Difference between revisions of "Test (WC)"

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==Appearences==
 
==Appearences==
 
*Main Directory
 
*Main Directory
 +
 +
==Referenced Assets==
 +
===Entities===
 +
*[[aiscripted_schedule]]
 +
*[[cycler_actor]]
 +
*[[env_beam]]
 +
*[[env_cubemap]]
 +
*[[env_physexplosion]]
 +
*[[env_spark]]
 +
*[[env_sprite]]
 +
*[[func_breakable_surf]]
 +
*[[func_brush]]
 +
*[[func_detail]]
 +
*[[func_door_rotating]]
 +
*[[func_monitor]]
 +
*[[func_physbox]]
 +
*[[func_tank]]
 +
*[[func_tankmortar]]
 +
*[[info_lighting]]
 +
*[[info_node]]
 +
*[[info_player_start]]
 +
*[[info_target]]
 +
*[[infodecal]]
 +
*[[keyframe_rope]]
 +
*[[light]]
 +
*[[light_spot]]
 +
*[[logic_auto]]
 +
*[[logic_choreographed_scene]]
 +
*[[logic_relay]]
 +
*[[move_rope]]
 +
*[[npc_bullseye]]
 +
*[[npc_headcrab]]
 +
*[[path_corner]]
 +
*[[phys_constraint]]
 +
*[[phys_convert]]
 +
*[[point_camera]]
 +
*[[prop_dynamic]]
 +
*[[prop_physics]]
 +
*[[prop_static]]
 +
*[[trigger_once]]
 +
 +
===Materials===
 +
*[[hl2/materials/brick/brickwall022a]]
 +
*[[hl2/materials/cable/cable]]
 +
*[[hl2/materials/concrete/concretefloor019a]]
 +
*[[hl2/materials/concrete/concretewall002b]]
 +
*[[hl2/materials/decals/debris_concrete001a]]
 +
*[[hl2/materials/decals/decalconcretedrain003a]]
 +
*[[hl2/materials/decals/decalstain011a]]
 +
*[[hl2/materials/dev/dev_tvmonitor1a]]
 +
*[[hl2/materials/dev/dev_tvmonitornonoise]]
 +
*[[hl2/materials/dev/dev_water2]]
 +
*[[hl2/materials/glass/glasswindowbreak070a]]
 +
*[[hl2/materials/materials/sprites/glow06]]
 +
*[[hl2/materials/metal/e3_logodoor]]
 +
*[[hl2/materials/metal/metalwall026a]]
 +
*[[hl2/materials/metal/metalwall065a]]
 +
*[[hl2/materials/nature/blendrockdirt002a]]
 +
*[[hl2/materials/nature/blendrockmoss001a]]
 +
*[[hl2/materials/nature/blendrockmoss002a]]
 +
*[[hl2/materials/nature/dirtfloor004a]]
 +
*[[hl2/materials/plaster/plasterwall009d]]
 +
*[[hl2/materials/props/metalstainless01]]
 +
*[[hl2/materials/props/plasticexitsign001a]]
 +
*[[hl2/materials/props/tvback001a]]
 +
*[[hl2/materials/props/tvscreen003a]]
 +
*[[hl2/materials/skybox/sky_c17_05]]
 +
*[[hl2/materials/sprites/laserbeam]]
 +
*[[hl2/materials/stone/stonefloor003a]]
 +
*[[hl2/materials/stone/stonefloor006b]]
 +
*[[hl2/materials/tools/toolsblack]]
 +
*[[hl2/materials/tools/toolsnodraw]]
 +
*[[hl2/materials/tools/toolsskybox]]
 +
*[[hl2/materials/tools/toolstrigger]]
 +
*[[hl2/materials/wood/woodburnt001a]]
 +
*[[hl2/materials/wood/wooddoor019a]]
 +
*[[hl2/materials/wood/woodwall005a]]
 +
*[[hl2/materials/wood/woodwall031a]]
 +
*[[hl2/materials/wood/woodwall034a]]
 +
 +
===Models===
 +
*[[hl2/models/gman]]
 +
*[[hl2/models/props_c17/handrail04_long]]
 +
*[[hl2/models/props_c17/light_cagelight02_on]]
 +
*[[hl2/models/props_c17/light_decklight01_on]]
 +
*[[hl2/models/props_docks/dock01_pole01a_128]]
 +
*[[hl2/models/props_lab/pipesystem01a]]
 +
*[[hl2/models/props_lab/powerbox01a]]
 +
*[[hl2/models/props_lab/powerbox02b]]
 +
*[[hl2/models/props_pipes/pipecluster08d_002a]]
 +
*[[hl2/models/props_pipes/pipeset02d_256_001a]]
 +
*[[hl2/models/props_pipes/pipeset02d_corner128l_001a]]
 +
*[[hl2/models/props_wasteland/camera_arm001a]]
 +
*[[hl2/models/props_wasteland/camera_lens001a]]
 +
 
==Gallery==
 
==Gallery==
 
===Hammer===
 
===Hammer===
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</gallery>
 
</gallery>
 
<youtube width="640" height="480">rSczp3_TIg8</youtube>
 
<youtube width="640" height="480">rSczp3_TIg8</youtube>
[[Category:Half-Life_Series]]
 
 
[[Category:WC Mappack]]
 
[[Category:WC Mappack]]
[[Category:2003 Leaks]]
 
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 23:56, 28 October 2023

Test (WC)
Test.vmf1.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date May 7, 2003
Editor Build 2369
Map Date (NET) April 20, 2003

Testing... testing... is this thing on?

Overview

A test map reminiscent of the E3_techdemo maps. G-Man is stationed in front of a camera, which is promptly attacked by a headcrab. The camera is not dynamic in this scenario without some fixing. The entrance and exit areas of the map have missing textures. Perhaps an early test version for the tech demo map?

Appearences

  • Main Directory

Referenced Assets

Entities

Materials

Models

Gallery

Hammer

In Game