Difference between revisions of "User talk:The Captain Vance"

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TIMELAPSE OPENING [Proposed 6/2/00]
 
TIMELAPSE OPENING [Proposed 6/2/00]
  
The basic idea is tp convey the passage of time between HL1 and HL2 visually, using our new terrain ans shader effects and the tewleport tircks we used in the original Test Chamber Discaster sequence. It should be a direct continuation
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The basic idea is to convey the passage of time between HL1 and HL2 visually, using our new terrain ans shader effects and the teleport tricks we used in the original Test Chamber Disaster sequence. It should be a direct continuation of the end of HL:  You are still in the G-Man's custody and control, still basically suspended outside normal spacetime, which makes it fairly easy to say that 10 years have passed in what for you is the blink of an eye.
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FADE IN:
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EXT. WIDE GREEN MEADOWS
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You fade in standing on a slight rise in the midst of beautiful rolling hills. The grass is green; at your feet is a small flowing brook; the hills are crowned with occasional willow. The sky is blue and fresh; birds are singing in the trees. In the distance, on the horizon, is a modern city.

Revision as of 18:54, 1 October 2020

TIMELAPSE OPENING [Proposed 6/2/00]

The basic idea is to convey the passage of time between HL1 and HL2 visually, using our new terrain ans shader effects and the teleport tricks we used in the original Test Chamber Disaster sequence. It should be a direct continuation of the end of HL: You are still in the G-Man's custody and control, still basically suspended outside normal spacetime, which makes it fairly easy to say that 10 years have passed in what for you is the blink of an eye.

FADE IN:

EXT. WIDE GREEN MEADOWS

You fade in standing on a slight rise in the midst of beautiful rolling hills. The grass is green; at your feet is a small flowing brook; the hills are crowned with occasional willow. The sky is blue and fresh; birds are singing in the trees. In the distance, on the horizon, is a modern city.