Episode One - Unused Visgroups

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Since their release in the Facepunch-era Leaks, Half-Life 2: Episode One's map sources have been ripe for investigation. One of their most notable features is their large number of unused visgroups, ranging from alternate positions of dumpsters to entire cut sequences and early sections of maps.

waiting for pages to be done so i can make descriptions and images, in the meantime, have raw links to the pages

Citadel Chapters City 17 Chapters