Difference between revisions of "Test (WC)"
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==Appearences== | ==Appearences== | ||
*Main Directory | *Main Directory | ||
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[aiscripted_schedule]] | ||
+ | *[[cycler_actor]] | ||
+ | *[[env_beam]] | ||
+ | *[[env_cubemap]] | ||
+ | *[[env_physexplosion]] | ||
+ | *[[env_spark]] | ||
+ | *[[env_sprite]] | ||
+ | *[[func_breakable_surf]] | ||
+ | *[[func_brush]] | ||
+ | *[[func_detail]] | ||
+ | *[[func_door_rotating]] | ||
+ | *[[func_monitor]] | ||
+ | *[[func_physbox]] | ||
+ | *[[func_tank]] | ||
+ | *[[func_tankmortar]] | ||
+ | *[[info_lighting]] | ||
+ | *[[info_node]] | ||
+ | *[[info_player_start]] | ||
+ | *[[info_target]] | ||
+ | *[[infodecal]] | ||
+ | *[[keyframe_rope]] | ||
+ | *[[light]] | ||
+ | *[[light_spot]] | ||
+ | *[[logic_auto]] | ||
+ | *[[logic_choreographed_scene]] | ||
+ | *[[logic_relay]] | ||
+ | *[[move_rope]] | ||
+ | *[[npc_bullseye]] | ||
+ | *[[npc_headcrab]] | ||
+ | *[[path_corner]] | ||
+ | *[[phys_constraint]] | ||
+ | *[[phys_convert]] | ||
+ | *[[point_camera]] | ||
+ | *[[prop_dynamic]] | ||
+ | *[[prop_physics]] | ||
+ | *[[prop_static]] | ||
+ | *[[trigger_once]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/0]] | ||
+ | *[[hl2/materials/brick/brickwall022a]] | ||
+ | *[[hl2/materials/cable/cable]] | ||
+ | *[[hl2/materials/concrete/concretefloor019a]] | ||
+ | *[[hl2/materials/concrete/concretewall002b]] | ||
+ | *[[hl2/materials/decals/debris_concrete001a]] | ||
+ | *[[hl2/materials/decals/decalconcretedrain003a]] | ||
+ | *[[hl2/materials/decals/decalstain011a]] | ||
+ | *[[hl2/materials/dev/dev_tvmonitor1a]] | ||
+ | *[[hl2/materials/dev/dev_tvmonitornonoise]] | ||
+ | *[[hl2/materials/dev/dev_water2]] | ||
+ | *[[hl2/materials/glass/glasswindowbreak070a]] | ||
+ | *[[hl2/materials/materials/sprites/glow06]] | ||
+ | *[[hl2/materials/metal/e3_logodoor]] | ||
+ | *[[hl2/materials/metal/metalwall026a]] | ||
+ | *[[hl2/materials/metal/metalwall065a]] | ||
+ | *[[hl2/materials/nature/blendrockdirt002a]] | ||
+ | *[[hl2/materials/nature/blendrockmoss001a]] | ||
+ | *[[hl2/materials/nature/blendrockmoss002a]] | ||
+ | *[[hl2/materials/nature/dirtfloor004a]] | ||
+ | *[[hl2/materials/plaster/plasterwall009d]] | ||
+ | *[[hl2/materials/props/metalstainless01]] | ||
+ | *[[hl2/materials/props/plasticexitsign001a]] | ||
+ | *[[hl2/materials/props/tvback001a]] | ||
+ | *[[hl2/materials/props/tvscreen003a]] | ||
+ | *[[hl2/materials/skybox/sky_c17_05]] | ||
+ | *[[hl2/materials/sprites/laserbeam]] | ||
+ | *[[hl2/materials/stone/stonefloor003a]] | ||
+ | *[[hl2/materials/stone/stonefloor006b]] | ||
+ | *[[hl2/materials/tools/toolsblack]] | ||
+ | *[[hl2/materials/tools/toolsnodraw]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
+ | *[[hl2/materials/wood/woodburnt001a]] | ||
+ | *[[hl2/materials/wood/wooddoor019a]] | ||
+ | *[[hl2/materials/wood/woodwall005a]] | ||
+ | *[[hl2/materials/wood/woodwall031a]] | ||
+ | *[[hl2/materials/wood/woodwall034a]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/gman]] | ||
+ | *[[hl2/models/props_c17/handrail04_long]] | ||
+ | *[[hl2/models/props_c17/light_cagelight02_on]] | ||
+ | *[[hl2/models/props_c17/light_decklight01_on]] | ||
+ | *[[hl2/models/props_docks/dock01_pole01a_128]] | ||
+ | *[[hl2/models/props_lab/pipesystem01a]] | ||
+ | *[[hl2/models/props_lab/powerbox01a]] | ||
+ | *[[hl2/models/props_lab/powerbox02b]] | ||
+ | *[[hl2/models/props_pipes/pipecluster08d_002a]] | ||
+ | *[[hl2/models/props_pipes/pipeset02d_256_001a]] | ||
+ | *[[hl2/models/props_pipes/pipeset02d_corner128l_001a]] | ||
+ | *[[hl2/models/props_wasteland/camera_arm001a]] | ||
+ | *[[hl2/models/props_wasteland/camera_lens001a]] | ||
+ | |||
==Gallery== | ==Gallery== | ||
===Hammer=== | ===Hammer=== |
Revision as of 23:55, 28 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 7, 2003 |
Editor Build | 2369 |
Map Date (NET) | April 20, 2003 |
Testing... testing... is this thing on?
Contents
Overview
A test map reminiscent of the E3_techdemo maps. G-Man is stationed in front of a camera, which is promptly attacked by a headcrab. The camera is not dynamic in this scenario without some fixing. The entrance and exit areas of the map have missing textures. Perhaps an early test version for the tech demo map?
Appearences
- Main Directory
Referenced Assets
Entities
- aiscripted_schedule
- cycler_actor
- env_beam
- env_cubemap
- env_physexplosion
- env_spark
- env_sprite
- func_breakable_surf
- func_brush
- func_detail
- func_door_rotating
- func_monitor
- func_physbox
- func_tank
- func_tankmortar
- info_lighting
- info_node
- info_player_start
- info_target
- infodecal
- keyframe_rope
- light
- light_spot
- logic_auto
- logic_choreographed_scene
- logic_relay
- move_rope
- npc_bullseye
- npc_headcrab
- path_corner
- phys_constraint
- phys_convert
- point_camera
- prop_dynamic
- prop_physics
- prop_static
- trigger_once
Materials
- hl2/materials/0
- hl2/materials/brick/brickwall022a
- hl2/materials/cable/cable
- hl2/materials/concrete/concretefloor019a
- hl2/materials/concrete/concretewall002b
- hl2/materials/decals/debris_concrete001a
- hl2/materials/decals/decalconcretedrain003a
- hl2/materials/decals/decalstain011a
- hl2/materials/dev/dev_tvmonitor1a
- hl2/materials/dev/dev_tvmonitornonoise
- hl2/materials/dev/dev_water2
- hl2/materials/glass/glasswindowbreak070a
- hl2/materials/materials/sprites/glow06
- hl2/materials/metal/e3_logodoor
- hl2/materials/metal/metalwall026a
- hl2/materials/metal/metalwall065a
- hl2/materials/nature/blendrockdirt002a
- hl2/materials/nature/blendrockmoss001a
- hl2/materials/nature/blendrockmoss002a
- hl2/materials/nature/dirtfloor004a
- hl2/materials/plaster/plasterwall009d
- hl2/materials/props/metalstainless01
- hl2/materials/props/plasticexitsign001a
- hl2/materials/props/tvback001a
- hl2/materials/props/tvscreen003a
- hl2/materials/skybox/sky_c17_05
- hl2/materials/sprites/laserbeam
- hl2/materials/stone/stonefloor003a
- hl2/materials/stone/stonefloor006b
- hl2/materials/tools/toolsblack
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
- hl2/materials/wood/woodburnt001a
- hl2/materials/wood/wooddoor019a
- hl2/materials/wood/woodwall005a
- hl2/materials/wood/woodwall031a
- hl2/materials/wood/woodwall034a
Models
- hl2/models/gman
- hl2/models/props_c17/handrail04_long
- hl2/models/props_c17/light_cagelight02_on
- hl2/models/props_c17/light_decklight01_on
- hl2/models/props_docks/dock01_pole01a_128
- hl2/models/props_lab/pipesystem01a
- hl2/models/props_lab/powerbox01a
- hl2/models/props_lab/powerbox02b
- hl2/models/props_pipes/pipecluster08d_002a
- hl2/models/props_pipes/pipeset02d_256_001a
- hl2/models/props_pipes/pipeset02d_corner128l_001a
- hl2/models/props_wasteland/camera_arm001a
- hl2/models/props_wasteland/camera_lens001a
Gallery
Hammer
In Game