Template:DidYouKnow
From Valve Cut Content
- ... That there are three different models for the rocket launcher?
- ... That nearly the entirety of CS:S's building textures are borrowed from Marlin?
- ... That Demoman.obj in tf_heads uses older UVs for his ubercharged texture?
- ... That the 2003 XSI demonstration was done on an earlier build of Half Life 2 with a different HUD font?
- ... That GLaDOS's lines were originally by a TTS program hosted by AT&T?