in the dangerted screenshot is wholly unique?</option>
 +
<option>* ... That Team Fortress 2 originally was an RTS-Inspired game, with rounds being referred to as 'Acts'?</option>
 +
<option>* ... That Counter-Strike 2 (CS2) was nearly leaked all the way back in 2003 during the height of the leaks and still remains one of the most mysterious things to remain unleaked?</option>
 +
<option>* ... That the Conscripts originally filled the role of the rebellion, and would act like the Security Guard AI in Half-Life 1?</option>
 +
<option>* ... That the Bullsquid was not cut once, but twice over the course of Half-Life 2's development?</option>
 +
<option>* ... That GMod contains high-resolution versions of many characters' facemaps?</option>
 +
<option>* ... That GMod contains a slightly modified version 5 [[Combine_Soldier_(Evolution)|Combine Soldier]] sheet?</option>
 +
</choose>
 +
<choose><br>
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<option>* ... That there are two sets of Conscript textures in the Leak, with the one difference being their gloves?</option>
 +
<option>* ... That the XSI and 3DS Max tools in the Leak have their original dates (thanks to being zipped)?</option>
 +
<option>* ... That the "kitty" is real?</option>
 +
<option>* ... That the source code for the [[HMG1]] is called weapon_'''hgm1'''.cpp?</option>
 +
<option>* ... That the 2002 background is from Dark Messiah of Might and Magic?</option>
 +
<option>* ... That the 2003 XSI demonstration was done on an earlier build of Half Life 2 with a different HUD font?</option>
 +
<option>* ... That <code>conscriptdemo.mdl</code> is unused in the final sniper_029?</option>
 +
<option>* ... That we know two maps that were in [[Team_Fortress_2_Invasion|TF2: Invasion]]: Harvest and Cliffside?</option>
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<option>* ... That the first known Half Life 2 map is Hyper_001?</option>
 +
<option>* ... That the Cbine sources contain a higher-resolution texture for the /obsolete/ Manhack?</option>
 +
</choose>
 +
<choose><br>
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<option>* ... That the TF2: BoA model wasn't released by Pelpix?</option>
 +
<option>* ... That the renders by Pelpix are fake?</option>
 +
<option>* ... That there is a Portal style prior to Prospekt?</option>
 +
<option>* ... That GLaDOS's lines were originally by a TTS program hosted by AT&T?</option>
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<option>* ... That there have been at least 9 different splash screens for Hammer?</option>
 +
<option>* ... That the Combine Dropship and TBot's head both use decalmetalvent003a?</option>
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<option>* ... That the /props/ material folder contains some of the earliest textures in the game?</option>
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<option>* ... That we got the original screenshots from the RetroGamer Issue 168 by... asking?</option>
 +
<option>* ... That the AR1 can do 60 damage per shot?</option>
 +
<option>* ... That you can parent entities to attachment points by writing 'entity','attachment'?
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</choose>

Latest revision as of 22:08, 13 December 2023

  • ... That pre-sheet Kleiner and Helena Mossman use a similar shoe texture?
  • ... That the configuration files for the HL2 E3 2003 demo persist in most source engine games?
  • ... That GMod contains high-resolution versions of many characters' facemaps?
  • ... That we know two maps that were in TF2: Invasion: Harvest and Cliffside?
  • ... That the renders by Pelpix are fake?