Template:Weapon infobox: Difference between revisions
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{{Infobox | |||
| title = {{PAGENAME}} | |||
|image1={{#if: {{{image2|}}} | [[File:{{{image1}}}|300px]]|}} | |||
|caption1={{#if: {{{caption1|}}} |{{{caption1}}} |}} | |||
|image2={{#if: {{{image2|}}} | [[File:{{{image2}}}|300px]]|}} | |||
|caption2={{#if: {{{caption2|}}} |{{{caption2}}} |}} | |||
|image3={{#if: {{{image3|}}} | [[File:{{{image3}}}|300px]]|}} | |||
|caption3={{#if: {{{caption3|}}} |{{{caption3}}} |}} | |||
| header1 = Basic Information | |||
| label2 = {{#if: {{{name|}}} | Name |}} | |||
| data2 = {{#if: {{{name|}}} | {{{name}}} |}} | |||
| label3 = {{#if: {{{faction|}}} | Faction |}} | |||
| data3 = {{#if: {{{faction|}}} | {{{faction}}} |}} | |||
| label4 = {{#if: {{{origin|}}} | Origin |}} | |||
| data4 = {{#if: {{{origin|}}} | {{{origin}}} |}} | |||
| label5 = {{#if: {{{ugroup1|}}} | Usage |}} | |||
| data5 = {{#if: {{{ugroup1|}}} | {{{ugroup1}}} |}} | |||
| header6 = Technical Specifications | |||
| label7 = {{#if: {{{fire_rate|}}} | Fire Rate |}} | |||
| data7 = {{#if: {{{fire_rate|}}} | {{{fire_rate}}} |}} | |||
| label8 = {{#if: {{{damage|}}} | Damage |}} | |||
| data8 = {{#if: {{{damage|}}} | {{{damage}}} |}} | |||
| label9 = {{#if: {{{accuracy|}}} | Accuracy |}} | |||
| data9 = {{#if: {{{accuracy|}}} | {{{accuracy}}} |}} | |||
| label10 = {{#if: {{{firemode|}}} | Fire Mode |}} | |||
| data10 = {{#if: {{{firemode|}}} | {{{firemode}}} |}} | |||
| label11 = {{#if: {{{recoil|}}} | Recoil |}} | |||
| data11 = {{#if: {{{recoil|}}} | {{{recoil}}} |}} | |||
| label12 = {{#if: {{{ammo_type|}}} | Ammo Type |}} | |||
| data12 = {{#if: {{{ammo_type|}}} | {{{ammo_type}}} |}} | |||
| label13 = {{#if: {{{clipsize|}}} | Clip Size |}} | |||
| data13 = {{#if: {{{clipsize|}}} | {{{clipsize}}} |}} | |||
| label14 = {{#if: {{{clips|}}} | Max. Clips (including active) |}} | |||
| data14 = {{#if: {{{clips|}}} | {{{clips}}} |}} | |||
| label15 = {{#if: {{{ammo_on_wpickup|}}} | Ammo on weapon pickup |}} | |||
| data15 = {{#if: {{{ammo_on_wpickup|}}} | {{{ammo_on_wpickup}}} |}} | |||
| label16 = {{#if: {{{ammo_on_apickup|}}} | Ammo on ammopack pickup |}} | |||
| data16 = {{#if: {{{ammo_on_apickup|}}} | {{{ammo_on_apickup}}} |}} | |||
| label17 = {{#if: {{{ammo_on_apickuplrg|}}} | Ammo on large ammopack pickup |}} | |||
| data17 = {{#if: {{{ammo_on_apickuplrg|}}} | {{{ammo_on_apickuplrg}}} |}} | |||
| header18 = Technical Specifications (Altfire) | |||
| label19 = {{#if: {{{fire_rate2|}}} | Fire Rate |}} | |||
| data19 = {{#if: {{{fire_rate2|}}} | {{{fire_rate2}}} |}} | |||
| label20 = {{#if: {{{damage2|}}} | Damage |}} | |||
| data20 = {{#if: {{{damage2|}}} | {{{damage2}}} |}} | |||
| label21 = {{#if: {{{accuracy2|}}} | Accuracy |}} | |||
| data21 = {{#if: {{{accuracy2|}}} | {{{accuracy2}}} |}} | |||
| label22 = {{#if: {{{firemode2|}}} | Fire Mode |}} | |||
| data22 = {{#if: {{{firemode2|}}} | {{{firemode2}}} |}} | |||
| label23 = {{#if: {{{recoil2|}}} | Recoil |}} | |||
| data23 = {{#if: {{{recoil2|}}} | {{{recoil2}}} |}} | |||
| label24 = {{#if: {{{ammo_type2|}}} | Ammo Type |}} | |||
| data24 = {{#if: {{{ammo_type2|}}} | {{{ammo_type2}}} |}} | |||
| label25 = {{#if: {{{clipsize2|}}} | Clip Size |}} | |||
| data25 = {{#if: {{{clipsize2|}}} | {{{clipsize2}}} |}} | |||
| header26 = Game Information | |||
| label27 = {{#if: {{{vmodel_name|}}} | View Model |}} | |||
| data27 = {{#if: {{{vmodel_name|}}} | {{{vmodel_name}}} |}} | |||
| label28 = {{#if: {{{wmodel_name|}}} | World Model |}} | |||
| data28 = {{#if: {{{wmodel_name|}}} | {{{wmodel_name}}} |}} | |||
| label29 = {{#if: {{{weapon_ent_info|}}} | Weapon Entity(s) |}} | |||
| data29 = {{#if: {{{weapon_ent_info|}}} | {{{weapon_ent_info}}} |}} | |||
| label30 = {{#if: {{{ammo_ent_info|}}} | Ammo Entity(s) |}} | |||
| data30 = {{#if: {{{ammo_ent_info|}}} | {{{ammo_ent_info}}} |}} | |||
| label31 = {{#if: {{{ammo_type|}}} | Ammo Type |}} | |||
| data31 = {{#if: {{{ammo_type|}}} | {{{ammo_type}}} |}} | |||
}} | |||
<noinclude> | <noinclude> | ||
Example usage:<pre> | Example usage:<pre> |
Latest revision as of 06:32, 8 July 2023
Basic Information | |
---|---|
Technical Specifications | |
Technical Specifications (Altfire) | |
Game Information |
Example usage:
{{Weapon infobox |title1=Example<!-- Article title --> |image1=Example<!-- Viewmodel front --> |caption1=Viewmodel front |image2=Example<!-- Viewmodel side--> |caption2=Viewmodel side |image3=Example<!-- Worldmodel --> |caption3=Worldmodel <!--- Basic Information ---> |name=Example <!-- technical name --> |faction=Example <!---(combine, rebels, conscripts, etc)---> |origin=Example <!---What faction it originates from---> <!--- Technical specifications ---> |alt_fire= <!---(Yes/No) "is there altfire?"---> |fire_rate= |damage= <!--- Enter like this: *100 (To you) *20 (To enemies) ---> |accuracy= <!---(aka spread)---> |range= <!-- Maximum range of the weapon, in HU. Generally intended for melee weapons. --> |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> |recoil= |clipsize= |clips= <!---(max qty of clips, including "active" one)---> |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> |ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> <!--- Technical specifications for ALTFIRE---> |fire_rate2= |damage2= |accuracy2= |range2= |firemode2= |recoil2= |clipsize2= |clips2= |ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> <!--- Usage ---> |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) *combine *monkey boy *shit on my floor *god damn it ---> <!--- Game Info ---> |vmodel_name=Example <!---(the .mdl file; view model)---> |wmodel_name=Example <!---(the .mdl file; world model)---> |weapon_ent_info=<!---The weapon's entity name in hammer---> |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) *item_ammo_ar2<br>(ammo entity) *item_ammo_ar2_large<br>(ammo entity, large) *item_ammo_ar2_altfire<br>(ball ammo entity) If there's only one ammo entity, just put that one without any bulleting.---> |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> }}