The 2022/23 Gigaleak/Half-Life 2
The leak is a combination of the Facepunch leaks, the prior “beta - 2” leak, the source SDK and actual new leaks. The Facepunch leaks were not overridden by repo content. The folders released during the Facepunch leaks are most likely the same as this copy of the repo.
We know this because of the modified dates, which differ between each.
The source SDK Antlion_Guard_XSI has its scenes - the repo doesn’t. The repo Antlion_Guard_XSI was actually copied over the SDK one, but the scenes were kept due to having no equivalent.
Everything in the leak is by default from 1/12/2020.
Exceptions to this are jetski001.tga, from 2/22/2019, and the kitty modelsources, from 6/20/2019.
After this, some assets are from 2/1/2020, such as the props_c17 modelsources and Alyx_XSI. Further, the thumbnails in the texture folder are from 7/26/2020. They appear to have been newly added.
Some miscellaneous later dates include:
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Contents
- 1 /materialsrc/
- 2 /models/
/materialsrc/
/models/
/Items/
New Obsolete Textures
Ammocrate_Crossbow.tga
This unused ammocrate has 4x the texture resolution of the others, and different shading.
/obsolete/
Pasted image 20230613130250.png
A counterpart to the iconic Source purple-and-black “missing texture” engine texture, intended to be used on obsolete assets. It never found any use (obsolete assets instead being defiled with pink lines), so it ironically is obsolete itself.
/Roller/
An alternative version of the Leak rollermine is present. This one has a color palette similar to the final version.
/props_c17/
barrelside02a.tga
Pasted image 20230613145929.png
An alternative texture for the Leak-era barrel model. In the Leak, it is replaced by:
Pasted image 20230613150017.png
light_sconce01.tga
Both textures have a different, less colorful glass texture as compared with the Leak.
playground_sandbox.tga
Pasted image 20230613145522.png
A texture for the unused playground sandbox, prior only seen on Damarcus’ portfolio:
Pasted image 20230613145630.png
/props_combine/
breenoffice_sheet.tga
Pasted image 20230613150343.png
A temporary version of the props in Breen’s office.
bunker_gun01b.tga
Pasted image 20230613221656.png
An extra texture for the combine emplacement gun. It appears to be some supplemental metal in addition to what is present in retail.
Early Combine Interfaces
Curiously, bundled alongside the final textures are raw AO bakes, with some UV grids. One of the textures is also an unfinished version of the final texture.
podmover_sheet.tga
An unknown AO bake.
suit_charger001_sheet copy.tga
A slightly different version of the suit charger. It also has a UV grid (not pictured) on the alpha channel.
suit_charger001_sheet copy.gif
/props_wasteland/
antlionhill_trans.tga
Pasted image 20230613145336.png Pasted image 20230613145409.png A texture and model for an alternate, Antlion hill, prior only known by its model render.
/skybox/
Sky_wasteland01
Pasted image 20230613141922.png Pasted image 20230613141930.png Pasted image 20230613141937.png
/models/
Much more involved, frankly.
/Antlion/
Pasted image 20230613155551.png
New early-painted and UV textures.
/Breen/
Pasted image 20230613142014.png
Original-resolution Breen facemap.
/Citizen/Borealis/
The body texture uses an earlier Combine icon.
This also is seen here:
Pasted image 20230613145053.png
See /worker/.
/combine_apc/
An alternative version with slightly more rough shading. The third image is the Leak APC.
/Combine_Advisor/
Early UV Grids
Pasted image 20230613151510.png
Alongside these UV grids, there are a number of TXT files pointing towards a number of body / face variations. These can be found in the Leak:
Pasted image 20230613151626.png
/Combine_Dropship/
Pasted image 20230613150626.png
A very different, rough texture sheet. Reminiscient of:
Pasted image 20230613150636.png
/Combine_Guard/
Destructible model
Pasted image 20230613153604.png
The model has numerous bodygroups which allow you to blow pieces of armor off of it until it is defeated.
Demo: https://youtu.be/GOzmqgUVk_I
foot.tga
Pasted image 20230613150512.png
Bizarrely, an entire model render with a rough sketch of a foot is in “foot.tga”.
torso.tga
The repo’s version of the texture has a blue light instead of a red.
/Combine_Scanner_XSI/
Scanner_sheet_dirty is just an AO of the model.
/Dog/
Among sets of earlier textures, there are also two reference textures that were used for them. One of these, recolored, was used for TBot1.
Pasted image 20230613134907.png Pasted image 20230613134911.png
/Eli/
temp.tga
An earlier facemap is present under “temp.tga”. The full-resolution Eli facemap is also present.
Nonstandard Pants Textures
These pants textures seem to be much older than most assets, using parenthesis in the filename, and having a very nonstandard resolution. Bizarrely, other pre-sheet Eli assets are removed.
/DropShip/
Odd Textures
The “backdoor” texture in the repo is just a UV grid. backdoor.tga Pasted image 20230613161541.png
There’s also a miscellaneous texture: Pasted image 20230613161645.png ## /fassassin/
Final Model
The final model for the fassassin is present. This was prior unavailable - only either the Leak or modified HL2: Survivor version were extant.
Early Textures
Pasted image 20230613152257.png
There’s an early texture UV-grid texture set, alongside the early beginnings of a second.
/Gordon/
Larger pre-merger textures
Alongside the other of the 4 textures merged into hev_sheet, these have 4 times the resolution in their separate versions.
torso_cyl.tga
Alongside some uninteresting UV grids, there’s an alternative version of the Leak Gordon suit texture, along with its wireframe:
warrior.tga
Pasted image 20230613130434.png Pasted image 20230613130440.png
A mostly un-textured XSI sheet. Speculation is continual as to what exactly the model was intended to look like, with many ambiguous islands. Nothing like the roughly textured “arm patch” appears anywhere else.
/Monk_XSI/
grigori_head.tga
The original resolution Grigori head: Pasted image 20230613154824.png
The odd lines at the edge are from the model’s sweater: Pasted image 20230613154848.png ## /Manhack/
Early Sheet
Another, earlier sheet of the Manhack was discovered.
Pre-Obsolete Textures
Pasted image 20230613154221.png
Body_text (the above) in particular uses shadertest6, and uses the same light as the Combot.
/Items/
/LargeBoxSRounds/
This is 4 times the leak’s resolution.
/props_animated/
/Headcrab_gun/
Pasted image 20230613153706.png
TODO the headcrab gun/cannon that would have fired the headcrab canisters is also present alongside animations that show it being partially derived from the cranes method of control
/weapons/
/w_hopwire/
ball_sphere.gif Pasted image 20230613141612.png
The original resolution version is present, alongside a rainbow UV version.
The higher resolution the eyelets use a shared material present in many other areas: Pasted image 20230613141711.png Pasted image 20230613141745.png Pasted image 20230613141751.png
Further, the dirt layered upon the Leak version is from shadertest6:
The result being:
- /v_physcannon/
Pasted image 20230613130830.png
An earlier sheet with a strong resemblance to the super physcannon, but no actual intent of being used as such. Some blue tinting from this is present in the final version.
/Worker/
The body texture uses an earlier Combine icon.
worker_body.gif [This comparison has been offset to better show the icon.]
See /Citizen/Borealis.