Difference between revisions of "The WC Mappack"

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Main Page for QC map pack
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Main Page for WC map pack
 
==What is the map pack?==
 
==What is the map pack?==
Explain the map pack in detail.
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The Worldcraft Mappack contains around 300 .vmf (the file format that represents editable Hammer levels) files. These files represent levels and areas from almost every location Valve prototyped and playtested during the six-year Half-Life 2 development cycle.
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By analyzing the last-modified date of these .vmf files, we can observe that the Mappack contains levels that were made from 2000 to 2003. These levels not only provide a general, accurate timeline of locations and gameplay concepts that Valve continuously prototyped and discarded, they can also provide deep insight on how the Source engine itself evolved during this timespan.
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In terms of the general state of these contents, the Mappack provides levels that range from being almost completed and fully functional, to being in a very unfinished state. Many of the maps are also affected by engine compatibility issues - as the Source engine was evolving, many features were being modified or even discarded at a very quick rate, leaving many old levels very outdated in the process.
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This means that, if anyone wishes to get the levels to run in an available Half-Life game, some work is definitely required. The nature of this work mostly revolves around fixing outdated entities and brush work, so that the game can correctly interpret and run the level itself.
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==Explore the WC Map pack==
 
==Explore the WC Map pack==
 
Use the links below to explore the map pack to its fullest.
 
Use the links below to explore the map pack to its fullest.
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[[Category:WC Mappack]]
 
[[Category:WC Mappack]]
 
[[Category:Half-Life 2]]
 
[[Category:Half-Life 2]]
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[[Category:2003 Leaks]]

Revision as of 06:46, 21 April 2020

Main Page for WC map pack

What is the map pack?

The Worldcraft Mappack contains around 300 .vmf (the file format that represents editable Hammer levels) files. These files represent levels and areas from almost every location Valve prototyped and playtested during the six-year Half-Life 2 development cycle.


By analyzing the last-modified date of these .vmf files, we can observe that the Mappack contains levels that were made from 2000 to 2003. These levels not only provide a general, accurate timeline of locations and gameplay concepts that Valve continuously prototyped and discarded, they can also provide deep insight on how the Source engine itself evolved during this timespan.


In terms of the general state of these contents, the Mappack provides levels that range from being almost completed and fully functional, to being in a very unfinished state. Many of the maps are also affected by engine compatibility issues - as the Source engine was evolving, many features were being modified or even discarded at a very quick rate, leaving many old levels very outdated in the process.


This means that, if anyone wishes to get the levels to run in an available Half-Life game, some work is definitely required. The nature of this work mostly revolves around fixing outdated entities and brush work, so that the game can correctly interpret and run the level itself.

Explore the WC Map pack

Use the links below to explore the map pack to its fullest.

Subpages

Placeholder.png
/Aaron/ - /Jeff/ (base directory)
All of the maps from the Aaron folder to the Jeff folder. Includes the root directory.
Placeholder.png
/John/ - /Wright/
All of the maps from the John folder to the Wright folder.