Difference between revisions of "The 2022/23 Gigaleak/Half-Life 2"

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<div class="article">
 
<div class="article">
  
The leak is a combination of the Facepunch leaks, the prior “beta - 2” leak, the source SDK and actual new leaks. The Facepunch leaks were not overridden by repo content. The folders released during the Facepunch leaks are most likely the same as this copy of the repo.
+
== How the repo works ==
 +
 
 +
There are two root directories:
 +
* /materialsrc/, which accounts for all of the texture sources. This tends to have less interesting content, since the automated process which converts it shouldn't use earlier versions. But some have strangely high resolutions, and there are leftovers of unused content present as well.
 +
* /modelsrc/, which accounts for all of the model sources. Despite the name, there is often texture work leftover, usually desynchronized to what appears in the final version.
 +
 
 +
Though this differs depending on the repo, in this one all of the XSI/3DS Max sources, as well as PSDs have been removed. A conspicuous leftover of this is in the
 +
 
 +
== Repo differences ==
 +
 
 +
There are two separate distributions of this repo leak. The earlier one, packaged as RepoDump4.7z, is the combination of a large number of separated folders hosted on Mediafire. These folders contained the /modelsrc/ and /materialsrc/ folders in one zip file, for one particular "model folder", with some exceptions. (Such as the world texture folders.) hl2.rar is the one released alongside the rest of the repo, by  Leakerwanderer.
 +
 
 +
RepoDump4 contains these various additional assets:
 +
* Adds the folder /materialsrc/Characters/, containing 4 citizen facemaps.
 +
* Adds /materialsrc/models/Combine_Elite/, which contains miscellaneous textures.
 +
* Adds /materialsrc/models/Cremator/, which contains a hirez TGA for the cremator gun.
 +
* Adds /materialsrc/models/ManhackOld/, containing additional textures.
 +
* Adds the entire /models/obsolete/ directory, containing only AirExTruck's W_test.tga.
 +
* Adds /materialsrc/models/Odell/, with random textures.
 +
* Adds /materialsrc/models/Wasteland_scanner/, containing its texture.
 +
* /modelsrc/Bullsquid/ contains WalkN3.smd, originally randomly sent by Pelpix to Captain Vance. Its authenticity is ambiguous.
 +
 
 +
 
 +
* Adds /modelsrc/ihvtest/, which only contains its textures.
 +
* Adds /modelsrc/ihvtest_tree/, ditto.
 +
* Adds /modelsrc/props_animated/Headcrab_gun/.
 +
* Adds /modelsrc/props_animated_breakable/Smokestack/.
 +
* Adds /modelsrc/props_borealis/.
 +
* Adds /modelsrc/props_building_details/.
 +
* Adds /modelsrc/props_buildings/.
 +
* Adds /modelsrc/weapons/v_ar2/AR2_reference (2).smd, supposedly an earlier version of the model. This was originally hosted as a bare file on the Mediafire folder, which was added to the directory (thus the 2 indicating the filename duplication). The source is ambigious, since it clearly isn't a part of the repo normally.
 +
 
 +
== Repo file date trivia ==
 +
 
 +
The evidence shows that the leak is a combination of the 2016/2017 Facepunch leaks (dated as such), the prior “beta - 2” leak (dated as such), the source SDK and actual new content. The Facepunch leaks were not overridden by repo content. This evidences that the folders released during the Facepunch leaks are most likely the same as this copy of the repo.
  
 
We know this because of the modified dates, which differ between each.
 
We know this because of the modified dates, which differ between each.
Line 15: Line 49:
 
Some miscellaneous later dates include:
 
Some miscellaneous later dates include:
  
[[Pasted image 20230613221051.png]]
+
[[File:Pasted image 20230613221051.png]]
 +
 
  
 
<span id="materialsrc"></span>
 
<span id="materialsrc"></span>
Line 28: Line 63:
 
<span id="new-obsolete-textures"></span>
 
<span id="new-obsolete-textures"></span>
 
==== New Obsolete Textures ====
 
==== New Obsolete Textures ====
 
+
<gallery mode="packed" widths=300px>
[[LargeBoxBRounds.png]]
+
LargeBoxBRounds.png
 
+
LargeBoxMRounds.png
[[LargeBoxMRounds.png]]
+
LargeBoxSRounds 1.png
 
+
</gallery>
[[LargeBoxSRounds 1.png]]
 
 
 
 
<span id="ammocrate_crossbow.tga"></span>
 
<span id="ammocrate_crossbow.tga"></span>
 
==== Ammocrate_Crossbow.tga ====
 
==== Ammocrate_Crossbow.tga ====
Line 40: Line 73:
 
This unused ammocrate has 4x the texture resolution of the others, and different shading.
 
This unused ammocrate has 4x the texture resolution of the others, and different shading.
  
[[ammocrate_crossbow.png]]
+
[[File:ammocrate_crossbow.png|300px]]
  
 
<span id="obsolete"></span>
 
<span id="obsolete"></span>
 
=== /obsolete/ ===
 
=== /obsolete/ ===
  
[[Pasted image 20230613130250.png]]
+
[[File:Pasted image 20230613130250.png|300px]]
  
 
A counterpart to the iconic Source purple-and-black “missing texture” engine texture, intended to be used on obsolete assets. It never found any use (obsolete assets instead being defiled with pink lines), so it ironically is obsolete itself.
 
A counterpart to the iconic Source purple-and-black “missing texture” engine texture, intended to be used on obsolete assets. It never found any use (obsolete assets instead being defiled with pink lines), so it ironically is obsolete itself.
Line 54: Line 87:
 
An alternative version of the Leak rollermine is present. This one has a color palette similar to the final version.
 
An alternative version of the Leak rollermine is present. This one has a color palette similar to the final version.
  
[[roller.gif]]
+
[[File:roller.gif|300px]]
  
 
<span id="props_c17"></span>
 
<span id="props_c17"></span>
 +
==== /Fire_equipment/ ====
 +
 +
A very large metal texture is present. The filename, "Goldymetal(64).tga", implies a intended resolution of 64x64 pixels.
 +
 +
[[File:GoldyMetal_(64).png]]
 +
 +
As it appears in the leak (as "W_WeldTank2 (merge) (512).vtf"), it is somewhat larger, but still diminutive compared to the full thing:
 +
 +
[[File:W_WeldTank2_(merge)_(512).png]]
 +
 
=== /props_c17/ ===
 
=== /props_c17/ ===
  
 
==== barrelside02a.tga ====
 
==== barrelside02a.tga ====
  
[[Pasted image 20230613145929.png]]
+
[[File:Pasted image 20230613145929.png|300px]]
  
 
An alternative texture for the Leak-era barrel model. In the Leak, it is replaced by:
 
An alternative texture for the Leak-era barrel model. In the Leak, it is replaced by:
  
[[Pasted image 20230613150017.png]]
+
[[File:Pasted image 20230613150017.png|300px]]
  
 
==== light_sconce01.tga ====
 
==== light_sconce01.tga ====
  
[[light_sconce01_off.gif]]
+
[[File:light_sconce01_off.gif|300px]]
  
 
Both textures have a different, less colorful glass texture as compared with the Leak.
 
Both textures have a different, less colorful glass texture as compared with the Leak.
Line 75: Line 118:
 
==== playground_sandbox.tga ====
 
==== playground_sandbox.tga ====
  
[[Pasted image 20230613145522.png]]
+
[[File:Pasted image 20230613145522.png|300px]]
  
 
A texture for the unused playground sandbox, prior only seen on Damarcus’ portfolio:
 
A texture for the unused playground sandbox, prior only seen on Damarcus’ portfolio:
  
[[Pasted image 20230613145630.png]]
+
[[File:Pasted image 20230613145630.png|300px]]
  
 
<span id="props_combine"></span>
 
<span id="props_combine"></span>
Line 86: Line 129:
 
==== breenoffice_sheet.tga ====
 
==== breenoffice_sheet.tga ====
  
[[Pasted image 20230613150343.png]]
+
[[File:Pasted image 20230613150343.png|300px]]
  
 
A temporary version of the props in Breen’s office.
 
A temporary version of the props in Breen’s office.
Line 92: Line 135:
 
==== bunker_gun01b.tga ====
 
==== bunker_gun01b.tga ====
  
[[Pasted image 20230613221656.png]]
+
[[File:Pasted image 20230613221656.png|300px]]
  
 
An extra texture for the combine emplacement gun. It appears to be some supplemental metal in addition to what is present in retail.
 
An extra texture for the combine emplacement gun. It appears to be some supplemental metal in addition to what is present in retail.
Line 99: Line 142:
 
==== Early Combine Interfaces ====
 
==== Early Combine Interfaces ====
  
[[combine_interface003_wire.gif]]
+
[[File:combine_interface003_wire.gif|300px]]
  
 
Curiously, bundled alongside the final textures are raw AO bakes, with some UV grids. One of the textures is also an unfinished version of the final texture.
 
Curiously, bundled alongside the final textures are raw AO bakes, with some UV grids. One of the textures is also an unfinished version of the final texture.
Line 105: Line 148:
 
==== podmover_sheet.tga ====
 
==== podmover_sheet.tga ====
  
[[podmover_sheet.png]]
+
[[File:podmover_sheet.png|300px]]
  
 
An unknown AO bake.
 
An unknown AO bake.
Line 114: Line 157:
 
A slightly different version of the suit charger. It also has a UV grid (not pictured) on the alpha channel.
 
A slightly different version of the suit charger. It also has a UV grid (not pictured) on the alpha channel.
  
[[suit_charger001_sheet copy.gif]]
+
[[File:suit_charger001_sheet copy.gif|300px]]
  
 
<span id="props_wasteland"></span>
 
<span id="props_wasteland"></span>
Line 122: Line 165:
  
 
<!-- factcheck me -->
 
<!-- factcheck me -->
[[Pasted image 20230613145336.png]] [[Pasted image 20230613145409.png]] A texture and model for an alternate, Antlion hill, prior only known by its model render.
+
[[File:Pasted image 20230613145336.png|300px]] [[File:Pasted image 20230613145409.png|300px]] A texture and model for an alternate, Antlion hill, prior only known by its model render.
  
 
<span id="skybox"></span>
 
<span id="skybox"></span>
Line 130: Line 173:
 
=== Sky_wasteland01 ===
 
=== Sky_wasteland01 ===
  
[[Pasted image 20230613141922.png]] <!-- overlay comparisons? --> [[Pasted image 20230613141930.png]] [[Pasted image 20230613141937.png]]
+
[[File:Pasted image 20230613141922.png|300px]] <!-- overlay comparisons? --> [[File:Pasted image 20230613141930.png|300px]] [[File:Pasted image 20230613141937.png|300px]]
  
 
<span id="models-1"></span>
 
<span id="models-1"></span>
Line 140: Line 183:
 
== /Antlion/ ==
 
== /Antlion/ ==
  
[[Pasted image 20230613155551.png]]
+
[[File:Pasted image 20230613155551.png]]
  
 
New early-painted and UV textures.
 
New early-painted and UV textures.
Line 147: Line 190:
 
== /Breen/ ==
 
== /Breen/ ==
  
[[Pasted image 20230613142014.png]]
+
[[File:Pasted image 20230613142014.png|300px]]
  
 
Original-resolution Breen facemap.
 
Original-resolution Breen facemap.
Line 156: Line 199:
 
The body texture uses an earlier Combine icon.
 
The body texture uses an earlier Combine icon.
  
[[body.gif]]
+
[[File:body.gif|300px]]
  
 
This also is seen here:
 
This also is seen here:
  
[[Pasted image 20230613145053.png]]
+
[[File:Pasted image 20230613145053.png|300px]]
  
See /worker/.
+
This difference is duplicated in /Worker/.
  
 
<span id="combine_apc"></span>
 
<span id="combine_apc"></span>
 
== /combine_apc/ ==
 
== /combine_apc/ ==
  
[[apc_height.gif]]
+
[[File:apc_height.gif|300px]]
  
 
An alternative version with slightly more rough shading. The third image is the Leak APC.
 
An alternative version with slightly more rough shading. The third image is the Leak APC.
Line 177: Line 220:
 
=== Early UV Grids ===
 
=== Early UV Grids ===
  
[[Pasted image 20230613151510.png]]
+
[[File:Pasted image 20230613151510.png|300px]]
  
 
Alongside these UV grids, there are a number of TXT files pointing towards a number of body / face variations. These can be found in the Leak:
 
Alongside these UV grids, there are a number of TXT files pointing towards a number of body / face variations. These can be found in the Leak:
  
[[Pasted image 20230613151626.png]]
+
[[File:Pasted image 20230613151626.png|300px]]
  
 
<span id="combine_dropship"></span>
 
<span id="combine_dropship"></span>
 
== /Combine_Dropship/ ==
 
== /Combine_Dropship/ ==
  
[[Pasted image 20230613150626.png]]
+
[[File:Pasted image 20230613150626.png|300px]]
  
 
A very different, rough texture sheet. Reminiscient of:
 
A very different, rough texture sheet. Reminiscient of:
  
[[Pasted image 20230613150636.png]]
+
[[File:Pasted image 20230613150636.png|300px]]
  
 
<span id="combine_guard"></span>
 
<span id="combine_guard"></span>
Line 198: Line 241:
 
=== Destructible model ===
 
=== Destructible model ===
  
[[Pasted image 20230613153604.png]]
+
[[File:Pasted image 20230613153604.png|300px]]
  
 
The model has numerous bodygroups which allow you to blow pieces of armor off of it until it is defeated.
 
The model has numerous bodygroups which allow you to blow pieces of armor off of it until it is defeated.
Line 206: Line 249:
 
=== foot.tga ===
 
=== foot.tga ===
  
[[Pasted image 20230613150512.png]]
+
[[File:Pasted image 20230613150512.png|300px]]
  
 
Bizarrely, an entire model render with a rough sketch of a foot is in “foot.tga”.
 
Bizarrely, an entire model render with a rough sketch of a foot is in “foot.tga”.
Line 214: Line 257:
 
The repo’s version of the texture has a blue light instead of a red.
 
The repo’s version of the texture has a blue light instead of a red.
  
[[torso.gif]]
+
[[File:torso.gif|300px]]
  
 
<span id="combine_scanner_xsi"></span>
 
<span id="combine_scanner_xsi"></span>
 
== /Combine_Scanner_XSI/ ==
 
== /Combine_Scanner_XSI/ ==
  
Scanner_sheet_dirty is just an AO of the model.
+
Scanner_sheet_dirty is just an AO bake of the model.
  
[[scanner_sheet_dirty.png]]
+
[[File:scanner_sheet_dirty.png|300px]]
  
 
<span id="dog"></span>
 
<span id="dog"></span>
Line 228: Line 271:
 
Among sets of earlier textures, there are also two reference textures that were used for them. One of these, recolored, was used for TBot1.
 
Among sets of earlier textures, there are also two reference textures that were used for them. One of these, recolored, was used for TBot1.
  
[[Pasted image 20230613134907.png]] [[Pasted image 20230613134911.png]]
+
[[File:Pasted image 20230613134907.png|300px]] [[File:Pasted image 20230613134911.png|300px]]
  
 
<span id="eli"></span>
 
<span id="eli"></span>
Line 237: Line 280:
 
An earlier facemap is present under “temp.tga”. The full-resolution Eli facemap is also present.
 
An earlier facemap is present under “temp.tga”. The full-resolution Eli facemap is also present.
  
[[temp.gif]]
+
[[File:temp.gif|300px]]
  
 
<span id="nonstandard-pants-textures"></span>
 
<span id="nonstandard-pants-textures"></span>
Line 244: Line 287:
 
These pants textures seem to be much older than most assets, using parenthesis in the filename, and having a very nonstandard resolution. Bizarrely, other pre-sheet Eli assets are removed.
 
These pants textures seem to be much older than most assets, using parenthesis in the filename, and having a very nonstandard resolution. Bizarrely, other pre-sheet Eli assets are removed.
  
[[pants(leftleg).png]]
+
[[File:pants(leftleg).png|pants(leftleg).tga|300px]]
  
[[pants(rightleg).png]]
+
[[File:pants(rightleg).png|pants(leftleg).tga|300px]]
  
 
<span id="dropship"></span>
 
<span id="dropship"></span>
Line 254: Line 297:
 
=== Odd Textures ===
 
=== Odd Textures ===
  
The “backdoor” texture in the repo is just a UV grid. [[backdoor.tga]] [[Pasted image 20230613161541.png]]
+
The “backdoor” texture in the repo is just a UV grid.  
 +
<gallery mode="packed" widths=300px>
 +
backdoor_repo.png|Repo
 +
Pasted image 20230613161541.png|Leak
 +
</gallery>
  
There’s also a miscellaneous texture: [[Pasted image 20230613161645.png]] ## /fassassin/
+
There’s also a miscellaneous texture:  
 +
 
 +
[[File:Pasted image 20230613161645.png]]  
 +
 
 +
== /fassassin/ ==
  
 
<span id="final-model"></span>
 
<span id="final-model"></span>
 
=== Final Model ===
 
=== Final Model ===
  
The final model for the fassassin is present. This was prior unavailable - only either the Leak or modified HL2: Survivor version were extant.
+
The final model for the fassassin is present. This was prior unavailable, with only the Leak or HL2:Survivor version available.  
  
[[fass3_v5_2.png]]
+
[[File:fass3_v5_2.png|300px|left]]
  
 
<span id="early-textures"></span>
 
<span id="early-textures"></span>
 
=== Early Textures ===
 
=== Early Textures ===
  
[[Pasted image 20230613152257.png]]
+
[[File:Pasted image 20230613152257.png]]
  
 
There’s an early texture UV-grid texture set, alongside the early beginnings of a second.
 
There’s an early texture UV-grid texture set, alongside the early beginnings of a second.
  
 +
{{clear}}
 
<span id="gordon"></span>
 
<span id="gordon"></span>
 
== /Gordon/ ==
 
== /Gordon/ ==
Line 280: Line 332:
 
Alongside the other of the 4 textures merged into hev_sheet, these have 4 times the resolution in their separate versions.
 
Alongside the other of the 4 textures merged into hev_sheet, these have 4 times the resolution in their separate versions.
  
[[leg_cyl.png]]
+
<gallery mode="packed" widths=300px>
 
+
leg_cyl.png
[[shin_cyl.png]]
+
shin_cyl.png
 
+
</gallery>
 
=== torso_cyl.tga ===
 
=== torso_cyl.tga ===
  
[[torso_cyl.gif]]
+
[[File:torso_cyl.gif|300px]]
  
 
Alongside some uninteresting UV grids, there’s an alternative version of the Leak Gordon suit texture, along with its wireframe:
 
Alongside some uninteresting UV grids, there’s an alternative version of the Leak Gordon suit texture, along with its wireframe:
  
[[torso_cyl_WF.gif]]
+
[[File:torso_cyl_WF.gif|300px]]
  
 
=== warrior.tga ===
 
=== warrior.tga ===
  
 
<!-- gallery me! -->
 
<!-- gallery me! -->
[[Pasted image 20230613130434.png]] [[Pasted image 20230613130440.png]]
+
[[File:Pasted image 20230613130434.png|300px]] [[File:Pasted image 20230613130440.png|300px]]
  
 
A mostly un-textured XSI sheet. Speculation is continual as to what exactly the model was intended to look like, with many ambiguous islands. Nothing like the roughly textured “arm patch” appears anywhere else.
 
A mostly un-textured XSI sheet. Speculation is continual as to what exactly the model was intended to look like, with many ambiguous islands. Nothing like the roughly textured “arm patch” appears anywhere else.
Line 304: Line 356:
 
=== grigori_head.tga ===
 
=== grigori_head.tga ===
  
The original resolution Grigori head: [[Pasted image 20230613154824.png]]
+
The original resolution Grigori head:  
 +
 
 +
[[File:Pasted image 20230613154824.png|300px]]
 +
 
 +
The odd lines at the edge are from the model’s sweater:
 +
 
 +
[[File:Pasted image 20230613154848.png|300px]]  
  
The odd lines at the edge are from the model’s sweater: [[Pasted image 20230613154848.png]] ## /Manhack/
+
== /Manhack/ ==
  
 
<span id="early-sheet"></span>
 
<span id="early-sheet"></span>
Line 313: Line 371:
 
Another, earlier sheet of the Manhack was discovered.
 
Another, earlier sheet of the Manhack was discovered.
  
[[manhack_sheet.gif]]
+
[[File:manhack_sheet.gif|300px]]
  
 
<span id="pre-obsolete-textures"></span>
 
<span id="pre-obsolete-textures"></span>
 
=== Pre-Obsolete Textures ===
 
=== Pre-Obsolete Textures ===
  
[[wire.png]]
+
[[File:wire.png|300px]]
  
[[basetext.png]]
+
[[File:basetext.png|300px]]
  
[[Pasted image 20230613154221.png]]
+
[[File:Pasted image 20230613154221.png|300px]]
  
Body_text (the above) in particular uses shadertest6, and uses the same light as the Combot.
+
Body_text (the above) in particular uses envball_6, and uses the same light as the Combot.
  
 
<span id="items-1"></span>
 
<span id="items-1"></span>
Line 334: Line 392:
 
This is 4 times the leak’s resolution.
 
This is 4 times the leak’s resolution.
  
[[largeboxsrounds.png]]
+
[[File:largeboxsrounds.png|300px]]
  
 
<span id="props_animated"></span>
 
<span id="props_animated"></span>
Line 342: Line 400:
 
=== /Headcrab_gun/ ===
 
=== /Headcrab_gun/ ===
  
[[Pasted image 20230613153706.png]]
+
[[File:Pasted image 20230613153706.png|300px]]
  
TODO the headcrab gun/cannon that would have fired the headcrab canisters is also present alongside animations that show it being partially derived from the cranes method of control
+
TODO "the headcrab gun/cannon that would have fired the headcrab canisters is also present alongside animations that show it being partially derived from the cranes method of control"
  
 
<span id="weapons"></span>
 
<span id="weapons"></span>
Line 352: Line 410:
 
=== /w_hopwire/ ===
 
=== /w_hopwire/ ===
  
[[ball_sphere.gif]] [[Pasted image 20230613141612.png]]
+
[[File:ball_sphere.gif|300px]]  
 +
[[File:Pasted image 20230613141612.png|300px]]
  
 
The original resolution version is present, alongside a rainbow UV version.
 
The original resolution version is present, alongside a rainbow UV version.
  
The higher resolution the eyelets use a shared material present in many other areas: <!-- galleryme --> [[Pasted image 20230613141711.png]] [[Pasted image 20230613141745.png]] [[Pasted image 20230613141751.png]]
+
The higher resolution the eyelets use a shared material present in many other areas: <!-- galleryme -->  
 +
<gallery mode="packed" widths=300px>
 +
Pasted image 20230613141711.png| Cremator's "crematorgun.tga" (higher res)
 +
Pasted image 20230613141745.png| Metropolice's "headback"
 +
Pasted image 20230613141751.png| Metropolice's "ear"
 +
</gallery>
  
Further, the dirt layered upon the Leak version is from shadertest6:
+
Further, the dirt layered upon the Leak version is from envball_6:
  
The result being: <!-- final rec? -->
+
[[File:envball_6.png|300px]]
  
### /v_physcannon/
+
== /v_physcannon/ ==
  
[[Pasted image 20230613130830.png]]
+
[[File:Pasted image 20230613130830.png|300px]]
  
 
An earlier sheet with a strong resemblance to the super physcannon, but no actual intent of being used as such. Some blue tinting from this is present in the final version.
 
An earlier sheet with a strong resemblance to the super physcannon, but no actual intent of being used as such. Some blue tinting from this is present in the final version.
  
[[Pasted image 20230613130844.png]]
+
[[File:Pasted image 20230613130844.png|300px]]
  
 
</div>
 
</div>
Line 376: Line 440:
 
The body texture uses an earlier Combine icon.
 
The body texture uses an earlier Combine icon.
  
[[worker_body.gif]] [This comparison has been offset to better show the icon.]
+
[[File:worker_body.gif|300px| This comparison has been offset to better show the icon.]]  
  
See /Citizen/Borealis.
+
This difference is duplicated in /Citizen/Borealis/.

Revision as of 17:41, 29 July 2023

How the repo works

There are two root directories:

  • /materialsrc/, which accounts for all of the texture sources. This tends to have less interesting content, since the automated process which converts it shouldn't use earlier versions. But some have strangely high resolutions, and there are leftovers of unused content present as well.
  • /modelsrc/, which accounts for all of the model sources. Despite the name, there is often texture work leftover, usually desynchronized to what appears in the final version.

Though this differs depending on the repo, in this one all of the XSI/3DS Max sources, as well as PSDs have been removed. A conspicuous leftover of this is in the

Repo differences

There are two separate distributions of this repo leak. The earlier one, packaged as RepoDump4.7z, is the combination of a large number of separated folders hosted on Mediafire. These folders contained the /modelsrc/ and /materialsrc/ folders in one zip file, for one particular "model folder", with some exceptions. (Such as the world texture folders.) hl2.rar is the one released alongside the rest of the repo, by Leakerwanderer.

RepoDump4 contains these various additional assets:

  • Adds the folder /materialsrc/Characters/, containing 4 citizen facemaps.
  • Adds /materialsrc/models/Combine_Elite/, which contains miscellaneous textures.
  • Adds /materialsrc/models/Cremator/, which contains a hirez TGA for the cremator gun.
  • Adds /materialsrc/models/ManhackOld/, containing additional textures.
  • Adds the entire /models/obsolete/ directory, containing only AirExTruck's W_test.tga.
  • Adds /materialsrc/models/Odell/, with random textures.
  • Adds /materialsrc/models/Wasteland_scanner/, containing its texture.
  • /modelsrc/Bullsquid/ contains WalkN3.smd, originally randomly sent by Pelpix to Captain Vance. Its authenticity is ambiguous.


  • Adds /modelsrc/ihvtest/, which only contains its textures.
  • Adds /modelsrc/ihvtest_tree/, ditto.
  • Adds /modelsrc/props_animated/Headcrab_gun/.
  • Adds /modelsrc/props_animated_breakable/Smokestack/.
  • Adds /modelsrc/props_borealis/.
  • Adds /modelsrc/props_building_details/.
  • Adds /modelsrc/props_buildings/.
  • Adds /modelsrc/weapons/v_ar2/AR2_reference (2).smd, supposedly an earlier version of the model. This was originally hosted as a bare file on the Mediafire folder, which was added to the directory (thus the 2 indicating the filename duplication). The source is ambigious, since it clearly isn't a part of the repo normally.

Repo file date trivia

The evidence shows that the leak is a combination of the 2016/2017 Facepunch leaks (dated as such), the prior “beta - 2” leak (dated as such), the source SDK and actual new content. The Facepunch leaks were not overridden by repo content. This evidences that the folders released during the Facepunch leaks are most likely the same as this copy of the repo.

We know this because of the modified dates, which differ between each.

The source SDK Antlion_Guard_XSI has its scenes - the repo doesn’t. The repo Antlion_Guard_XSI was actually copied over the SDK one, but the scenes were kept due to having no equivalent.

Everything in the leak is by default from 1/12/2020.

Exceptions to this are jetski001.tga, from 2/22/2019, and the kitty modelsources, from 6/20/2019.

After this, some assets are from 2/1/2020, such as the props_c17 modelsources and Alyx_XSI. Further, the thumbnails in the texture folder are from 7/26/2020. They appear to have been newly added.

Some miscellaneous later dates include:

Pasted image 20230613221051.png


/materialsrc/

/models/

/Items/

New Obsolete Textures

Ammocrate_Crossbow.tga

This unused ammocrate has 4x the texture resolution of the others, and different shading.

Ammocrate crossbow.png

/obsolete/

Pasted image 20230613130250.png

A counterpart to the iconic Source purple-and-black “missing texture” engine texture, intended to be used on obsolete assets. It never found any use (obsolete assets instead being defiled with pink lines), so it ironically is obsolete itself.

/Roller/

An alternative version of the Leak rollermine is present. This one has a color palette similar to the final version.

Roller.gif

/Fire_equipment/

A very large metal texture is present. The filename, "Goldymetal(64).tga", implies a intended resolution of 64x64 pixels.

GoldyMetal (64).png

As it appears in the leak (as "W_WeldTank2 (merge) (512).vtf"), it is somewhat larger, but still diminutive compared to the full thing:

W WeldTank2 (merge) (512).png

/props_c17/

barrelside02a.tga

Pasted image 20230613145929.png

An alternative texture for the Leak-era barrel model. In the Leak, it is replaced by:

Pasted image 20230613150017.png

light_sconce01.tga

Light sconce01 off.gif

Both textures have a different, less colorful glass texture as compared with the Leak.

playground_sandbox.tga

Pasted image 20230613145522.png

A texture for the unused playground sandbox, prior only seen on Damarcus’ portfolio:

Pasted image 20230613145630.png

/props_combine/

breenoffice_sheet.tga

Pasted image 20230613150343.png

A temporary version of the props in Breen’s office.

bunker_gun01b.tga

Pasted image 20230613221656.png

An extra texture for the combine emplacement gun. It appears to be some supplemental metal in addition to what is present in retail.

Early Combine Interfaces

Combine interface003 wire.gif

Curiously, bundled alongside the final textures are raw AO bakes, with some UV grids. One of the textures is also an unfinished version of the final texture.

podmover_sheet.tga

Podmover sheet.png

An unknown AO bake.

suit_charger001_sheet copy.tga

A slightly different version of the suit charger. It also has a UV grid (not pictured) on the alpha channel.

Suit charger001 sheet copy.gif

/props_wasteland/

antlionhill_trans.tga

300px Pasted image 20230613145409.png A texture and model for an alternate, Antlion hill, prior only known by its model render.

/skybox/

Sky_wasteland01

Pasted image 20230613141922.png Pasted image 20230613141930.png Pasted image 20230613141937.png

/models/

Much more involved, frankly.

/Antlion/

Pasted image 20230613155551.png

New early-painted and UV textures.

/Breen/

Pasted image 20230613142014.png

Original-resolution Breen facemap.

/Citizen/Borealis/

The body texture uses an earlier Combine icon.

Body.gif

This also is seen here:

Pasted image 20230613145053.png

This difference is duplicated in /Worker/.

/combine_apc/

Apc height.gif

An alternative version with slightly more rough shading. The third image is the Leak APC.

/Combine_Advisor/

Early UV Grids

Pasted image 20230613151510.png

Alongside these UV grids, there are a number of TXT files pointing towards a number of body / face variations. These can be found in the Leak:

Pasted image 20230613151626.png

/Combine_Dropship/

Pasted image 20230613150626.png

A very different, rough texture sheet. Reminiscient of:

Pasted image 20230613150636.png

/Combine_Guard/

Destructible model

Pasted image 20230613153604.png

The model has numerous bodygroups which allow you to blow pieces of armor off of it until it is defeated.

Demo: https://youtu.be/GOzmqgUVk_I

foot.tga

Pasted image 20230613150512.png

Bizarrely, an entire model render with a rough sketch of a foot is in “foot.tga”.

torso.tga

The repo’s version of the texture has a blue light instead of a red.

Torso.gif

/Combine_Scanner_XSI/

Scanner_sheet_dirty is just an AO bake of the model.

Scanner sheet dirty.png

/Dog/

Among sets of earlier textures, there are also two reference textures that were used for them. One of these, recolored, was used for TBot1.

Pasted image 20230613134907.png Pasted image 20230613134911.png

/Eli/

temp.tga

An earlier facemap is present under “temp.tga”. The full-resolution Eli facemap is also present.

Temp.gif

Nonstandard Pants Textures

These pants textures seem to be much older than most assets, using parenthesis in the filename, and having a very nonstandard resolution. Bizarrely, other pre-sheet Eli assets are removed.

pants(leftleg).tga

pants(leftleg).tga

/DropShip/

Odd Textures

The “backdoor” texture in the repo is just a UV grid.

There’s also a miscellaneous texture:

Pasted image 20230613161645.png

/fassassin/

Final Model

The final model for the fassassin is present. This was prior unavailable, with only the Leak or HL2:Survivor version available.

Fass3 v5 2.png

Early Textures

Pasted image 20230613152257.png

There’s an early texture UV-grid texture set, alongside the early beginnings of a second.

/Gordon/

Larger pre-merger textures

Alongside the other of the 4 textures merged into hev_sheet, these have 4 times the resolution in their separate versions.

torso_cyl.tga

Torso cyl.gif

Alongside some uninteresting UV grids, there’s an alternative version of the Leak Gordon suit texture, along with its wireframe:

Torso cyl WF.gif

warrior.tga

Pasted image 20230613130434.png Pasted image 20230613130440.png

A mostly un-textured XSI sheet. Speculation is continual as to what exactly the model was intended to look like, with many ambiguous islands. Nothing like the roughly textured “arm patch” appears anywhere else.

/Monk_XSI/

grigori_head.tga

The original resolution Grigori head:

Pasted image 20230613154824.png

The odd lines at the edge are from the model’s sweater:

Pasted image 20230613154848.png

/Manhack/

Early Sheet

Another, earlier sheet of the Manhack was discovered.

Manhack sheet.gif

Pre-Obsolete Textures

Wire.png

Basetext.png

Pasted image 20230613154221.png

Body_text (the above) in particular uses envball_6, and uses the same light as the Combot.

/Items/

/LargeBoxSRounds/

This is 4 times the leak’s resolution.

Largeboxsrounds.png

/props_animated/

/Headcrab_gun/

Pasted image 20230613153706.png

TODO "the headcrab gun/cannon that would have fired the headcrab canisters is also present alongside animations that show it being partially derived from the cranes method of control"

/weapons/

/w_hopwire/

Ball sphere.gif Pasted image 20230613141612.png

The original resolution version is present, alongside a rainbow UV version.

The higher resolution the eyelets use a shared material present in many other areas:

Further, the dirt layered upon the Leak version is from envball_6:

Envball 6.png

/v_physcannon/

Pasted image 20230613130830.png

An earlier sheet with a strong resemblance to the super physcannon, but no actual intent of being used as such. Some blue tinting from this is present in the final version.

Pasted image 20230613130844.png

/Worker/

The body texture uses an earlier Combine icon.

This comparison has been offset to better show the icon.

This difference is duplicated in /Citizen/Borealis/.