Difference between revisions of "Trace (WC)"
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− | + | __NOEDITSECTION__ | |
+ | {{MapInfoBox | ||
+ | |title=trace.vmf | ||
+ | |image1=trace.png | ||
+ | |engine=Pre-Release Source | ||
+ | |game=Half-Life 2 | ||
+ | |leak=[[The 2003 Leak|WC Mappack]] | ||
+ | |mapdate=May 28, 2003 | ||
+ | |mapversion=41 | ||
+ | |editor_build=2398 | ||
+ | }} | ||
+ | <b>Tracing your every move.</b> | ||
+ | ==Overview== | ||
+ | A test_traceline that randomly zooms around the map with a green box at the end of its tip. If you step on the trigger while the tracer is pointed at the glass, it will create a hole on the spot of impact. | ||
+ | ==Appearences== | ||
+ | *Main Directory | ||
− | + | ==Referenced Assets== | |
+ | ===Entities=== | ||
+ | *[[func_breakable_surf]] | ||
+ | *[[info_player_start]] | ||
+ | *[[light_environment]] | ||
+ | *[[test_traceline]] | ||
+ | *[[trigger_once]] | ||
+ | *[[weapon_pistol]] | ||
− | + | ===Materials=== | |
+ | *[[hl2/materials/dev/dev_measurecrate01]] | ||
+ | *[[hl2/materials/dev/dev_measuregeneric01b]] | ||
+ | *[[hl2/materials/glass/glasswindowbreak070a]] | ||
+ | *[[hl2/materials/skybox/sky_wasteland02]] | ||
+ | *[[hl2/materials/tools/toolsnodraw]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
− | + | ==Gallery== | |
− | + | ===Hammer=== | |
− | + | <gallery widths="150" bordersize="none" spacing="small"> | |
− | + | trace1.png | |
− | + | </gallery> | |
− | + | ===In Game=== | |
− | + | <gallery widths="150" bordersize="none" spacing="small"> | |
− | + | trace.png | |
− | + | </gallery> | |
− | + | [[Category:WC Mappack]] | |
− | + | [[Category:Maps]] | |
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Latest revision as of 00:03, 29 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 28, 2003 |
Editor Build | 2398 |
Map Date (NET) | May 19, 2003 |
Tracing your every move.
Contents
Overview
A test_traceline that randomly zooms around the map with a green box at the end of its tip. If you step on the trigger while the tracer is pointed at the glass, it will create a hole on the spot of impact.
Appearences
- Main Directory
Referenced Assets
Entities
Materials
- hl2/materials/dev/dev_measurecrate01
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/glass/glasswindowbreak070a
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger